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For a game first described as Final Fantasy Fighter, Square-Enix
sure hasn't lost their passion for cut scenes. Dissidia: Final Fantasy
features the most cut scenes for any of their PSP games so far,
all of which pit the very best selection of heroes and villains
from the long term franchise against each other; the whole point
of the game. With this in mind, is Dissidia designed purely for
the fans, or can newcomers also enjoy the incredibly deep combat
and customization that the game holds?
You
would expect that the narrative found in Dissidia would require
extensive background knowledge of the other Final Fantasy games
to fully understand, but surprisingly, the plot is pretty self explanatory.
The 10 piece hero team is split into smaller groups that travel
together in their mission to save what's left of the world, with
these teams interacting in cut scenes following most encounters.
Obviously seeing FFVII's Cloud conversing with Tidus from FFX will
mean very little to non fans, but through some well paced dialogue
and effective characterisation, the relationships come across just
fine even as a newcomer. I went into Dissidia expecting a lacklustre
narrative, due to the battle royale style the game seemed to have,
but the result is much more interesting, exploring emotional issues
and creating cross game relationships that don't feel offensive
to the memories of these characters. As a tribute of sorts to the
style of Final Fantasy, Dissidia's narrative was a real surprise.
It's not Final Fantasy XII quality, but is well executed and never
becomes frustrating.
Going
into Dissidia: Final Fantasy I was expecting a game inspired by
arena based beat 'em ups like Dragon Ball Z, but the final game
takes much more inspiration from Square-Enix's own Kingdom Hearts.
In fact, many would be mistaken for thinking this was a Kingdom
Hearts game, due to the amount of androgynous gendered characters
on screen at any one time. Retaining what made the battle system
in Kingdom Hearts so interesting, you have a variety of moves available
to you as any character. You have two methods of attacking your
foe, Bravery and HP moves. Bravery is a defensive stat seen as a
number above each player's health bar, and the greater the gap between
you and your opponent's values, the more damage you pull off. Knock
their Bravery down to zero however, and they enter Break mode, where
attacks cause huge amounts of damage. This adds a distinctly tactical
edge to battles, as you must decide whether to whittle you opponents
HP down bit by bit, or focus on Bravery attacks to secure a quick
victory. In doing this, the battles in Dissidia-one on one battles
throughout-can be over in mere seconds, or can become a trial of
pushing and pulling until someone literally breaks. Much deeper
than expected, it's an easy system for beginners. On the flipside,
mastering the battle system is a tough job, requiring hours of levelling
up and grinding. Yes, grinding levels in a 'Fighting' game.
At
this point it would be best to stop referring to Dissidia: Final
Fantasy as a Fighter. There is no other game on PSP so filled with
stats and numbers as Dissidia is, making it an RPG through and through.
It's a lengthy RPG too, with 10 stories to follow, each of which
taking over 3 hours to complete. Add in the equally sized villain
side of this campaign, and the near endless amount of battles you
can partake in through arcade, quick and Wi-Fi battle modes and
you have a huge game. The amount of content in Dissidia: Final Fantasy
is simply outstanding. It can feel quite daunting at first, and
even though you technically only need to complete the first half
of story mode with one character, using all 20 heroes and villains
is where the game really makes sense. Having the interest in the
franchise already made it incredibly enjoyable to level each character
up to a point where I could choose from any of those available and
feel comfortable, but I can see how non fans would lack this drive
to fully explore all that Dissidia has to offer.
The
characters themselves include those from all the Final Fantasy titles
up to and including X. This means that obvious choices like Cloud
and Sephiroth make their appearance, but older characters, like
FFII's Firion and FFV's Bartz. Each character utilises unique weapons,
abilities and levelling efficiencies too, which creates a whole
set of customizable options for you to play with. The complexity
of this customization is one of the game's flaws however, with uneven
design choices marring what would otherwise be a top class system.
There are just too many complicated menus to navigate, and badly
explained sections of the game to deal with. Features of the game
such as the PP Catalog, where you purchase new characters and helpful
items are sufficiently explained, while others, like the vaguely
introduced BattleGen are little more than screens full of numbers
and percentages. The tutorials in the game are full of personality,
told from the perspective of the Final Fantasy characters that didn't
make the cut, but in doing this they become impossible to understand.
It's a shame that just a few of the features here are overly complicated,
as with a small amount more focus, Dissidia could have been fantastic
throughout.
In
what is now customary for Square-Enix handheld titles, the presentation
of Dissidia is second to none. If it was being played on a HD TV,
some would be none the wiser, the graphics look that great. The
game is aesthetically pleasing, bringing back memories of the first
two Kingdom Hearts games with its clean character design. The game
has the slick feel that Crisis Core: Final Fantasy VII did too,
with menus and transitions seamlessly blending. The audio is just
as effective too, with a large repertoire of past FF tunes played
through each of the character's stories. Hearing a revitalised version
of the Final Fantasy V score was a special moment, and the PSP handles
the sweeping score effortlessly. Technically though, the game does
have to work hard, as the loading times are often excessively long.
Waiting up to 20 seconds before each battle is annoying, but luckily
you can install a small amount of data to the hard drive to reduce
such issues. Aesthetically pleasing throughout, Dissidia just exudes
Final Fantasy class.
As
a fan of the series, Dissidia: Final Fantasy is my perfect slice
of gaming for PSP. Utilising all the things done well in the previous
games, while being inventive in all areas too, it should be a must
buy for every PSP owner. This won't be the case though as not everyone
is familiar with characters like Kefka and Ultemecia, making Dissidia
a game for fans through and through. Those who enjoy RPGs should
give it a try though, as with slick combat and some stellar production
values, it would be a great game even without the fan service. That
said, a Final Fantasy fan only needs to see a video of Garland against
Squall to froth at the mouth. If that's you, then buy Dissidia right
now.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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