|
The PSP has, ever since its original release, been a beehive of
activity for puzzle fans. The Lumines
and Mercury
series, LocoRoco,
Lemmings,
Puyo
Pop Fever and more have graced the sleek and sexy screen of
the handheld, granting many hours of frustrated attempts at beating
high scores. I mean, honestly - isn't the puzzle genre one of the
most addictive and time consuming ones around? I certainly know
I've spent several hours frantically trying to unlock bonus levels
by completing the game with insane high scores, knowing all too
well that I'd never be anywhere near the top. As it turned out,
Every Extend Extra was much the same experience.
The
premise of the game is - as all great puzzlers must be - quite simple.
You have a certain amount of bombs at your disposal that you must
manoeuvre around the screen, exploding them where they blow up as
much as possible. It's also important that you avoid contact with
pretty much everything, as your bombs are pretty sensitive. Your
targets are small thingy-bobs floating around the screen, each carrying
a couple of stars that explode. The blast must explode as many stars
in a single chain as possible, as this gives you more points. You
collect points to restock your ammunition, as the few bombs you
have won't last you very long. Diamonds are left behind after the
blast, which you collect for more points or, even better, more of
the thingy-bobs on screen. These lilac goodies increase the tempo
at which you're fed targets and allow you to create much larger
chains. To further increase the tension, you only have a certain
amount of time in each level. If you haven't defeated the boss by
the countdown then you'll just have to try again. Fortunately, mini-bosses
and other helpful creatures tend to spit out time-lengthening yellow
diamonds that give you those few extra seconds you need - if you
manage to get them, that is!
This
might all sound a little complicated and, to be fair, it took me
quite some time to learn, due to the tutorial being as carefully
hidden as it is. Actually, my first impression of Every Extend was
surprisingly negative - I've seen better-looking menus on homebrew
releases and the overall introduction to the game is a complete
eyesore. Then when I got the first level loaded up, I couldn't figure
out what to do, how to do it or the reason why my bombs kept exploding,
seemingly at random. Later on though, as the basic control of the
game had seeped into my subconscious, my patience was rewarded with
an exciting and enthralling experience. The many factors that you
must keep in mind during play just come together in glorious unity,
stretching you to keep a tactical overview at all times. I must
admit, I'd have been crestfallen without the "pause" function, as
you just need to sometimes stop in the middle of a level and take
a moment to calm yourself down before returning to the exploding
chaos on the screen.
Visually,
Every Extend takes you on a trippy and colourful road of bright
colours and erratically moving backgrounds. This, coupled with the
mix of techno and disco music you're being fed, completes the effect
and you begin to feel like you're actually playing the game in a
very odd disco under the influence of one ale too many. Unfortunately
for the graphical department, once the music settles down and you're
somewhat sober again following the intoxicating effect of the music
and visual oddness, you realise that it's not all that good. It's
not hideous, but it's just not as beautiful as initial impressions
lead you to believe. Luckily, the stress of the gameplay accentuates
your intoxication, leaving you blissfully unaware of any faults
in the graphical engine; you're just too preoccupied to notice.
Following
true to the puzzle game tradition of imitating Seventies disco music,
Every Extend features a soundtrack full of monotonous tracks seemingly
repeating themselves eternally. None of the music is worth listening
to and you won't miss out on much if you mute your PSP. The sound
effects are slightly better - odd explosion-like sounds blast from
the speakers while male and female voices inform you of a few of
the on.-screen events. It's a bland experience to listen to, but
it fits the mood of the game surprisingly well, actually making
the audio a positive addition to the overall experience.
Every
Extend features about twelve levels, each challenging you with new
bosses and increasingly difficult chains that you must explode.
The traditional arcade mode includes nine levels, as well as two
more for you to unlock. Then there are two extra levels for the
'quick match' feature, one easy and one slightly harder. Finally,
there's a game share mode, allowing you to spread the highly infectious
gameplay to your friends. Each level sports a completely new design,
but apart from that the gameplay is much the same (with the exception
of the bosses), making the experience a drag at times, when you're
chronically stuck in the first couple of levels in the arcade mode
and utterly unable to venture on. Still, the gameplay being as good
as it is, the repetitive levels are easily forgiven; just don't
expect the software to endlessly entertain you - it's only fresh
for so long.
Every
Extend Extra is the kind of game you rent if you're going away one
weekend, or the perfect game for playing on public transport when
you've had quite enough of the scenery. The disco theme sets the
mood and the gameplay and design follows it through to create a
very unique experience. The fact that it's relatively short and
complimented by weak visuals and mixed audio detracts from the experience,
sure, but the gameplay manages to prevail nonetheless, eventually
offering you one of the most stressful, tactical and overall entertaining
experiences on the PSP at the moment. You could try before you buy,
but if you become hooked I've no doubt you'll happily load this
up for a quick fix for months to come.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights
Reserved).
|