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When it comes to epic storylines, Final Fantasy VII could go toe
to toe, and limit break to limit break, with any other title, not
only in Square Enix's own, hallowed, series, but in the entire role-playing
game genre - which is well know for its love of hitting players
with an avalanche of emotions before leaving them in a cloud of
sentimentality. Up until now, PSP owners may have had mixed emotions
about the episodes in the FF series that have appeared on their
handheld. While the remakes of Final
Fantasy and Final
Fantasy II were interesting and Final
Fantasy Tactics: War of the Lions was impressive in a slightly
different way, they haven't yet been graced with an equivalent to
Final Fantasy VII. All that is about to change, however, with the
release of Final Fantasy VII - not a new version of the original
but an entire prequel to that chapter, dubbed as Crisis Core: Final
Fantasy VII.
The
game's events begin, very appropriately, seven years before those
of FFVII. Despite this, those who remember the original will be
instantly familiar with the city of Midgar and, more importantly,
the Shinra Company, who have turned the power they possess from
extracting the planet's mako energy into the power to rule the world.
This time around, rather than trying to bring down Shinra you play
as one of the mighty corporation's employees called Zack, who isn't
exactly your average perfect-crease-down-the-front-of-your-trousers,
clock-punching nine to five'er. He's a 2nd class in Shinra's special
forces unit - known as SOLDIER - and while his spiky hair is very
reminiscent of that sported by Cloud Strife, the hero of FFVII,
his thirst for adventure is perhaps even greater.
Zack
is given the opportunity to show his credentials to be moved up
to SOLDIER 1st class when he and his mentor, Angeal, who has already
reached this greatly revered level, are sent to Wutai to try and
get to the bottom of the disappearance of some other members of
SOLDIER, who were under the command of another 1st class called
Genesis. As is very often the case with Final Fantasy, things turn
out to be not quite as they first appeared and, as the plot twists
and turns, it is promised that Zack will cross paths with some very
famous characters from FFVII, as well as enlighten us further on
some of the events that happened in that game. When producing a
title that is linked to a previously successful one there is always
a risk that the new tale will become simply an addition to its predecessor,
rather than a game in its own right. With Crisis Core this seems
highly unlikely, however, due to the depth of folklore that Square
Enix have at their disposal, thanks to their earlier creative efforts
and their usual talents for producing luxuriously detailed cut scenes
combined with memorable music.
One
difference that will be noticeable to the previous editions of Final
Fantasy on the PSP is the revised combat system. Although this generally
keeps to the random generation of battles, the speed of combat has
now increased, as the new style sits somewhere between the cut and
thrust of the old turn-based system and the real-time fracas of
action/adventure games. As part of his abilities, Zack has action
and magic points at his disposal, as well as the brand new Digital
Mid Wave (DMW), which injects an element of luck into your quest
by basically looking and acting just like the reels on a slot machine
to determine when you level up and when you can unleash your devastating
limit break attacks.
With
so much on offer in the main story, and the inclusion of numerous
side missions that could extend the length of play to well over
thirty hours, Crisis Core: Final Fantasy VII could be the final
word in the FF series on the PSP.
Crisis
Core: Final Fantasy VII is scheduled for release on the PSP in the
UK on 20th July 2008 and is already available in the United States.
Previewed by James Hamblin for AceGamez (All Rights Reserved).
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