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"Zzzzz....
Cough!
Splutter!
Cough!
Zzzzz..."
No,
my '62 Thunderbird hasn't just clapped out like the rusted Ford
Fiesta in your neighbour's front yard - y'know, the one that alley
cats pee on and foxes have made their home in, that never moves?
It's just that, well, after playing the gawd-awful, lifeless and
wrist-slittingly depressing Ford Street Racing: LA Duel for what
felt to be an eternity (any longer than ten minutes) you can't help
but cross over to Snoozeville to escape the mind-eroding dreariness
of it all.
One
bucket-sized cup of espresso for me please, Mr Waiter - I've got
a review to do! Ah, lovely. You might have seen the multiformat
iteration of Ford
Street Racing cowering next to the almighty Gran
Turismo in game stores nationwide - where it received hefty
beatings, wedgies and had its lunch money swiped by the likes of
Burnout.
You may have seen people buying it. You may have laughed at them
whilst clutching your copy of Forza.
I know I did! And believe it or not, despite that big, yellow '5'
that just screams "AVERAGE!" at the top right of your monitor,
this iteration is actually the better of the two... (I feel your
pain, Geoff!)
Ford
Street Racing: LA Duel pulls up at the start line ever so slightly
late for the original race, having just had a neat set of rims and
decals fitted - not to mention a good scrub up in the car wash.
And believe me, LA Duel scrubs up well - particularly due to the
razor-sharp TFT screen on which it runs. The broad selection of
Ford-licensed cars available are each as immaculately modelled as
their console twins, boasting more reflections than a poser in a
mirror factory (stop laughing! It's been a long week and I'm low
on coffee! Oh, waiter?!). As a whole, the LA Duel concept was always
best suited to the handheld as opposed to the technically superior
console market. After all, you've trudged through commodious jungles
with whopping great mullets, fought colossi the size of Wembley
Stadium and driven from tip to toe across a San Francisco-esque
metropolis. It's safe to say that having LA Duel on the PlayStation
2 is about as awe-inspiringly attractive as Mr Bean in a G-string.
But on the humble PSP, the prospect of putting peddle to the metal
around an aesthetically faithful LA is indeed something to gawp
at. If there's one thing (well, the only thing) that LA Duel has
going for it, it's that it certainly looks a treat and runs smoother
than the skin of a freshly-greased porn star.
It's
a crying shame then that LA Duel offers a driving experience similar
to that of your neighbour's rust bucket - and it certainly feels
as old. It's the game's unwillingness to engage the player in any
other meaningful way than "press X to drive!" It lacks the tongue-drooping,
open-gobbed concentration required by racers of the Gran Turismo
ilk, yet it lacks the glitz, glamour and moorishness of, say, the
Need
For Speed franchise. It's hard to see how it will appeal to
anyone outside of the Ford fanatic category - and even then it's
hard to see how any of the latter would want to stick it out to
the bitter end.
You'd
probably be more inclined to stay a little while longer in LA Duel's
company if only it played the flirting game a little - dishing out
a few snazzy moves, effects and suggestive winks here and there.
Or, God forbid, had a soundtrack. A racer without a soundtrack?!
"Preposterous!" you say, like an OAP waving around the latest scaremongering
effort in this week's issue of the Daily Mail. Sure, there's a pretty
decent array of engine effects, and while they're convincing enough
you can't help but elicit a disdainful wince as your PSP pumps out
the same crash sound effect with not a care in the world. With that
in mind, it's safe to say that you'll warm to this game about as
much as you did your menopausal mother-in-law. And unfortunately,
the "Cut me some slack, I'm a budget title!" excuse washes down
with me about as well as an acid cocktail. Ouch.
As
is true of most racers, it's the predominant career mode where you'll
spend most of your time - and LA Duel doesn't buck that trend. While
the career mode is both solid and rich in quantity, (offering both
Solo and Team race types) you can't help but shake the feeling that
races are unmemorable - eventually becoming more tedious than the
incessant droning of your motor. Seriously, LA Duel could further
depress the likes of even Jack Dee - and that's saying something.
Many of the races are fairly generic dashes to the finish line and
their unabashed simplicity is indeed underwhelming, not to mention
about as challenging as a Uni lecture on the alphabet. Throw in
some dead-to-the-world AI opponents and you've got LA Duel in a
nutshell.
There
are some highlights, though; the Team racing races are inspired
- seeing you and a CPU controlled teammate fighting the other team
for pole position against the competition. It's the way these races
are executed that pulls the game up a gear (pun intended... where
on Earth is my coffee?!) Switching between the two cars with a slight
tap of up on the D-Pad is a cinch, allowing you to strive for the
best position for each car. Fairly straightforward tactics are brought
into play to shake things up too, enabling you to bark orders at
the CPU controlled car, like drafting and blocking in order to impede
the other team's progress. However, as with the staid Solo mode,
the whole concept is marred somewhat by the unbelievably boneheaded
AI.
In
addition to the wearisome Career mode, there are the usual racing
game suspects to dip into - with a pretty decent, albeit conventional,
handful of modes to compete in, including Team Elimination (whereby
the remaining two cars in each lap are eliminated), Time Trials
and various overtaking exercises. There's also the ability for up
to six players to battle it out for the gold in a series of wireless
ad-hoc races (both solo and team), which is a rather welcome addition.
However, with the sheer lack of options and race types available,
the 'fun' certainly won't last for long - and it often feels as
though its admission into the final code, as with various other
aspects of the game, are merely just for the sake of ticking boxes.
Ford
Street Racer: LA Duel possesses the bare minimum requirements of
everything a modern racer should have and unfortunately nothing
more. It's the purest definition of the term 'functional' if ever
there was one and with the likes of Ridge
Racer 2 having just hit the shelves (among many other cracking
racers already available on the platform) you'd best ask to find
the latter under your Deku Tree this Christmas. (What? That's funny,
right? Right?! Waiter? WAITER! Oh sod this, I'm going home…)
[Bless him, he's all excited about the new
Zelda. But then again, aren't we all? Link Ed].
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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