|
Originally debuting with quite a spectacular showing back in early
2005 for the PS2 and Xbox (and later a PC port), MX
vs. ATV Unleashed took everything gamers love about the various
off-road racing games and jammed it all into a single game for what
resulted in one hell of a fun time. Now the gritty enjoyment that
was unleashed upon console and PC gamers can be played on the go,
for the first time in the series, with the release of MX vs. ATV
Unleashed: On the Edge, a PSP rendition of 2005's off-road hit,
co-developed by Rainbow Studios and Tantalus Interactive. As you'll
read, On the Edge definitely has some problematic quirks that get
in the way, but overall it's a fun off-road racer that should please
genre fans.
Like
the console and PC versions before it, On the Edge's best quality
has to be its incredible abundance of content, including tons and
tons of unlockable game modes, vehicles, tracks and customization
gear. For the solo off-roader, the racing modes on offer include
Supercross, Nationals, Short Track, Open Class Racing, Way Point
Races, Super Moto and Hill Climb; trick-based Freestyle modes, including
High Score Challenge, Combo Challenge, Big Air Challenge and a very
cool Follow the Leader event that's tremendous fun; and finally
a Free Ride mode for taking a quick spin around any of the game's
sixty-plus tracks that you've unlocked (eight of which are brand
new to the PSP). If multiplayer is the name of your game then On
the Edge delivers plenty to love as well, with its 1-4 player Ad
Hoc Wi-Fi support, featuring the same events and options to be found
in the single-player Racing and Freestyle modes. Some people may
be disappointed to hear that the game doesn't support online Infrastructure
play, but the fact that it's missing doesn't detract from the game
in any form or fashion - it just would have been nice to see it
included.
Also
similar to its bigger brothers, On the Edge brings together all
forms of off-road racing and subsequent vehicle types, such as ATVs,
MX bikes, dune buggies, sandrails, monster trucks and even tricked-out
golf carts, and via the impressive physics system each of these
different rides handles uniquely, with tight and responsive controls
that make racing around the sensationally well-designed tracks quite
a thrilling experience. Just like any other off-road racer, On the
Edge, at its peak challenge level, requires that you learn the rhythm
of each track layout and master the use of preloading your vehicle's
suspension while traversing the bumpy environments, by pulling back
on the analog nub prior to going up a hill or ramp and then pushing
forward as you launch off the jump for longer airtime.
After
you've mastered preloading, you'll then want to jump into the game's
deep and intuitive trick system to pull off sick mid-air maneuvers.
By pressing the triangle and/or circle trick buttons in conjunction
with the right shoulder trick modifier button, you can perform over
forty different trick combinations and show off to your competitors.
While the trick system itself is great, when it comes to landing
what you've managed to pull off in the air, On the Edge encounters
some problems. Landing after a jump can be extremely difficult and
frustrating until you get the hang of how to angle your vehicle
according to the slope of the landing area, and if you're like me
it'll take you a fair amount of time to learn the ropes. There's
even a degree of trial-and-error involved, as memorizing track layouts
and how to take each individual series of jumps plays a significant
role in figuring out how to land properly. What is also kind of
aggravating is your annoying vulnerability to collisions with other
racers; virtually every single time you and an AI racer collide,
you're the one to take the spill, while everyone else speeds on
by - it's a rare occasion when you'll actually see your AI-controlled
competitors crash.
On
the Edge's other more severe drawbacks actually don't have anything
to do with gameplay, but rather a few vital lapses in optimizing
the experience for portable gaming. For starters, there is no auto-save
feature whatsoever, which is a shocking omission considering that
every single other PSP game I've ever played has had one in some
form or fashion. When playing on the go, it's a bit of a hassle
to have to exit a race and manually go into your profile and save
what you've accomplished, especially if you're in a hurry to get
in and out of the game. What makes this even worse are the painfully
long load times, which turn navigating some of the menus and entering
races into a test of patience; manually saving the game wouldn't
have been nearly as much of an issue if the load times weren't so
cumbersome. The PSP is notorious for its load time issues, but when
it takes upwards of two minutes each time you enter and exit an
event (one minute being the least), then there's a real problem
on hand.
Putting
a happy spin on the matter, the load times are at least somewhat
justifiable, given the tremendous quality of the graphics that On
the Edge renders on the PSP's gorgeous wide-screen display. This
game is one of the few that you can actually favorably compare to
its console sibling and come away feeling that it looks just as
good. The vehicle and rider models sport remarkable detail and animation
quality, especially the riders and their satisfying ragdoll crash
animations, plus the tracks are creatively designed and large in
scope. With all of this visual goodness, it's even more noteworthy
that the game runs at a speedy clip, featuring a rock solid frame-rate
without a hint of slowdown.
Alongside
its detailed visuals, On the Edge makes good use of audio to heighten
the experience. Engine sounds have the usual off-road whines and
revs, all of which sound nice pumping from the PSP's speakers (or
your favorite headphones), and the smashing crash noises and painful
rider groans present a satisfying aural touch to your not-so-pretty
racing moments. The game also makes tremendous use of licensing,
with its great soundtrack featuring a jukebox loaded with tracks
from a number of well-known bands, including the likes of the Black
Eyed Peas, Papa Roach, Nickleback, Powerman 5000 and many more.
Even if you aren't a fan of the music on hand, there's no arguing
how exceptionally well it compliments the off-road nature of the
game.
MX
vs. ATV Unleashed: On the Edge is a fantastic bit of portable off-road
racing action. It plays well overall (minus the tricky landing controls),
looks awesome, sounds great and contains a whopping array of game
options, modes and unlockable content to access. Unfortunately,
it seems to have been released before it was fully ready, without
receiving the proper performance optimization that was needed in
bringing the game to the portable landscape with 100% satisfactory
results, as is readily apparent by the ridiculous load times and
the complete omission of an auto-save feature. On the Edge clearly
has more upsides than down, and fans of the genre will not be disappointed
by what the game brings to their handheld gaming rotation in any
way - just keep in mind that you'll be forced to wait a long while
to get to the good stuff far too often.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
|