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"Blah,
blah, blah, blah, blah..."
"Blah, blah, blah, blah, blah..."
"Blah, blah, blah, blah, blah..."
That's
probably how you're reading this review. The words have become something
of a blur (or a 'blah' as it were...) and you've no doubt fallen
into an endless spiral of nose picking and daydreaming, as you stare
blankly at the monitor as if auditioning for a part in Dead Rising
2. After all, you've seen this all before, right? Right?!
What more could you possibly need to know, eh?!
As
it turns out, there's quite a lot more to Vice City Stories than
initially meets the eye - if not entirely from a gameplay perspective,
then at least from a technological standpoint. Get this: Vice City
Stories isn't just the same chart-topping PS2 title that
graced our televisions way back in 2002. And it isn't just a money-reaping
tactic from the bowels of publishing hell to make kids throw greedy
tantrums in videogame stores the world over. No sirree. While the
cynics and potty-mouthed forum-junkies among us might openly slate
Rockstar's latest for a contemptible level of familiarity, know
that Vice City Stories' familiarity serves only to provide a level
of comfort - and that Rockstar Leeds have lavished as much care
and attention onto Stories as any other GTA offering before it.
Okay, so it doesn't exactly embody the gargantuan gameplay strides
that the GTA franchise is synonymous with - and it doesn't set out
to advance everybody's favourite crime sim in any particular way...
but then it would be foolhardy to assume that of the dinky little
PSP. As last year's GTA
Liberty City Stories proved, GTA on the PSP will always be something
of a sidestep for the series due to hardware limitations. However,
if Liberty City Stories was the sideways step, then Vice City Stories
is the sideways leap.
As
you'll probably know (unless you've been living under a rock with
Fred Flintstone and Barney Rubble), Vice City Stories takes place
just a few years before its PS2
incarnation, with the charismatic Vic Vance (well, what did
you expect from the brother of smooth criminal Lance Vance?) taking
centre stage. Vice City Stories turns the age-old 'rags to riches'
plot line of the series on its head ever so slightly, with Vic Vance
beginning the tale with a promising future in the US army and working
all hours to glean enough dough for his sick brother and dysfunctional
family. However, in traditional GTA-style, things go tits up when
Jerry Martinez (Vic's superior) has him running ever-so suspicious
errands (collecting drugs, running around ladies of the night and
pumping lead into poor old Mexicans anyone?) all for the much-needed
cash. Needless to say, word gets around about Vic's not-so-legit
dealings and he's tossed out onto the streets like a cat upon whizzing
on the carpet (the cat that is, not Vic). And it's up to you to
rise throughout the ranks to claim the coveted rank of Vice City
King Pin™ by working for dodgy contacts and building a bad ass reputation.
You
can't help but have a little bit of sympathy for Vic, though - which
is much more than can be said for Tony Cipriani's gruff, personality-devoid
grunts in Liberty City Stories. If there's one thing VCS excels
at, it's personality. Whereas LCS' tale was merely functional, with
soulless characters and little info as to why you were even carrying
out such missions, this iteration serves up a plotline you can really
sink your teeth into. Believable characters? Yup. Cracking voice
acting? The very best. A story that twists and turns like a dislocated
shoulder? Of course! It's safe to say that VCS delivers much more
of a console experience than the likes of the previous handheld
entry - managing to capture the vibrancy, depth and cinematic impact
of it's older brother right down to a tee.
The
thrill-a-moment gameplay, the blinding visuals, the ear-shattering
retro-goodness of the audio - it's all here! Oh yes, the audio!
How could I forget? In a word - awesome. In a sentence - err, it's
still awesome! And yes, that really is the only word to explain
it! It's the main driving force behind the brilliantly executed
Eighties theme, featuring eight unique radio stations to accompany
your prostitute-pimping, spanning an enormous array of genres and
classic tunes that'll have Dad jumping out of his armchair to boogie
on down like it's 1983. Err, you can sit down now, dad... But seriously
though, with classics like Judas Priest's Electric Eye, Run
D.M.C's It's Like That, and Sister Sledge's Lost In Music
(among many, many others), VCS's track list reads like a list of
Eighties musical legends. If Eighties music isn't exactly your thing,
you could always hop over to the laugh-a-second talk shows - with
possibly some of the most side-achingly funny gags to date.
There's
just something about this iteration that feels so much more complete,
and so much more GTA. It really is quite astonishing how much the
Rockstar boys have managed to cram into such a titchy little UMD.
Powering up VCS for the first time and revelling in the trouser-unzippingly
gorgeousness of it all is a bit like seeing one of those model-ship-containing
bottles - you're not quite sure how they've squeezed it all in,
but it's more eyebrow-raisingly impressive than a chimp riding a
unicycle and whistling the national anthem - of your choice. Just
look at it, you know you want to! Watch in amazement as countless
foul-mouthed pedestrians stroll along the many neon-adorned streets,
gawp at the fetching dynamic lighting and rub your eyes in disbelief
at the mammoth size of the Eighties-themed locale. This is, after
all, a game that many deemed far too ambitious for the PSP's older
brother, and to see it all in the palm of your hands, running at
a silky smooth frame rate, will set your eyes ablaze.
There
are still drawbacks in the visual department that allude to the
fact that this kind of experience really shouldn't be possible on
the PSP, but these instances are few and far between, like the ghastly
motion blur that the PSP washes over the whole affair, the PSP's
inability to deal with dark scenes - making nighttime driving a
nuisance and the odd bit of pop-up that'll have you cursing when
your VIP-chauffeuring limo collides with a ledge you didn't know
was there, flipping the vehicle on its head and ending the mission
in the process. However, these really are minor gripes and they
rarely cause too much frothy-mouthed frustration - to tell the truth,
when you're having this much fun you really won't care.
However,
if there was one thing that stuck out more than Solid
Snake in a teddy bear costume and had cynical journos sharpening
their pitchforks for an imminent burning at the stake, it was that
of LCS' nauseatingly repetitive mission structure. It's safe to
say that LCS didn't so much push the boat out as give it a shy nudge
and a nervous giggle in terms of mission variety - and by the time
you'd escorted your umpteenth prostitute and whacked your umpteenth
pimp you'd lost the will to live - a bit like listening to a Westlife
song more than once. Thankfully the missions are more varied than
a pack of Fruit Pastels here and while they don't reach the dizzy
heights of, say, GTA3's
much-applauded Bomb Da Base mission, they're certainly just as engrossing
and dynamic as their predecessors.
The
trick is in the surprise and unforeseen twists of each mission -
with the most mundane of tasks spiralling into mini-epics of game
design. You'll watch in amazement as a seemingly facile visit to
the airport to pick up your brother results into a heated gang shootout,
with Lance Vance putting the pedal to the metal and you shooting
an automatic at big-balled Mexicans over some of the most cracking
set pieces and stunts to ever grace a videogame. You'll elicit a
panicked yelp as you manoeuvre an abandoned forklift to remove whopping
crates of boom-shine from a burning warehouse before you resemble
the cheese toastie you had for lunch. You'll grin manically as you
jump rooftops on a motorbike to gain entrance to a baddie-filled
car lockup to embezzle a mission-necessary motor. And the PSP doesn't
even stop to catch its breath, boasting some of the quickest loading
times on the platform!
Aside
from the rather glamorous missions remain some of the usual suspects;
transporting prostitutes and, well, whacking pimps. The difference,
however, is that they aren't as repetitive as a Cheeky Girl chorus
this time around. Of course, there are also the slightly bizarre
missions (quad bike racing anyone?) to contend with too - which
help add a little spice to the GTA recipe.
If
that isn't enough to whet your appetite, there's also a variety
of side missions to keep you entertained in between all that hoe-transporting
and pimp 'whacking', too. That'll be your taxi, firefighting and
vigilante missions then. But wait - there's more! Introducing the
nifty empire system, boasting unlimited (well, to an extent) missions,
the premise being that the many businesses of Vice City - spanning
prostitution, loan sharking, smuggling and (naturally) drug dealing
- can be taken over in true Bill Gates style, by smashing up the
company headquarters and punching the manager in the face with the
much improved combat system that's far more grotesque in appearance
than ever before. Ouch! An icepack, sir? With the company taken
care of and under your full control and money landing in your pocket
daily, you can embark on any illegal dealing that takes your fancy
from the upcoming-mission notice board. These feats are rarely anything
too special and it's often just a case of chauffeuring girls around
town and pimp whacking (sigh...) but you'll certainly keep business
hunting if only for the designated save points that come with each
property.
There
are also a whole host of multiplayer modes to tackle when you want
to take a break from the main storyline - with more modes than you
can shake a flamethrower at for this iteration. First up is Vice
City Survivor, essentially a simple deathmatch mode, pitting you
and up to five more players in an all-out bloodbath to pronounce
the player with the highest number of kills as the winner. Then
there's the capture the flag stylings of Taken For A Ride that sees
you attempting to nab your opponents' vehicles, before driving them
back to your base in a tizzy. Of course, there are the more esoteric
entries to keep things exciting, such as the delightfully-named
Tanks For The Memories mode, which sees you rushing for the titular
tank and remaining in its possession for a set amount of time, not
to mention the cracking Hit List mode, which randomly marks a player
for the others to track down and eliminate, before rewarding the
player with the lengthiest survival time with the title of champion.
With a whopping ten modes in all, it's safe to say that VCS outdoes
its forerunner in every way imaginable. However, what with Vice
City being bigger than South Park's Cartman in a body suit,
playing with only one or two players feels somewhat bland in comparison
to a full house of players - something that online play would have
corrected significantly, but unfortunately that doesn't make an
appearance.
Vice
City Stories is by far the greatest GTA entry on a portable device
(feel very, very bad if you bought it on the Game
Boy Advance!) and indeed it's the greatest of the two entries
on Sony's handheld baby. While Vice City Stories may strike you
as being formulaic and unoriginal, know that the similarities are
merely skin deep; dig a little deeper and you'll discover an experience
with the kind of production values, Rockstar-gloss and utter playability
that the GTA titles are reputed for. Sure, the PlayStation Portable's
restrictions don't allow for any radical advances of the formula,
but as always, it's that GTA magic that saves the day. In fact,
this isn't just the greatest Grand Theft Auto the PSP - but arguably
the best game on the system - and that's saying something. As such,
it probably goes without a saying that it's a must buy (if you're
old enough) but, just in case, I said it anyway!
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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