|
Why has it been so hard for developers to produce an above average
original RPG on the PSP? I'm not even talking about an amazing,
genre-defining classic either, as that would seem to be too lofty
a request! I just want an enjoyable RPG fix on the go. The Game
Boy Advance was home to more excellent RPGs than some consoles,
and the DS seems destined to continue that trend, but the baby PS2
continues to stumble. Namco Bandai realized our needs and have brought
the fifth game in the Dragon Slayer series over to Western shores,
in the guise of Legend of Heroes III: Song of the Ocean. For what
it's worth, I'd rather just lob this one back to the dolphins, as
the only standout aspect of this average to a fault RPG is that
the wait for Namco Bandai's summer release of Tales of the World:
Radiant Mythology just got that much harder to withstand.
Song
of the Ocean continues the Legend of Heroes series with a standalone
story about Forte, a blue-haired musician with a famous band-leading,
adventure-taking grandfather McBain. When rumor of McBain's desire
to head out on the road one final time makes the rounds, as he wants
to discover the secret of the Magic Map and the lost Water Melody,
Forte, along with his childhood friend and secret admirer Una and
loyal pup Jan, decide to join up with him to create a traveling
band of musicians. Sure it's an interesting enough idea, but don't
expect that enthusiasm to stick around, because stale dialogue,
flat characters and grammatical errors swipe away the majority of
enjoyment that the story attempts to provide, leaving it as 'just
another group of people wandering a fantasy world.' Only in small
doses is the story bearable enough to not just skip straight through.
Prospects
don't improve as we move onto the gameplay either. Exploration,
whether it is around town or out in the wilderness, is simple and
straightforward, which will either have you relieved that it's extremely
difficult to get lost or claustrophobic because movement is set
on such a linear path. Battles are not random, as with the other
games in the series, with enemies appearing on the map, waiting
for you to bump into them, or them into you, to begin a fight. Once
inside a fight you'll find a perfect cure for the insomnia blues,
as it would take a strong person to be able to stave off the slumber
that the battle system induces. This game may as well have been
developed in the early Nineties ('Dear Tony: Since you seem to be
naïve to the origins of the series you are attempting to review
- poorly I might add - the Dragon Slayer series actually did get
its start in the early Nineties, with this game actually being originally
released in 1999. Hating you always, DrgnSlyrFn4vr'), as the tried-and-true
turn-based menu and following actions are represented in 2D, just
like the Super Nintendo used to make!
If
the art direction or graphics were mildly intriguing then these
archaic battles might just tickle the part of my brain that tells
me, "this is fun," but that is just not the case. Uninspired 2D
sprites move in four directions to shake hands or hug foes - I can't
squint hard enough to tell which one -as if the PSP 'obviously'
lacks the ability to animate anything beyond three frames. But if
your object is standing still, or is water, then the graphical quality
leaps up to, gasp, impressive. Mountains, grass, trees and other
items of nature are rendered in a very detailed 3D, while manmade
objects are created using no less detailed 2D, almost as if they
were hand drawn. The quality is truly of a high caliber, making
it that much harder to swallow the primitive looking characters.
As
music is a big part of the story, it comes as no surprise that it
is a big part of the game. The characters play real world instruments
solo and in groups, with songs for each; not to mention those songs
that are a part of the actual score. I especially found enjoyment
in the pieces actually played by the characters, as they have a
classical, refined sound to them, as if they have been around for
decades. You might not find yourself humming these to yourself,
but there is no reason to keep the volume down.
As
for lasting appeal, Song of the Ocean will go as far as you want
it to go; but once it's over, don't expect it to entice you for
a second round. The main quest is around forty to fifty hours in
length, and if you space out your playing sessions that could translate
into two or three months of gameplay. Fans of the first two PSP
games that still have save data on their memory stick can access
special arenas known as 'scenes', where you can reacquaint yourself
with characters from the past two games (assuming that you have
unlocked them on your saves). Finish enough of these scenes and
you can gain these old characters as usable party members, which
greatly tips the scales in your favor for the remainder of the game
and is a very neat touch.
Legend
of Heroes III: Song of the Ocean jumped into the sea of PSP games
and produced a splash the size of a potato, disturbing very few
people outside of the fans waiting eagerly for its appearance. I
am still completely dumbfounded as to the reason why Namco Bandai
continue to push such forgettable, mediocre drudge our way when
the vastly superior and already translated into English Tales
of Eternia [Released in Europe but not in the US at time of
writing. Ed] is left just out of our reach. Do yourself a favor
- just import Tales of Eternia (or pick it up at import-friendly
stores such as Fry's) and leave this legend for Davy Jones' locker.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
|