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As far as football management games are concerned, there's only
one real player out there. Sports Interactive, creators of the original
Championship Manager series (when it used to be good!) and now developers
of the hugely successful Football Manager brand, have released their
first footy management sim for the Sony PSP. They've managed to
cut down the game to a manageable size for Sony's little handheld,
so now everyone can be a football manager whilst on the move.
One
of the first things that strikes you about the PSP version is just
how much better it feels not to be staring away at a TV screen or
stuck in front of a PC monitor. As an avid fan of these simulations
for years, I'm well aware of the gut-wrenching guilt you feel when
you stumble out into the daylight after a ten hour session. Using
the PSP you can play FM Handheld whenever you like, whether on the
train, watching TV or in the bath - and it doesn't feel like you've
been jammed in front of the game for hours. It also lets you fill
in those idle hours of the week such as lazy Sundays, in front of
the Eastenders Omnibus or waiting in the dentist's waiting
room, as well as being perfect for travel. During the course of
reviewing FM Handheld I played it on the bus and the train, and
despite the odd envious glare of a few shady characters here and
there, I found the game to be very accessible and a good travel
companion.
In
the first couple of hours of play you'll find yourself getting used
to the interface. If you've played the PC version, the first thing
you'll notice is that things have been dramatically cut down to
fit onto the PSP. One of the biggest omissions is the quality 2D
match engine from the PC version. Why this hasn't been included
is beyond me, having seen the power of the PSP vaunted in Grand
Theft Auto: Liberty City Stories. Surely if the PSP can handle
this then a 2D ball thumping about between 2D circles isn't going
to prove too great a problem? Come on SI, get it sorted for the
sequel! In place of the 2D engine, the matches are played out in
commentary, much like the original Championship Managaer classics.
The commentary works a treat and you can intricately follow your
players as they graft through match by match. One complaint however
is that often not much commentary appears as the match progresses,
so you're limited to maybe two or three chances to score per game,
limiting the chance of high scoring goalfests.
Outside
of the match engine, it really is the absolute minimum regarding
the interactivity in the game. You can buy players, pick the team,
select the tactics and that's about it. Navigation in the game is
very easy thanks to a superb and intuitive control interface that
lets you zip between the different menus and jump back to previous
screens through repeated use of the left shoulder button. It also
uses a hyperlink system, so for example, if a news story appears
informing you that someone wants to buy one of your players, clicking
on the 'View Link' button shows you details of the club who's interested,
your own club and the player who's up for grabs.
When
it comes to picking your team, the whole squad is shown on one page
and you scroll up and down to pick and unpick the relevant players
for the match. This can be very irritating, as you'll have youth
players on there who in the PC
version you could normally exile to the reserves, but in FM
Handheld they have to stay on your full squad screen, as there are
no Under-21 or Reserve teams in the game. I actually found myself
selling players because it pissed me off having to scroll past them
all the time! For match tactics there are absolutely no customisable
formations, but tons of generic ones to choose from. For me this
is another huge omission. as you can't set up your team exactly
how you'd like or even move their position on the pitch - something
you could do even on the very first Championship Manager!
Team
and player specific instructions such as passing and tackling settings
are also not very easy to select, working with a clickthrough system
where you roll through ten options to find the one you actually
want. This all adds to a general feeling that you've had sod all
to do with your team besides picking the names on the day, so when
you lose, it's almost as if your hands are tied. I found myself
feeling cheated when I'd lose a match, as there isn't the scope
in this game to really let your management talent influence the
outcome on the pitch.
Comparing
this game to the PC version isn't a very good idea at all. There's
almost no relation between the two, besides the same style of interface.
To the PSP version's credit, the menu screens look exactly like
the PC version. The loading times are also very short and a helpful
progress bar lets you know roughly how long it will take. At no
stage are you ever really left waiting for it to load, it's that
quick! There's also no sound whatsoever, besides an annoying array
of clicks as you scroll through menus (which thankfully you can
turn off). Plus there's no crowd noises during the matches, which
is a real shame.
Football
Manager Handheld is a good game, but it's not great. I know that
SI had to really strip it down for the PSP but I think they've gone
a little too far. Football Manager is all about immersing yourself
within the stats and customisable options and sadly this game feels
far more LMA Manager than FM. It's been so trimmed down it almost
feels like a crap arcade version of a great game. Football management
sims are called sims for a reason, so sadly I'd have to say that
FM Handheld would be better off stored in a cupboard rather than
lodged in your hand. I'm sure that the sequel will be a helluva
lot better and likely answer several of these problems, but in the
meantime, I'd suggest doing something more productive instead -
like reading a book (gosh!).
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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