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When Final Fantasy fans think back to 1997, one game comes to mind.
FF VII may have become one of the most critically acclaimed games
of all time, and one that gamers across the world have experienced,
but in the same year, Squaresoft began the Tactics series. These
spin-offs of the numerical series mix the gameplay of a classic
RPG with a strategy-based combat system. The game that was made,
Final Fantasy Tactics, became a cult hit, even though limited numbers
of people could be distracted from FF VII for long enough to try
it. It spawned a GBA sequel and a DS title to come later this year,
but now Square-Enix are finally giving players the opportunity to
play through the original once more. But is War of the Lions the
classic that it used to be?
As
the first title in the Ivalice Alliance set of games, WOTL 'surprisingly'
takes place in the world of Ivalice. Last seen in the brilliant
Final
Fantasy XII, Ivalice is a huge world that is plagued with turmoil
at all times. The titular war in question forms the basis for the
story, one that sees so much double and triple crossing that you're
bound to get confused at some point. This isn't to say that the
story is bad; on the contrary, it's one of the most interesting
and original stories that Square have ever come up with. The game
does away with repetitive stereotypes, presenting characters that
are genuinely interesting, even if they speak in a nearly impenetrable
olde worlde tongue. The hero, a soldier named Ramza, is more than
just a tag along, something that FF XII suffered from, being involved
in the story from start to finish. As a PSP title this is up there
with the best and for storytelling on a handheld system, Square-Enix
need to be congratulated, even if the plot is the same as it was
a decade ago.
Your
journey takes place over a massive world map, one that you travel
across in a methodical fashion. Rather than moving through one area
to the next, you select each location from a massive map, one that
expands considerably as the game progresses. When you stop at a
location you are either granted immediate passage or thrust into
battle. Towns can also be visited, with shops for you to buy wares
and recruitment offices available if your party is low on numbers.
The Pub can also be used to request missions, although it isn't
as important here as it was in FF
Tactics Advance. This is the main difference between this and
its spiritual sequel; you have a specific story to go through and
so you don't need to complete the side quests at all. You'll want
to though, thanks to the maddening difficulty, but more on that
later.
The
battle system in Tactics is both straightforward and rewarding at
the same time. You move your squad of up to six characters across
an isometric board and, as their turn comes around, you tell them
what abilities to perform. The battle menus are easy to navigate,
giving you access to the various abilities quickly and efficiently.
And there are a lot of skills to learn. Taking elements of the job
system found in FF
III and V,
Tactics allows units to learn hundreds of abilities, each corresponding
to a specific job. These are learnt by obtaining JP, acquired through
the use of a certain job's skills. Spending these points on new
abilities is vital for increasing your characters' repertoire of
skills, becoming second nature when you get into the depth of the
game world. The job system on offer here is so extensive that even
hardcore FF players will find it hard to master all of the available
techniques!
Given
that the game's system of control and gameplay is relatively easy
to grasp, you'd think that the difficulty would be low too - but
you'd be wrong. Taking hardcore to the next level, completing some
of the tougher missions can be a game unto itself. Make a mistake
early in a battle and you'll soon find that after wasting twenty
minutes trying to salvage your mess, all hope is lost. There was
a point where I was stuck on a battle for an entire month, playing
the game every day, religiously. And after I achieved what felt
like was the impossible, I found myself faced with another battle,
one that was even more difficult. This isn't helped by how hard
it is to level up, as at certain points only one area is open to
venture into. Gaining lots of abilities early on is hugely important
and could mean the difference between enjoying the game and just
getting frustrated. This is further hindered by the way that after
a certain amount of time your fainted characters die permanently.
This can mean that thirty hours' worth of training can be lost within
a few seconds, something that can make a grown man physically cry.
If Ramza dies it's an automatic Game Over and with some battles
placing Ramza in a position where he can't be healed, this becomes
terribly annoying. This is possibly the hardest game on PSP, showing
once again that the games of today don't hold a candle to the difficulty
of yore. Even so, you can still enjoy battling your way through
Ivalice; you just need some patience and an expectation of a rough
time.
In
addition to the extensive single player section of the game, Square-Enix
have given Tactics veterans the opportunity to play a multiplayer
mode, similar to that found in the GBA release. You can engage in
both Co-op and Versus play against another PSP owner, battling for
exclusive items that cannot be found in the main game. You can fight
each other or computer controlled foes in a tourney to keep the
most HP, something that isn't present in Ramza's quest. The well-executed
gameplay of the main game translates perfectly to multiplayer and
gives players of the original an excuse to come back to Ivalice
one more time.
WOTL
looks exactly the same as it did on the PSOne, which isn't as bad
as it sounds. Even though the environments look blocky and the magical
attacks lack the necessary punch, the sprite designs come to life
on the PSP's screen. This may be the early stage of 3D, but it can
still look good, even today. The sound is as good as expected with
an FF game and, apart from some dodgy sound effect timings, the
audio really shines. Epic themes entice you to fight on, making
for some memorable tunes that you'll keep on singing even after
the battle is well and truly lost. But by far the best addition
are the full motion cut scenes with voice acting. Using an original
cel-shaded style and the first voice acting for a Tactics game,
the game is worth playing if only to enjoy these gorgeous sequences.
For fans of the PSOne game, seeing and hearing your beloved characters
like this is amazing and Square-Enix should seriously consider making
a film that has the same style as this, with both the visuals and
the voice acting being as top notch as they are. All in all, War
of the Lions won't set your PSP on fire with beauty, but as a port,
all of the design and feel of the original is still intact, which
is all that matters to die hard fans of series anyway.
Final
Fantasy Tactics: War of the Lions is the PSP version of a classic
Final Fantasy that people missed out on. Replace PSP with DS and
you have the same situation that we had with FF III earlier in 2007.
The same problems occur here, as the difficulty will put a lot of
people off, yet there's no denying how good the gameplay of Tactics
really is - and was, way back in 1997. Everything about the game
is polished, from the job system to the excellently conceived story.
The graphics are as good as they ever were and the music is just
as brilliant as you would expect, so the high difficulty is worth
overcoming once you get into this epic game. If you have a PSP and
you're looking for some strategy RPG action then you need look no
further. It may be far more difficult than its main competitor Disgaea,
but it is instantly more accessible, giving you a great time even
if you are stuck. This is fantastic adventure that Final Fantasy
fans and RPG fans alike will relish, leaving newcomers to decide
whether or not they are up to the challenge of saving Ivalice.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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