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The long running Mega Man series is set to enjoy its twentieth anniversary
next year and Capcom appears to be gearing itself up for the event
with not one, but two remakes of classic Mega Man games, both of
which have been released exclusively on the PSP. The first one -
Mega Man: Maverick Hunter X - is a remake of Mega Man X, which appeared
on the SNES back in 1993. For those of you not in the know, 1987
saw the debut of Mega Man as a small kid-like robot in a world of
small kid-like robot bad guys and friends alike. Mega Man X saw
Capcom 'animé-ise' the Mega Man series and create an older, taller
and ultimately more serious character named X, presumably to cater
for a wider audience while still staying true to the Mega Man mythos
and classic gameplay. Maverick Hunter X's story is basically a rehash
of the very first Mega Man story, only set in a hyper animeanimé-esque
futuristic world. Dr. Light - creator of the original Mega Man robot
- is dead. However, before his death he created a newer version
of Mega Man, named X. An evil robot named Sigma has turned maverick,
assembled a group of rebel robots and plans to take over the world,
and it's up to the Maverick Hunters, led by X, to stop him.
For
anyone who's never played a Mega Man game - and if you haven't,
shame on you! - the gameplay mechanics are as follows: the game
mixes old-school platforming and shooting action as you play through
an easy-by-comparison-to-the-rest-of-the-game level and defeat a
similarly easy boss - in this case, X's rival, Vile - and from then
on you're presented with eight stages, which you're allowed to tackle
in any order you see fit, going up against a hilariously named robot
at the end of each stage. Seriously, their names are hilarious.
Each robot is based on an animal and has powers either directly
or loosely associated with the animal they're based on and/or the
environments within which they dwell. You're going to find yourself
battling against robotic foes such as Chill Penguin, Flame Mammoth,
Armoured Armadillo, Spark Mandrill (hahaha!), Storm Eagle, Launch
Octopus, Sting Chameleon, or my personal favourite, Boomerang Kuwanger.
However,
no matter how side-splittingly hilarious their names may be, these
guys are not easy to defeat. You'll have to pull every trick you
can to send them packing. There is a strategic element involved;
namely, the order in which you choose to take them on. Each boss
robot you defeat gives up a specific weapon that you can use as
you please, provided you have ammo for it. In turn, each boss has
a weakness to certain weapons, some of which are brutally obvious,
some of which aren't. So, gaining specific weapons before you take
on some of the bosses can give you a much-needed edge in the fight.
Additionally, the completion of certain missions can trigger events
in others, making them far, far easier to navigate through. After
you've beaten the 8 boss robots, you'll get to take on some even
tougher missions and bosses, before going up against Sigma himself.
Extra
weapons aren't the only things you can get your robotic hands on.
Hidden throughout the eight starting missions are various body upgrades:
head, body, arm and foot. The head parts allow you to smash certain
blocks with your head, the body parts reduce the damage you take
from enemy attacks, the arm parts allow you to charge your weapons
to unleash far more powerful shots, while the foot parts allow you
to carry out a dash move, handy for dodging certain attacks and
jumping further. Also hidden in various places are life-up containers,
which increase your maximum life energy gauge by a small amount,
as well as sub-tank containers, which you can fill with life energy,
provided your current gauge is full, and use to refill your energy
gauge should it get low. These come in handy especially in the Sigma's
Palace missions, so you'll want to get your hands on these. Not
that they're easy to find. Most of the sub-tanks, life-ups and body
upgrades are hidden in the depths of the levels, requiring other
acquired abilities and/or weapons to reach them.
Maverick
Hunter X looks and sounds just as brilliantly as it plays; making
good, though by no means full, use of the PSP's capabilities. The
environments, weapon effects, enemies and backgrounds have all been
beefed up considerably and the music has been beautifully remixed
while remaining every bit as toe-tappingly catchy as it was the
first time around. My work colleagues are getting somewhat fed up
of me constantly humming Maverick Hunter X's tunes… but openly admit
that it makes a nice change from me singing the theme tunes to Duck
Tales and Chip & Dale: Rescue Rangers [Duck Tales, ooh
ooh.. ah, happy days! Nostalgia-Ed]. Additionally, the game's simple
and formulaic story benefits from some adequately (if a little cheesy)
acted in-game voiceovers, as well as some lovely animé intro and
outro cut-scenes. The game's stellar presentation is backed up by
a pleasing amount of unlockable extras. By completing X's story
mode, you'll not only be able to play through the entire story mode
as Vile - who plays considerably and pleasingly different to X,
essentially opening up a mode that could have easily warranted its
own release as a separate game - but you'll also unlock a 24-minute
animé movie called The Day of Sigma, which unfolds the chain
of events leading to Sigma turning Maverick and so on. It's gorgeous,
brilliantly animated, superbly voiced and any hardcore Mega Man
X or animé fans will likely watch it over and over. Add to this
a hard difficulty setting and a demo of Mega Man: Powered Up - Capcom's
other PSP remake of a classic Mega Man game - which you can upload
to other PSP owners via ad-hoc and you've got a superb package.
However,
Maverick Hunter X isn't without its faults, regardless of how minor
and scarce they may be. Firstly, the framerate does slow down considerably
if a lot is happening on-screen. It doesn't ruin the game by any
means, but considering that the game is by no means complex or pushing
the PSP graphically, it can get a tad annoying. Secondly, the game
might have benefited from some extra challenges, akin to those that
Capcom crammed into Mega Man: Powered Up, like some extra tasks
that are simple to figure out but a berk to complete, to sink your
teeth into should you finally get tired of the two main stories.
If I'm being truthful though, I'm just nitpicking; looking for faults
to point out just so I don't look like I'm creaming over the game
too much.
Now,
in this crazy world of ours, there are people who are dead against
remakes of videogames. A lot of older gamers tend to have the attitude
"I already played it, so why should I pay to play it again?" While
this is certainly a valid point, a lot of remakes - such as Mega
Man: Maverick Hunter X - can offer so much more than they did back
when they were originally released. Plus it gives anyone who didn't
get the chance to play Mega Man X the first time around a chance
to see what all the fuss was about and experience what is quite
possibly one of the best games of Nineties. Frankly, I'd place my
lips firmly on the cheeks (use your imagination) of every Capcom
executive, programmer, artist and whoever else for what they've
done here if I could. Maverick Hunter X is my favourite PSP game
thus far and one of the very best games I've ever had the pleasure
of playing. If Capcom is willing to carry on remaking the Mega Man
X series on the PSP and can put as much care, effort and extra goodies
into each game as they have here, then the majority of my PSP collection
is going to end up consisting of Mega Man games and I'm going to
find myself in a truckload of debt. But it'll all be worth it. So,
so worth it.
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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