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Fading Shadows is an attempt to bring an in-depth story to the puzzle
genre. Sadly, however it's not a very successful one, which is a
shame, as I had such high hopes for this game to be the new
puzzler for the PSP.
The
story is set in a mythical world where the evil Master Gardel has
orchestrated a plan to conquer the Castle of Heaven by sacrificing
the soul of Erwyn to allow him the power to breach the castle gates.
Erwyn's sister, Aira, seals Erwyn's soul into a single protective
orb, but having used all of her power to create a mystical beam
of light to guide the orb, she no longer has the strength to control
it - and that is where you come in. It's never actually explained
if you're a warrior, a fellow magical entity or just someone who
Aira picked up at a local bar after two vodka and Redbulls, but
you have accepted and must now take on this quest.
Similar
to Mercury Meltdown,
you must guide the orb through a maze-like level, picking up bonuses
(and jigsaw pieces that allow you to view artwork in the bonus section),
while pressing switches and solving logic or guesswork puzzles through
the forty available levels. To do this you must decrease or increase
the allure of a beam of light that the orb must follow, using the
orb's three forms (metal, wood and glass) to reach your goal. Each
state has their positives and negatives to your progress; wood can
float on water but is easily burnt by your light, metal has the
ability to jump rusts in water and glass is your general all-rounder,
which can go in water and burns slower than wood but is easily broken
by contact with walls. So, for example, in some levels you will
need to cross water, requiring the wood state, then once out of
the water there might be steps to jump, which requires the metal
state, and so on.
Though
the puzzles and levels in themselves are highly addictive, they
do suffer a lot from confusing designs. You can sometimes spend
five to ten minutes looking around every nook and cranny, trying
every form of the orb, before you realise that you have to jump
on a certain square in a wall. Unlike other puzzlers that thrive
on replay value, there are no statistics such as time taken, bonuses
gained and so on, which would have increased the longevity of the
game. The option of choosing to play a certain level again would
have helped, especially in the search for all the jigsaw pieces.
Each level progresses in the typical way of increasing the puzzles,
learning new skills that become relevant later on and making you
think two or three steps ahead - but as I say, with no time limit
or consequences for failure (other than having a set number of lives
to complete the level with) you can take as much time as you want,
giving you a leisurely game that is a lot less exciting than the
frantic gameplay of the likes of Tetris
or Lumines.
One
issue I have with Fading Shadows is the story. It's not that I don't
appreciate the effort, but I find myself struggling to figure out
why it was included at all. Other than on the back of the box, the
booklet and the short blink and you'll miss them montages of beautiful
artwork that occur every few levels, the game doesn't actually explain
what is going on (whereas the use of voiceovers in Star
Wars: Battlefront was perfect in this regard), so the actual
story has no impact on the gameplay at all. If the story had been
left out, the experience would have been exactly the same and it
becomes the gaming equivalent of a film featuring Robert DeNiro
on the cover for you to view the entire thing without him appearing
once. I felt a bit cheated, as I had such high hopes for this 'puzzler
with a story' concept, but instead it's just forty levels of puzzles
that becomes a little boring after a while.
Graphically
there's no faulting Fading Shadows - the menus and artwork are beautiful,
reminiscent of illustrations from a David Gemmell novel, while the
levels and gameplay elements are wonderfully created throughout.
Unfortunately however, the game is burdened by the worst camera
in existence. Controlled by the left and right shoulder buttons,
it is appalling, unable to focus on anything. Perhaps if the shoulder
buttons had been used in combination with the d-pad it would have
given me the control I needed, especially considering that many
levels require almost every element to be analysed to figure out
what needs to be done. The sound is as professional as the graphics
too, featuring the most beautiful and relaxing music since Ecco
the Dolphin, although it's so relaxing that I actually fell
asleep during one session with the earphones in!
Sadly,
the limited lifespan and meandering pace aren't the only negatives
in Fading Shadows, as it has horrendous load times, taking almost
a full minute per level. I became very restless during these constant
pauses and as most of the first ten levels can be completed in less
than a minute, it made the experience even worse. Multiplayer is
also a little disappointing - I was hoping this would perhaps feature
some co-operative levels where you needed the help of a second player,
but instead it's simply a race through ten levels, with your only
goal to complete each level before your opponent. This could easily
have been achieved with a take it in turns timed mode; there's really
no need for two PSPs and two games for a mode like this!
Fading
Shadows isn't a bad game puzzle game, but it's not a particularly
good one either. It won't keep you playing after the forty levels
are completed and, to be honest, by level fifteen there's no real
impetus to carry on playing. Unlike great puzzlers that grip you
and force you to keep playing until someone pries your shiny PSP
from your grubby little paws, this one fades into the shadows cast
by its competition, where it will probably remain.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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