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There was a reason they called it the Wild West - folks along the
frontier were battling against the elements as well as other settlers,
bandits and the natives whose land they were taking. Scores were
settled by the gun as often as the law, and in some of the towns
that sprung up along the trails, every vice imaginable found a way
to express itself. Such is the backdrop of GUN Showdown, the PSP
version of last year's controversial old west themed shooter, named
simply GUN.
More than just a port, this version encompasses the entire console
version and adds a few extra non-critical missions, as well as multiplayer
modes and several Quickplay mini-games, resulting in a better overall
experience than the original.
This
game is clearly aimed at adults, which is good, because kids are
having a hard enough time sorting out what their parents tell them
about frontier history from what they are taught in school. GUN
Showdown doesn't aim to be historically accurate, but it is close
enough that several groups have raised protests regarding their
portrayal in the game (and no, the prostitutes in Dodge weren't
one of them!) Despite the historical setting, there is a lot to
get feathers ruffled - over-the-top violence and gore, a rather
unflattering portrayal of Native Americans for much of the game,
prostitution and a health replenishment system based on chugging
whiskey from a bottle!
Gun
is the story of Colton White, who finds out as a young adult that
everything he thought he knew about himself is untrue - the man
he spends all his time with is not actually his father, a revelation
he receives right before being pushed from a burning boat to begin
his journey alone. The journey takes him to Dodge City and beyond,
providing an interesting array of characters and missions before
coming to a conclusion. The game is still fairly short, perhaps
spanning a few hours, but the added missions make things feel less
rushed.
The
game plays somewhat like a third person action game and somewhat
like a first person shooter. Generally this is a good thing, but
there will be times when you're in 'action mode' and you wish it
controlled more like a true shooter, and vice versa. You can get
around the world on foot or on horseback - and you can actually
shoot while on horseback! Missions have a distinct beginning and
end, but are picked up as part of normal progress through the game.
The missions themselves are often very much like arcade games -
kill 20 wolves to continue, at which point wolves start spawning
and you have to kill them all, then there are no more and you continue.
You can also search out side missions, like Pony Express deliveries,
and finding these is a matter of simply talking to the right person.
The game gives you a fair amount of freedom in towns to seek side
missions and explore, but it is not by any means a 'sandbox' experience.
This is just as well, since outside of the mission areas there isn't
a whole lot to see - trotting your horse around the frontier can
be fun for a while, but pretty soon you'll tire of it and return
to the game.
Aside
from the story mode, the single player experience has been extended
to include six unlockable quickplay modes - you need to beat the
first to unlock the second and so on. These include the Quail hunt
from the tutorial, as well as Texas Hold 'Em poker and fortress
defense among others. These are a good bit of fun and a nice diversion
from the main game.
Gun
was a very good looking game on the consoles and the translation
to the PSP has been handled very nicely. The characters are very
detailed and all of the animations are fluid - everyone's lips move
and actually match the dialogue! While the environments of the Old
West are perhaps not the most varied, they do match reality pretty
well and the developers made sure that the characters and items
were distinct and visible against the backgrounds at all times.
The cut scenes look and sound equally nice, providing excellent
transitions and storytelling elements. The voice acting and overall
sound production is superb, providing immersing characterizations
and engaging dialogue, as well as pulling you into the environment
and each of the missions.
What
usually happens when a game is ported from a console to the PSP?
That's right - long load times! How about when the graphics and
cut scenes look great in a game that has some complexity? Right
again - long load times! Guess what - GUN Showdown does not
have long load times! I could hardly believe it - I'd braced myself
for a minute or so to load things, but each area typically loaded
in fifteen seconds, and there was considerable play before the next
area load.
The
other typical pitfall of PSP games is the controls, and this is
perhaps the single weakest element of GUN Showdown. You will learn
this during one of the training sessions - not a specific one, but
at some point you will think 'the controls are bad'. How early you
have that thought will determine your overall frustration with the
controls over the course of the game. The controls work more or
less like an FPS on the PSP - you move with the analog stick and
aim with the face buttons, with firing the weapon mapped to the
R shoulder button and special actions mapped to the directional
pad. If course this can be changed, as can the camera turn sensitivity.
I found that the turn sensitivity was inadequate for quick turns
even at highest sensitivity, and that I was often forced to use
duck-and-cover tactics to compensate for the slowness of the camera.
The controls while on horseback are twitchy and tend to overcompensate
for small movements, making precise motion difficult. The game features
a Quickdraw mode that helps considerably - when this bullet time
style feature is active, the world slows down so you can act more
quickly and your aiming skills improve. This is a fun gameplay mechanic,
as well as something that will save your hide more than a couple
of times during the course of the game!
Once
you've completed the main story mode, it's time to team up with
friends for some multiplayer action. The original game was single
player only, but GUN Showdown adds several local wireless play options
such as poker, standard deathmatch, a 'get the most treasure' mode
and a king of the hill mode, where you try to stay alive the longest
while holding a special coin. These are nice additions, but the
lack of infrastructure mode is painfully obvious when you ask yourself
why anyone within wireless range would play cards on the PSP when
they could just break out the deck and get the full benefit of social
gaming?
After
nearly two years of hoping for great things from PSP games and usually
being disappointed, for many gamers the acceptance threshold for
console ports has dropped to "won't be too much worse, just a stripped
down version of the console original". In this regard, GUN Showdown
is a huge success - it is better than the original in terms of content
and extras, the controls and graphics are better than many other
PSP games and the overall experience is great fun. The limitations
of the original are still there - somewhat difficult controls, thin
missions, an empty world and a relatively short game - and the added
control frustration typical of PSP games exacerbates these. Also,
the game doesn't hold up well in comparison to other pure shooters
such as Syphon Filter, giving it even more niche appeal. Still,
if you are looking to be saddled up and thrown into the midst of
trouble in the Wild West, you will find that a solid experience
awaits you with GUN Showdown.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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