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Three years ago, Sony released God
of War, a game based around Greek mythology that followed the
action-packed adventures of Kratos, the Ghost of Sparta. The over-the-top,
blood-splattered action, mixed with fantastic boss fights and innovative
quick time events, made God of War a critical darling as well as
a fan favorite. Last year, God
of War II was released to the same critical acclaim as its predecessor,
solidifying God of War as one of Sony's most successful series to
date. Thus it was inevitable that Sony would eventually find a way
to get the series onto their handheld gaming device, the PlayStation
Portable.
Developers
Ready at Dawn had already proven that they had a good handle on
the system with the well-received Daxter
and Sony felt confident enough in their abilities to hand them the
reigns and miniaturize the Ghost of Sparta, bringing God of War
to gamers on the go - and I am happy to report that Ready at Dawn
have done a wonderful job of making God of War viable on the PSP;
they have developed a game that not only controls, looks and feels
like its big PlayStation 2 siblings, but that is truly one of the
best games on the PSP to date.
God
of War: Chains of Olympus is a prequel to God of War and once again
Kratos is being used as a tool of the Gods, serving them with the
hope that they will repay him by making him forget his past. Those
expecting Chains of Olympus to delve deep into Kratos's past, especially
the time when his wife and child were still alive, may be somewhat
disappointed, although his daughter does have a rather important
presence throughout the course of the game. The story begins with
Kratos in charge of an army that's defending Attica from a Persian
attack - and right off the bat we see just how much care has gone
into the translation of the controls to the portable system. Despite
the lack of a second analog stick, Kratos feels just right; you
will start off with Kratos's mainstay, the Blades of Chaos, and
just like before, the weapon has many combination attacks linked
to it. Once again you collect red orbs by opening chests, destroying
breakable objects, executing attack combos and killing enemies,
which can then be used to upgrade your weapon. Each time you upgrade
you unlock new combo attacks, including the highly useful Cyclone
of Chaos, which sees Kratos spinning around with the Blades held
over his head in a tornado of torment. [How about a whirlwind of
woe? Ed].
Of
course, you won't only be using the Blades of Chaos; along the way
you'll gain magical abilities and pick up another weapon. The first
magical ability is the Efreet, which doesn't seem all that impressive
to begin with, simply causing area damage around Kratos. However,
if you spend orbs to upgrade this ability fully then you will be
equipped with a brutal magical attack, one that you will still be
using quite late into the game. Unfortunately, the other magical
abilities and weapons you will come across in the game I found to
be highly unnecessary, but other players may find a lot to enjoy
there, so spend your orbs wisely.
Given
that the PSP has less buttons than a DualShock controller, it was
quite nice to discover that Ready at Dawn managed to pack all the
functionality that Kratos had on his big screen adventures into
this smaller package. Some of the button presses to pull off movements
may seem a little awkward at first, like dodging or dive-rolling,
but after a few tries it all begins to feel quite natural and you
will have Kratos looking like the acrobatic warrior we all know
and revere or in no time, besting the hordes of enemies as well
as the massive bosses that you face off against. The first two God
of War games featured some truly awe-inspiring boss confrontations
and Chains of Olympus is no different, other than that there just
don't seem to be quite enough of them in the game. It is great to
fight off hordes of bloodthirsty enemies, getting the combo meter
up in the hundreds, but I would trade some of those battles for
a couple of more epic encounters with mythological beasties. In
fact, adding a couple more well placed boss fights might have extended
the game a little bit because, as it is now, Chains of Olympus is
rather short.
Played
on Normal difficulty, Chains of Olmypus will take you about six
hours or so to finish. Fortunately, Ready at Dawn has included a
couple modes that should keep you interested at least for a little
while longer. The first of these is God Mode, which will keep even
the best gamers occupied for some quite some time, ramping up the
difficulty to epic proportions. Then there is the Challenge of Hades,
which pits Kratos in a gauntlet style encounter but with special
restrictions, like having to defeat fifty soldiers by only using
fire, or defeat twenty enemies without getting hit himself. It might
not be a whole lot more, but when combined with the fantastic gameplay
and the bonus content, Chains of Olympus offers quite a bit of playing
time beyond just the initial play through.
You
may have noticed that I have yet to even touch upon the visuals
and the sounds and the reason for this is simply that there is just
too much to say about it. However, it can all be summarized in one
word: amazing. That's right, Ready at Dawn has delivered quite possibly
the best looking and best sounding game on Sony's little system.
Chains of Olympus is very near the quality of its PS2 counterparts,
despite being able to take it with you, wherever you may venture.
The rendering of the environments, the intricacy of the character
models and the fluidity of the animation is all, quite simply, stunning
- and I am having a hard time saying this, but despite how incredible
the visuals are, the game sounds even better! From the sweeping
orchestral score to the incredible voice acting (Terrence Carson
and Linda Hunt return to reprise their roles as Kratos and the Narrator
respectively), the sound is the best that the PSP has seen to date.
I do want to point out that the incredible graphics and sound seem
to come at the price of battery life though; playing on a PSP Phat,
I've found that I can only play for about three to four hours without
charging. This is good enough to almost beat the game on the easiest
difficulty, as I beat it in just under four hours, but the harder
difficulties - especially God Mode - take a lot longer, with tougher
enemies and a lot more deaths and trying again.
God
of War: Chains of Olympus takes almost everything that's awesome
about its older siblings, including the sex scene mini-game, which
has become a series standard, and miniaturized it to fit on the
PSP. The game does run a little on the short side and is somewhat
taxing on your battery life, but if you can get over those tiny
gripes then there is a hell of a lot to like here, from the excellent
controls that you'll use to push Kratos through each bloody and
epic encounter to the frenetic, satisfying combat and the best graphics
and sounds you'll find on Sony's portable to date. We may still
only be in March, but Chains of Olympus is sure to be a PSP front-runner
when the Game of the Year awards come around. Both fans of the series
and fans of gaming in general should be rushing out to stores to
buy this game immediately; it's an enthralling experienced that
should not be missed by anyone, other than children who are too
young for the game's adult nature (sorry kids, you'll just have
to wait until you're older!)
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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