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Every child knows the story of Joan of Arc, the girl who was chosen
by an armband that ended up being somewhat of an antenna to God.
They know how she led an army of talking lions and a wolf that speaks
like Scooby-Doo and rained fireballs on some English soldiers led
by a crazy guy with multiple lives as she fought to end the English
occupation.
What?
That isn't the story you learned? Oh well, education continues to
fail our children. Seriously though, no one will mistake Level 5's
wonderful new strategy RPG game as a history lesson, as it takes
broad license with the facts and timeline of Joan of Arc's rise
in fame and legend as she fought to retake occupied areas of England.
The choices made provide more gameplay options and help the story
flow more naturally, and all of the changes made work excellently
- the story and game flow along nicely and naturally, producing
an excellent strategy RPG accompanied by an excellent narrative,
which is quite a rarity.
Get
this - the game features four levels of cut scenes, in addition
to some in-mission banter and plot development. There are character-to-character
dialogue, in-game cut scenes, broad cut scenes that still use the
game engine and fully rendered CGI scenes for major events. All
of it looks wonderful and makes some of the best use of the PSP
hardware I have seen so far. This isn't overall the most graphically
spectacular PSP title, but it forms a well-balanced continuum. Since
the early days of videogames we have looked at pictures on boxes
that were never matched by the in-game graphics. Then games went
to full motion video and things got even worse; with the advent
of CGI there has been more effort to match the look and feel, but
all too often we see amazing things in the cut scenes, only to look
at strange-looking chibi characters with little resemblance to the
movies, other than hair color. In Jeanne D'Arc, the high-resolution
CGI characters look very much like the ones in the in-engine scenes,
as well as the combat avatars. This might sound like a trivial point
but it forms a continuum that draws you further into the story by
keeping you solidly engaged with each character and the overall
flow of the plot.
The
excellence in the graphical presentation is matched in just about
every other technical aspect of the game too. The soundtrack is
wonderful and quite enjoyable - the main theme is rousing and memorable,
and I looked forward to hearing it even after dozens of hours spent
playing the various missions. The music changes to suit the area
and there is battle music, scene music and full cut scene audio
with appropriate background sounds. There is some voice acting in
the CGI scenes, but most dialogue isn't voiced. The controls and
interface are similarly well thought out; I never felt like I was
battling the game to get something done - if I wanted to move someplace
legal, the game would let me move all over illegal spots to get
there and figure out the best path. The interface is consistent
throughout - if you are between missions and want to outfit your
party in an area with no shop then the interface is the same as
going to a town to buy goods. Help is easily accessible at all times
and plenty of information is provided to guide you through deciding
what to buy for each party member. My only complaint is that some
of the load times are long - I have no issue waiting around thirty
seconds to load a mission, but waiting fifteen to thirty seconds
to switch from the main screen to the shop, then another fifteen
or so to reach the save screen and the same amount of time to work
backwards gets tiresome after a while.
But
enough about the technical minutia - how does the game play? If
you have ever played a classic 'tactics' style game such as Final
Fantasy Tactics then you will feel immediately at home. Selecting
a town allows you to engage in the mission, typically beginning
with some form of cut scene. After the scene you are given a number
of units to place in a preset area of the map. Certain missions
require certain party members, but in general you can select or
reject anyone, aside from Jeanne or the current mission leader,
who is always required. Once you place your units, the battle begins
with you getting the first phase of the first turn. Each mission
has a limited number of turns, which can at times present a greater
challenge than the combat goals! For example, in one mission your
goal is to get from one side of the map to the other in a certain
amount of turns. Of course, the enemy goal is to stop you crossing
the same area, so you will have to battle your way strategically
towards your target. The first time I attempted this I spent too
long in battle attempting to wipe out the enemy force and ended
up three squares away from my goal as the turn limit expired - so
I had to repeat the battle.
Each
turn is divided up into phases - there are phases for the player,
enemy and neutral characters, with each unit getting two actions
per turn. The turn order for units is completely controlled by the
player - the focus initially starts on the leader, but there is
no initiative list or other constraint to choosing any other unit.
This is an important strategic element - choosing your attack order
to maximize damage is critical to making it through battles. Once
you select a unit you can execute their two actions. There are movement
actions and combat actions, with only one of each allowed per turn.
The movement action must come first, since combat actions end the
character's turn; you can move them to any legal square on the map
within their movement range. Each character has a movement range,
but it isn't dependent on encumbrance or armor as it would be in
a D&D game. Once your move is completed, you can select a combat
action including the likes of attacks, skills, using items, or simply
waiting.
The
combat system itself is simple yet quite engaging due to the strategy
required to outthink and outmaneuver your opponent. The conditions
for success or failure on a mission are clearly spelled out and
success typically involves eliminating all enemies, one specific
enemy, or reaching a specified location. Failure results from all
allies falling, the leader falling or the character you're escorting
falling in battle. In pretty much every case your enemy has a vast
strategic advantage at the start of the battle in terms of positioning
- you are clustered in one spot at the beginning of the map and
they are spread throughout it, typically already occupying high
ground, turrets and other strongholds. You need to move your units
into position to effectively strike without setting yourself up
to take too much damage. One interesting constraint is that you
can only attack on the four cardinal directions - there are no diagonal
attacks. This makes movement and positioning more of a chess game
of thinking ahead to ensure you can deliver damage to your opponents
before they reach you. The combat attacks you have at your disposal
depend on your class, but include archery, sword and shield, axe,
spear and magic. Each character can also get special weapon-specific
skills by equipping skill stones, one of the key item types in the
game. There are active and passive direct combat stones, magic spell
stones and stat enhancement stones. In addition, at a certain point
in the game you obtain a way to enhance the skill stones to make
these critical items even more useful!
I
mentioned that deciding turn order is critical to success in battle.
An example of this would be having three characters in range of
an enemy knight using a sword. Assuming the three characters are
an archer, a rogue and a spear-wielder, you have multiple ways to
approach the battle. The goal is to take the knight out in a single
turn while taking as little damage in return as possible. So you
might have the spear-wielder attack first from two squares away
on the front, doing significant damage and lowering enemy resistance
while taking no damage in return (since the knight has a one square
attack range). Next the archer would attack, doing nearly the same
damage as the spear (had the archer attacked first then the damage
would have been lower) and leaving the knight with less than one
third of his original health. Finally, the rogue moves behind the
knight to the 'flaming circle' for a back-attack, which is further
augmented by the 'burning aura' effect from the spear attack (this
works similar in effect to a flanking bonus in D&D). Whereas a frontal
attack as the first move would have done little damage and suffered
a brutal counter-attack from the knight, the rogue now has a significant
advantage and easily deals enough damage to finish off the knight
without suffering any damage.
As
is true with any strategy game or RPG, gaining experience and leveling
your units is critical. In Jeanne s'Arc, this is done in combat
- you gain experience by attacking, casting spells, healing others
or yourself, or using items. Delivering the finishing blow to an
enemy gains you the most experience, while completing missions gains
you bonus experience based on numerous factors relating to how successfully
you carry out your strategic combat, which is divided up equally
between all of your party members.
Once
you have completed a mission (and watched any subsequent cut scenes)
there are many options. You can find a shop in a previous location
to buy and sell items, continue following the story to the next
area, or replay one of the previous missions in Free Combat mode.
The game encourages you to replay missions to enhance your characters
and earn more gold by changing the enemies you meet in the story
mode and the free combat modes. Free Combat serves several purposes
- first you will find that the game assumes you have reached a level
based on some amount of replay, so if you don't then you will often
be too low-level to successfully complete a mission. It also allows
you to learn - trying different approaches for the same battle is
a wonderful way to develop your strategic skills. Finally, you generally
have more units than you can deploy and so you will likely develop
favorite combinations. This means that some units will be underutilized
and not level up as fast as others, so taking those members back
through Free Combat missions is a great way to even out your party
so that you can call upon an even greater breadth of skills for
a mission.
As
you continue through Jeanne d'Arc you will become more and more
engaged with the characters and story and be surprised by the various
twists and turns the plot takes along the way. It is wonderful and
amazing in a game that is focused on a series of tactical combat
missions that you get such a marvelous story to carry you through
the many hours of playing time. The game isn't perfect, as there's
a certain simplicity to the combat based on only attacking on the
ordinal directions and some of the dialogue doesn't flow very well,
but overall it's an engaging and fun game that you won't want to
put down until the very end.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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