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Not another racing game for the PSP!
The
phrase 'too much of a good thing can kill you' comes to mind. As
you'll see if you browse through our PSP reviews, the PSP has more
than enough racing games. It's come to the point where it feels
like every other title is to do with racing. (At the time of writing,
eighteen racing games are available!) Whether it's bouncing around
like a ping-pong in Gripshift,
throwing chickens in Crash
Tag Team Racing or the arcade stylings of Ridge
Racer, it is safe to say that enough is enough with the release
of Juiced: Eliminator.
Owners
of PSPs are either blessed or cursed with all this choice. Blessed,
because if racing games are what revs your engine, you could literally
play a different racer every week for several months. Cursed, because
if racing games don't get you in a high gear, the task of picking
the best of the bunch is like getting at the apple in Operation.
Luckily, at least for the latter type of gamer, Juiced: Eliminator
doesn't even come close to the great games that have come before
- for a whole host of reasons that I'll be speeding onto soon enough.
Following
the usual street racing format that Need
For Speed perfected, you begin by creating a crew to take on
rival teams who are all fronted by sexy virtual ladies that are
not as sexy as the box would have you believe. Races are either
for money or 'pinkslips' (ownership of vehicles). For the single
player a number of modes are available, namely Arcade Mode, Custom
Race and Career.
Arcade
Mode consists of four challenges that you must complete, such as
reach a certain speed or achieve a number of stunts before the timer
runs out. Once you have completed the four, you play a final event,
usually a timed race, and once this is completed you can move onto
the next set of challenges. This unlocks new cars, mods and tracks
for Custom Race, which is essentially the 'Quick Play' mode; here
you can practice in the cars and tracks you have unlocked. This
is a good place to try and hone your skills - as you will need them
for the main Career mode.
As
you'd expect, the main meat of the game is in Career, where you
can take part in races over a year's season. To compete you must
pay or place bets on yourself and when you are winning, the feeling
is wonderful; taking the money from the losers gives you a buzz
that encourages you to play on. The betting and money aspect is
a nice touch - or it would be if it weren't so flawed. Money never
even covers the basic repairs needed for your vehicle (including
paying to replace the nitrous you use) and so you'll find yourself
abandoning a season midway as you fall into the vicious circle of
play, lose, lose money, can't repair your car, race with your damaged
car, lose due to the damage, gain more damage to the car that can't
be repaired and so on and so on until you get to the point of depression
and just end the game. This is sad, as the game starts off so well,
but it just can't keep you going for a full circuit.
The
eliminator element of the races reminds me of an old Billy Connolly
joke about marathons - "To speed it up you can just shoot the last
three every five miles." This is exactly what happens; during a
three-lap race, if you're in last position you're automatically
eliminated at the start of the next lap. Of everything this game
offers, this is by far the worst feature. Within another game this
might be the clincher in just being beaten to the finish line by
the competition, but in this one it's the last ditch fight-back
of a midget against a polar bear and, unfortunately, nine times
out of ten you will be the one who's eliminated.
This
is where Juiced turns to mush. The controls attempt to follow the
simple Ridge Racer structure, but have been given the most sensitive
steering I have ever come across. Simple but fairly vital things,
like cornering for example, are unresponsive, and when you try to
attempt any stunts it's pointless, as you can never get the balance
of speed and control right, finding yourself skidding around the
tracks instead. In fact, when cornering you may as well face the
fact that you'll hit the barriers and also just deal with the fact
you'll be paying to repair the damage after every race.
It
would be at this point that I would try and stay positive about
the two-player mode - but I can't. If you didn't like playing as
a single player then it's doubtful you'll enjoy playing against
a friend. The only positive about this mode is that you can race
a human player with the same faults as yourself, for pinkslips.
This means that you get more cars onto your PSP to use. However,
if you are playing and your connection cuts out for whatever reason
(e.g. you're on a train and go under a tunnel) you will automatically
lose your car. Yes, the car you spent the last twelve hours modding,
making look pretty and winning or trying to win as many races to
turn into a great racer: Gone! Unless can play again for it, or
have an understanding friend, this can only make you hate the game
more than ever.
As
we've come to expect from the PSP, the garnish (i.e. graphics, music
and sound) is all great - but it can't hold a game together alone.
It's pretty cool that there are so many real cars in the game, but
there is a point when you think to yourself "Why would I want to
race as a Renault Megane?" With no experimental vehicles or super-bling
ones such as Porsches or Ferraris, we are left with a number of
Fiats and Nissans that simply don't have the same effect.
Juiced:
Eliminator should be fun to play, but it isn't. Maybe it's the fact
that you can't corner without crashing, maybe it's the fact you
can't bang your car more than twice without causing serious damage
and thus rendering your car useless, maybe it's the fact that once
you are overtaken you will never ever catch up again, or maybe,
just maybe, it's the fact that if you lose more than three races
in career mode, you might as well just restart. Perhaps it's because
most challenges are nightmarishly difficult, or that even the simplest
of stunts are impossible to achieve due to the woeful controls,
or that even in two player mode the game falls on its face. In fact,
it's all of these things, and it all adds up to give you a game
that you will never want to play. With the plethora of quality racing
games on the PSP, this one doesn't even make it onto the starting
grid.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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