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Mercury is a fascinating element. It's also a fascinating word;
doesn't it just roll off your tongue? A quicksilver, a shiny liquid,
can be runny, can be rather solid, can be dangerous, and can be
used in scientific devices such as thermometers and barometers.
Don't drink it though - or you'll end up like Freddy Mercury - dead.
Unfortunately. God rest his silvery soul! Mercury isn't just a quicksilver
deadly fascinating liquid though. It's a planet, it's been a god
- it's even a plant and. more recently, a game. However, the game
doesn't have you control the god, or the planet, or the plant, thankfully,
no - it's has you controlling the greatest mercury of them all -
the liquid. And it was a PSP hit too, a puzzle game, one that had
you throwing your handheld down with frustration and disgust. But
Mercury shouldn't be frustrating - it should be fascinating and
I think that Mercury Meltdown, the sequel, is right on the science
with this one!
I
never really played the first Mercury
for the PSP - I'll admit, I'm not one of these gamers who goes out
of their way to pick up a puzzle title, even if I do enjoy them
once I get going. You can tell from even the back of the box that
Mercury and Mercury Meltdown are different, however - the graphical
style looks so much more appealing on Meltdown; everything is cel-shaded,
including the Mercury blobs, and the whole interface is very lab
orientated, so you have all of these glass vials to represent levels
and sounds of boiling chemicals when you start a level. Even the
level design itself has a scientific theme, with various devices
such as attractors and repulsers that alter the flow of the mercury,
plus new devices such as ones that heat you up to make you go faster
and make the mercury break up easier, another that cools you down,
slowing your flow speed and make breaking up more difficult. A final
device turns you into a solid ball bearing, so you can roll along
rails and play a game much like Super
Monkey Ball.
That's
what I thought before I even got transformed into a solid though
- Mercury Meltdown is very much like Super Money Ball in the sense
that you actually rotate and tilt the level rather than controlling
the ball, or the mercury in this case. However, I actually prefer
Mercury Meltdown, because at the end of the day all you can do with
a ball is roll, but the possibilities for mercury are almost endless
- which is where all those hard puzzles come from! The camera pans
around the stage before you start and you tilt the entire level
with your analogue thumb pad, causing the mercury to slide along
the floor in the direction you've tilted it. Controlling the mercury
isn't hard, which of course is fundamentally important to the gameplay.
So,
what sort of puzzles can you expect? Well, for example, to get through
a certain door you have to be turquoise mercury. Ahead sit two paint
shops, a blue one and a green one, flowing through either of which
turns you the corresponding colour - but neither is any good, because
you need to be turquoise! So what do you do? Head for something
sharp on the stage and split your mercury in two! Now all you have
to do is carefully colour one of the blobs green and the other blob
blue, then mix them back together by tilting the stage so that both
blobs head for a corner. Blue and green makes turquoise, and that's
what you need to get through the door! Colour mixing doesn't stop
there either - add a red paint shop to the equation and expect to
create other colours such as purple and yellow, in addition to turquoise.
It's great when all of these colours have to be used on one level
too, not just for doors, but for switches or even level goals -
it really gets you thinking.
When
you put the whole colour system next to things like floor tiles
that are slippery, or those machines that heat you up or cool you
down and bring in things like crafty sloping floors, areas where
you could fall and lose some of your mercury and places where you're
forced to split your mercury up - or dodge swinging hammers and
quickly glide past mechanical arms that push you off the stage,
you have a great range of elements to give you plenty of challenge
to balance out thinking and the actual control of the mercury. So
when you've figured something out, and you're proud of that, you
won't be so worried about the frustration of getting past the tough
bits, because you just want to get to the end of the level to test
out your solution! Just watch out for those Mercoids - they'll eat
your mercury if they get close!
Mercury
Meltdown has plenty of replayability. There are over 160 levels
to complete and each has a par time for you to beat or match. In
addition, each level has a few bonuses to pick up and factors such
as your time and how much mercury you carry to the goal, determine
your level score, which you can keep on coming back to beat. Not
only that, but you'll be able to download level levels to keep you
even more occupied! Yet more replay value comes in the form of being
able to record your own ghost data and then trying to beat your
ghost over and over. Last but not least come various multiplayer
options - some of them take the form of party games that can also
be enjoyed alone, but the meat of the multiplayer has to be the
battles, which take place on the main single player levels.
Scrap
the bonuses that you'd normally pick up and replace them with weapons
such as the Zapper, which throws lightening at your opponent, vaporising
some of their mercury 0 and my favourite, the Reverse Controls pick-up,
which hinders the controls for your opponent, normally resulting
in them sliding off the edge of the stage! Who'd have thought you
could have so much fun battling with mercury? It's just a shame
that there's only support for two players over Wi-Fi. Four player
support, maybe with online play too, would have put the score through
the roof.
The
cel-shading was something of a risky direction to take, but it pays
off; Mercury Meltdown is a more attractive package because of it,
and the whole cel-shaded level design continues through menus and
loading screens - everything looks very quirky, perfect for a handheld
puzzle game. You have a lot of control over the camera too, so you
can see all the stages from a 3D perspective, or you can change
to a top-down view if you find that easier. However, one small gripe
has to be the mercury itself; there is a black, cel-shaded traditional
outline that goes around the mercury blob, which makes it look as
if it's a ball rather than a random blob that mercury should be.
It does have its advantages, as little blobs that split off the
mercury are easy to spot, but some people may have a hard time getting
their head around this ball-like blob that doesn't have many of
the properties of either the mercury or a ball - because it doesn't
roll! The sound is very good; lab sounds to compliment the laboratory
theme, catchy futuristic sounding music lots of effects to go with
all of the objects and sometimes their effects on the mercury too;
slippery floor tiles sound a little slippery when your mercury glides
over them, for example!
For
those who like their puzzle games, Mercury Meltdown comes highly
recommended. It's easy to pick up and play, but very difficult to
put down - some of the levels will leave you with a big grin on
your face, while others will have you coming back with a fresh approach
to try and try again, and the amount of replay value in this game
should have you coming back months down the line, just to beat previous
scores, check for new downloadable levels online and maybe have
a wireless battle with your friends. If you've heard complaints
that most games on the PSP are just PS2-influenced graphically rich
games that don't always work on a small screen then Mercury Meltdown
is your answer; it's a true handheld title to rival the best puzzlers
on the Nintendo DS. Mercury Meltdown - not to be miscible!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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