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There are two main contenders so early on in the PSP's lifespan
battling it out for best golf title, Sony's home grown effort and
renowned genre leader Tiger Woods. You might be surprised to learn
that Everybody's Golf is the better of the two. Honestly, I'm not
kidding, and yes I'm as surprised as you are!
The
main reason for Everybody's Golf beating the giant that is Tiger
Woods, lies in the game's control method. Tiger opted for using
the analogue control that made it such a hit on the major consoles,
but unfortunately the PSP's analogue pad just isn't precise enough
for the shots to turn out right. However, by going back to basics,
Everybody's Golf has delivered a solid, fun and vast game.
The
controls are simple; you can zoom in and out, pan across or get
an overhead view of the course, you select your club and then with
a couple of well timed button presses your ball is launched into
the air and plops down where you would expect (providing you hit
it right). It's simple, straightforward and it works. In addition,
by using different combinations of buttons and directional presses,
you can get extra lift, power or spin. It all works beautifully
and the ball physics are surprisingly good.
If
the ball hits a bump it'll veer off, so you have to take elevation
and ground level into account. What looks on the surface like Japanese
anime nonsense that will only entertain kids, is actually a little
gem of a game. So don't be put off by the cover (or by the fact
that the PS2 version is so far shaping up to be awful. Have you
played the demo? Oh my God!)
The
game is split up into single round, challenge mode and multiplayer.
In single player you simply play through an unlocked course with
a chosen character. It's challenge mode where the meat lies. In
this mode you are entered into competitions and facing off against
opponents to unlock new characters, outfits, accessories, clubs
and courses.
When
taking part in a tournament you are awarded points for good shots.
This is a great system; not only does it mean there's little chance
of a draw even if you all come in the same under par, it also makes
you think twice about the shot. Do I risk pelting the ball over
the mountain and potentially hitting the rough to get one hundred
yards closer to the flag, or take the safe fairway option and have
the ten points? It adds a nice element of strategy and tactics into
the game. In the face offs you up against a CPU character over nine
(and eventually eighteen) holes. This works similarly to the world
tour mode in the console Tiger Woods title; being under or over
par doesn't make a difference, you just simply need to beat your
opponent.
As
you progress and win various accessories, you can customise your
character. Some of these options are purely cosmetic, while clubs,
balls and even some clothing can make a drastic difference to your
character's abilities. You are also rewarded with loyalty points
for sticking to one character, giving the game a little more replay
appeal as you try to max out each character.
The
whole thing is presented really nicely; it's not going to wow you
or break any records, but it all looks nice. The character animations
are detailed and smooth, while each of the courses has its own unique
look and feel. Zooming, panning and switching view is smooth, accurate
and without a hint of glitching. The design of some of the courses
is pretty smart too, allowing you to use mountains and concrete
pathways to get a few extra yards out of your shot. Or maybe you
could try bouncing the ball off the top of the golf house roof on
a Par 4 and going for the green in one!
Aurally
the game again is adequate rather than excellent, as there's little
in the way of sound needed in a golf game. The music is jolly enough
and each of the characters and caddies has their own unique quirks
and sayings. When you've got the headphones plugged in, the wind
and ambient effects sound great.
Having
sung this game's praises enough, it's now time to gripe. Putting
is tough and there are no caddy tips; you need to read the green
and putt accordingly - a bit like real golf, I suppose. Over time
and by watching your CPU opponents this becomes more logical and
a lot simpler, but initially it can be off putting (Get it? Putting!
Sorry.) [A pun worthy of me! Ed] My major complaint though and this
is with a capitol M-A-J-O-R, is the fact that you can only play
a multiplayer game if you've got somebody else with a PSP nearby.
Why? It's golf! You take it in turns! It seems ludicrous that there's
no option to take on a group of people by passing the PSP around
and this option would have really added to the appeal and lifespan
of the game.
Everybody's
Golf is my favourite PSP game so far and I've played Wipeout Pure,
Lumines, Ridge Racer, Burnout Legends, Virtua Tennis, World Snooker
Challenge 2005 and Tiger Woods, so that's a pretty high recommendation.
There's loads to go at and the challenge mode is put together in
perfectly small, bite-sized chunks, making it ideal for a handheld
machine. What are you still reading this for? Go buy it already!
Reviewed by Mark Hayhurst for AceGamez (All Rights Reserved).

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