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Published by Sony Computer Entertainment and created and developed
by Naughty Dog, the Jak & Daxter series has enjoyed about as much
success as a 3D platforming franchise is capable of achieving, short
of donning blue dungarees, growing a moustache and taking lessons
in Italian (or just splashing a load of invisible paint onto its
limbs, but that's just plain freaky). And while I actually have
no official figures, sales reports, pie charts (inarguably the best
kind of charts) or other tedious financial bits and pieces on hand
to back up such claims, I'll remain entirely certain until the day
I die that the sublime Jak trilogy - and to a lesser extent, Jak
X, a Mario
Kart esque combat racing spin-off - must be responsible for
the sales of a truckload of PlayStation 2 consoles. [I can back
this up - the original Jak & Daxter was one of the main reasons
I bought my PS2! Ed] The latest game in the series - the duo's debut
on the PSP handheld - more than lives up to the Jak & Daxter name
in practically every area.
However,
as the name of the game implies, Daxter sees you taking control
of the motor-mouthed, trash-talking, sarcastic little ottsel (still
don't know what an ottsel is? Nope, me neither). [Well, I do! And
if you want to find out, then all you need to do is complete Jak
3… Ed]. Up until now, Daxter has remained solely a second-fiddle
sidekick to the series' main protagonist, Jak. Daxter's game takes
place between the events of Jak
& Daxter: The Precursor Legacy and Jak
II: Renegade. Jak has been imprisoned and Daxter sets out with
the intention of rescuing his long-time buddy from his unfortunate
incarceration. However, things suddenly take a surreal twist and
Daxter unwittingly finds himself the newest employee of the Critter-Ridder
Extermination Company, the only pest control organisation left in
Haven City, which for some reason has found itself in the midst
of a robotic bug infestation problem, a problem that turns out to
have far more sinister origins and ramifications than our hero realises.
While
all this essentially boils down to another formulaic 3D platforming
adventure, Daxter is nonetheless a ton of fun to play, and the wit,
charm and skilful execution (hats off to Ready At Dawn for what
they've accomplished here) make this one of the most enjoyable and
technically impressive PSP games to date. The running around and
platform hopping that has always been the main focus of the Jak
series returns in spades but, as mentioned earlier, Daxter now has
to free various parts of the city from the clutches of bug infestations.
Doing this requires expert equipment and the Critter-Ridder Extermination
Company's owner, Osmo, has got our furry little friend covered.
Your
main weapon is a peculiar electric fly-swatter contraption, which
you use to attack the myriad of bugs you encounter. However, your
other tool for dealing out death to anything with more than four
legs is a bug pesticide disperser. Furthermore, you're soon presented
with a gizmo to attach to the disperser, allowing you to not only
spray noxious green gas in the faces of the creepy crawlies, but
seeing how Daxter is a miniscule, light as a feather ottsel and
not a six foot tall, two hundred and fifty pound, Mexican wrestling
fan with BO and a southern United States accent (like the majority
of pest exterminators, if television hasn't lied to me), he can
also use the bug spray to hover when in mid-jump (in an eyebrow-raisingly
similar fashion to how the F.L.U.D.D. device worked in Super
Mario Sunshine, which is handy for crossing over large orifices
and suchlike. Later on you also get your paws on further pesticide
disperser attachments, allowing you to hover further and to turn
the disperser into a flamethrower and a sonic blaster.
Each
of the game's eighteen or so levels require you to fulfil a specific
objective for your employer, navigating your way through treacherous
terrain and zapping the hell out of any bugs you meet along the
way. As was the case in previous Jak games, collecting a plethora
of items also plays a fairly big part in Daxter. Each bug you kill
drops a gold orb and you need to collect a specified amount - although
usually not all - of these on most levels. You also collect Precursor
Orbs (the reasons for which I'll get to soon), as well as green
glowing orbs that replenish the gas in your pesticide gun and serve
as a vast amount of the game's puzzles. You see, when using the
gun to hover, you're only able to do so for a ridiculously short
time before you plummet towards either the ground or certain death.
However, grabbing a green orb whilst hovering resets the time you
have left before falling. So, in countless parts of the game, you
stumble across gargantuan gaps or chasms with these green orbs floating
above them and you need to suss out which order to grab them to
prevent yourself from falling to your doom, sometimes unhindered,
although more often than not with enemies and other hazardous obstacles
swinging in your way or threatening to slap you in the face. By-the-numbers
items such as health packs are also scattered around for you to
find.
While
platforming and puzzle solving make up the bulk of Daxter, there
are plenty of other tasks that are thrown your way, all of which
help to vary things and keep you on your toes. You can find yourself
spraying and mowing down larger bugs on a clapped out hover-bike
contraption, jumping around and across the tops of some speeding
trains, or taking on some ridiculously oversized bugs in a few obligatory
boss fights. Furthermore, collecting those Precursor Orbs opens
up Daxter dream sequences, where at certain points in the game,
Daxter goes back to Critter-Ridder Extermination Company headquarters,
takes a nap and has a dream where he basically kicks the crap out
of a load of people and comes across as a total hero. These dream
sequences are all essentially identical, each simply requiring you
to perform well-timed button presses and not get trounced; and each
is based on a famous movie, including Indiana Jones, The
Matrix and Braveheart. They're not particularly hard
when they start off, but the more time you spend without dying,
the faster the enemies attack you and in greater numbers. While
it's fun to find out what movies Ready At Dawn decided to parody
in these sequences, they're never as much fun as the main game and
personally I was happy when each one ended and I could resume the
platform-hopping that makes this game so entertaining.
Before
you even start to actually play Daxter, you'll undoubtedly notice
how utterly unparalleled this game's presentation is by anything
else on the PSP to date. Everything looks absolutely spectacular,
setting a brand new milestone for the PSP, as well as raising the
bar in what developers should now be churning out in terms of visuals.
Every environment is gorgeously detailed and radiates the appropriate
atmosphere, while the outlandish trademark characters of the Jak
franchise also animate with just as much quality and splendour as
they did on the PlayStation 2, with lip-sync and character behaviour
perfectly nailed, especially in Daxter himself, who is complemented
excellently by the stellar effort that has been put into the game's
sound. This in turn is boosted by fantastic script-writing, as many
of Daxter's remarks and reactions are genuinely hilarious, a quality
that is rarely found in videogames, with only Conker's
Bad Fur Day springing to mind.
From
a gameplay standpoint, the game is also for the most part technically
sound, with any nuances in terms of control stemming from the PSP's
lack of a true analogue stick, rather than inherent flaws, of which
the game has very few. Players might take an hour or two to grow
accustomed to the new stick and as with any 3D platforming game,
the camera can sometimes get a little retarded in spots, but it's
by no means terrible and rarely - if ever - spoils the game at all.
Also, Daxter is a relatively short game; it should take nobody any
longer than ten hours to finish the main story mode, collect every
Precursor Orb and complete every dream sequence, although the game
is so entertaining that it's perfectly feasible to go through a
second time and enjoy it almost as much.
Daxter
is one of those games that pretty much everyone will enjoy. The
mixture of tried-and-tested 3D platforming, quirky new gameplay
elements and sublime presentation, coupled with the laugh-out-loud
humour of Daxter himself and the charm that very few games can provide,
all comes together to make this a prime candidate for numerous Game
of the Year awards and also undeniably one of the best PSP games
to date. Only the issues of its periodically dodgy camera and short
lifespan - along with the rock-paper-scissors-esque two player bug
fighting game, which is frankly not much cop and not really worth
a mention - even come close to bringing it down, and even with those
minor faults, you really should make sure you pick up Daxter as
soon as possible.
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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