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Harry Potter and the Order of the Phoenix is a delightful addition
to the Harry Potter series. The game sticks to the narrative story
of the book and the film while providing some side missions that
add to the longevity factor, which has been significantly increased
by the large free-roaming Hogwarts that has been refined in a positive
way. This game is definitely far superior to its predecessors and
is a benchmark in the series, making for a very entertaining experience.
For
those who are unfamiliar with the story, the main plot of consists
of Harry Potter, a boy wizard, returning to Hogwarts School of Witchcraft
& Wizardry for his fifth year. He is met with disrepute from other
students, who don't believe his account that Lord Voldemort, an
evil wizard who was supposedly vanquished after attacking Harry
when he was just a baby, has returned to the land of the living,
bringing dread into the wizarding community. A select few do believe
Harry however, and have decided to reinstate an organisation called
the Order of the Phoenix, which was established in Voldemort's previous
reign of terror.
The
game has incorporated this in an imaginative style by creating a
system in which Harry, followed around by Ron and Hermione, has
to complete a series of tasks for various members of three of the
four school houses - Gryffindor, Hufflepuff and Ravenclaw. This
gains respect points, showing the students to believe Harry in his
revelation, and with a high enough percentage of points, you can
unlock certain areas of the castle for more exploring. The game
also allows you to play as Dumbledore and Sirius Black; this occurs
much later in the game but it makes a refreshing change from the
boy wizard, although the controls are completely the same so as
not to confuse the gamer.
The
free roaming feature works really well, allowing you access to most
areas straight away, while still holding back some areas to reward
you as you progress. Hogwarts has been recreated in great detail,
using topography and schematics from the books and films to make
sure the location feels as genuine as possible. You are given the
ability to use your invisibility cloak, which can be found in your
dormitory. While it makes a nice touch, your interactive features
are cut off when using it, such as talking to students to complete
mini-quests or to get them to join the DA, a covert group that Harry
and Hermione set up to teach offensive and defensive magic spells
in response to the new Defence Against the Dark Arts teacher, the
detestable Dolores Umbridge, putting a hold on any real learning.
The
spells available are of the widest variety included in a Harry Potter
game to date, with a huge selection to choose from. While there's
no Quidditch in this game (a popular wizard sport played on broomsticks),
the sheer amount of spells makes up for it, containing fairly mundane
things such as pulling and pushing capabilities, to the hexes and
jinxes that can disarm and severely hinder your opponents. The duelling
is then improved and boosted through the range of attacks and defences,
with you locking onto your opponents, who you can cycle through
using the L trigger and d-pad if you are facing more than one. The
fierce battles that ensue are not to be a button bashing affair
either, as now there is a certain period of time in which to hold
a button down, or a certain amount of time in which you are to hit
a series of buttons in the correct order, to cast a successful spell.
Duels
consist of you strolling down a hallway and noticing an enemy Slytherin
student bullying a fellow member of Gryffindor, leading to you drawing
your wand with the R trigger, at which point the camera automatically
locks onto your opponent so your spell casting is not hindered.
The two types of spell - offensive and defensive - are not very
varied in the beginning of the game, with one spell apiece for each
category. This leads to battles being very boring and routine early
on, with the ability to learn and unlock new spells as you progress.
So, with your wand out, it's a battle of timing and skill to win,
with spell casting taking one or two seconds; this style of fighting
really depends on how good you've mastered your spells. You could
cast stupefy to try to daze your opponent and then continue with
a succession of stupefies, in which case the battle becomes uneventful,
boring and is over reasonably quickly. However, the alternative
involves you having to know when to perform a defensive spell and
time it perfectly so that it is cast when the opposing spell is
about to strike, thus cancelling it out; a couple of seconds too
late results in you being dazed and losing health. If you are successful
and block it, you have to be quick on the draw to cast an offensive
spell to try and get a opportunity to attack, otherwise you will
be on the defensive for a long time which ends up with a frustrated
gamer or a broken PSP.
Overall
the system of duelling works pretty well, with the chance that you
could hold down the spell button too long concluding in a backfire,
in which precious seconds are lost, and that is as long as it takes
for the tide of the duel to turn. Spells are usually a one-button
hold-down affair in the beginning, but as you progress you have
to hit a series of buttons, holding down the last one to cast it
successfully. With the spells becoming stronger and dealing more
damage as you progress, it's in your best interest to try and cast
one of these instead of a weaker spell, which would just make the
duel last longer and increase the chances of your demise.
The
graphics are amazing for a PSP game, from the high quality cut scenes
to the in-game visuals, which offer a great amount of detail on
the main characters and the interior of the castle. Outside the
castle isn't quite as well represented, but this isn't a big drawback
and you will hardly notice while journeying from mission to mission.
However, the camera is very annoying and brings the gameplay crashing
down with it; the movement of your character and the viewing of
new areas is a frustrating experience. This is because of the placement
of the camera to a near bird's eye view, high up in the various
corridors and rooms of Hogwarts, Grimmauld Place (headquarters of
the Order) and the Ministry of Magic. Due to this view, it's very
difficult to navigate your way around, as the camera jumps about
when moving to a new area, and you may have some clipping problems
as well.
The
save feature brings the game down as well. After the completion
of a main story mission you are given the opportunity to save, but
if you just choose to free roam then no save option is given. You
can collect copies of the Daily Prophet (a newspaper that unlocks
certain items in Harry's Trunk, which can be located on the main
menu) that are scattered all over the castle. However, you have
to complete a mission in order to save your progress, which could
easily infuriate people who are just looking for a quick browse
around Harry's school. This could be remedied if the creators of
the game had placed a set area in which to save your game, or an
option in the pause menu - which really isn't asking a lot.
Ron
and Hermione, Harry's two best friends, constantly follow you on
your adventures throughout the game. They exclaim comments randomly,
which may give you hints, while accompanying you to and from certain
locations in Hogwarts. This may appear very helpful, but their helpfulness
is impaired by their annoying nature to block certain entrances
to areas, resulting in a very tedious couple of minutes, consisting
of shuffling Harry around to move them out of the way. They also
have a tendency to force you into arches and doors, which becomes
very annoying very quickly, as a brief loading time takes place
to load the area, resulting in precious game minutes being lost.
This particular problem brings the gameplay down a lot, sometimes
spoiling the mysterious magical mood that's built up by the terrific
orchestral soundtrack from the film, and the higher than average
graphics for a PSP game.
When
the narrative storyline is finished, which follows the film's plot
in great detail, the after play experience is greatly present in
the form of the 'Endless Day', a mode that allows you to explore
Hogwarts even further while collecting the rest of the Daily Prophet
papers that you didn't find the first time around. There are also
a number of mini-games present, which are unlocked upon completion
of the game, all of which should keep you entertained for that bit
longer. There's also a multiplayer function, allowing you and five
other friends who have the game to wirelessly duel each other, also
extending the lifespan that bit more.
Mini-games
are just a chance to revisit the various duels in the game, the
main one being the battle at the end, the nature of which I'll let
you discover yourself. This is a nice feature that saves hours of
gameplay if you just want to duel and not play through the storyline
again, as the battles are unlocked at the end of the Story mode.
The other games see you battling in school against Slytherins, offering
a diverse range of enemies depending on what opponent you feel like
taking on.
Harry
Potter and the Order of the Phoenix is a very entertaining game
and an extremely good effort from Electronic Arts. Unfortunately,
the problems such as the jerky camera, Ron and Hermione getting
in the way and nonsensical lack of save points between missions
do bring the gameplay down somewhat. Nevertheless, this is worth
a look for the avid Harry Potter fan, or anyone wanting a good long
action adventure on the PSP, and as such is the best Harry Potter
game so far by a long shot.
Reviewed by Brendan Heaney for AceGamez (All Rights Reserved).
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