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Imagine walking into a room full of gamers and asking what their
favourite PSOne game is. You'll get the obvious answers of Final
Fantasy VII and Metal Gear Solid, but you will most surely get a
few people giving this honour to a little game by Konami. Symphony
of the Night can only be described as the best entry in the Castlevania
series, encompassing what was great about it while feeling fresh
and innovative in the process. So you can imagine the reaction when
the developers announced that a version of Symphony was in production
for Sony's handheld that, along with the original Castlevania, included
a 3D remake of the formerly Japan-only Rondo of Blood. Now Castlevania:
The Dracula X Chronicles is finally with us, but is this triple
hit of Castlevania goodness worth the journey to Dracula's castle
for?
The
first thing to establish about Chronicles is that the not all three
games are available to you when you first pop the UMD in. The primary
quest that you undertake is the remake of Rondo of Blood, a game
that I can be confident in saying you haven't played. To play the
originals, you must find them in the main game, which is easier
said than done, with the makers placing both games in devilishly
hard to find places, meaning that you wont stumble across them easily.
This would be an advantage when talking about a standard videogame
unlockable, which the game is host to in the form of music tracks
from all three titles. The difference here is that these are full
games that you have to find, giving inexperienced and new players
one third of the full experience to get involved in. This isn't
helped by the quality of these games either, with Symphony of the
Night actually surpassing Rondo of Blood in nearly every way. It's
not even a case of getting up to a certain point in the adventure
and then buying the extras - you have to physically find them. This
is the first and one of the only problems of the game, but it's
a major one.
As
for the story, Dracula is back - again. It's no surprise that the
remake of Rondo of Blood sees protagonist Richter Belmont attempting
to rid of the world of this oppressive Count once more, and the
game doesn't try too hard to create an amazingly complex narrative;
you must battle your way through Dracula's minions to reach him
and end the threat that he poses. Even if the plot isn't very deep,
it does give a small sense of purpose to your struggle - and make
no mistake, it will be a struggle, although a more developed one
would have been welcome. You eventually stumble across Maria, a
playable character who aids you on your quest. She is even less
fleshed out than Richter, making her feel less like a character
and more like just a new skin for you to use.
You
progress through the game in a series of stages, rather than Symphony
of the Night's Metroid
style open-ended set up of search and discovery. There is a set
path to go down; or rather, there are multiple set paths you can
go down. Each level has two exits that lead to different stages
afterwards. You can technically go through the basic set of stages
by just following the obvious path of each level, but you'll never
find any of the secrets unless you whip certain walls and plummet
to seemingly certain death down carefully selected holes. The extra
levels are hidden well, with some requiring you to take actions
you'd never have thought of if that annoying demon hadn't pushed
you off the edge of that cliff! The game is also host to a Boss
Rush mode, which as the name suggests, allows you to fight the game's
bosses in succession. This can be done against a friend through
Wi-Fi, although this only makes you imagine how good a co-operative
Castlevania game would have been; it doesn't really add to the game
extensively, but the option being available can only be a plus.
As
I said above, you will struggle with Chronicles. It's not that the
controls are bad; on the contrary, they are nicely put together,
even if you have to choose between either analog or digital movement
and can't swap between them - it's just that the game can seem impossible
at times. You will die repeatedly on the same enemy, over and over
and over, because after the relatively easy opening stages, the
game suddenly decides to hate you. Enemies take longer to kill,
which added to the fact that they can kill you with a few hits,
makes you feel pathetic. One stage that comes to mind - the third
in the game - features large enemies with huge spears. Even the
slightest touch with one of these hurts you, and when your foes
can thrust them in all four directions, you have to constantly be
on your guard. Timing your attacks is necessary at this early stage,
although this goes out the window later on when multiple tough enemies
strike at you simultaneously. The game can be frustrating to say
the least, and only Castlevania veterans will be able to get through
the adventure in one piece. If you're new to the series then you
should be wary of this, as the difficulty doesn't help when you're
desperately trying to find that Symphony of the Night game icon.
The
obvious change to the game however is its visuals. Ditching the
bright 2D polygons found in the original and going with a 2.5D grittier
tone makes the game seem fresh, and the experience benefits from
this facelift. When playing through the original Rondo of Blood
found on the UMD, you'll be shocked at how far the visuals have
come. The graphical style is really good, with enemies and environments
that are more haunting than ever. The 2.5D aspect of the game is
interesting, as the level can seemingly come out of the 2D plane
that you are playing on, with one level even feeling like it is
moving towards you. All of the subtle touches that have been added,
from the bones that skeletons throw to the light that's cast by
lamps on the wall, make the game come alive. The only problem with
the graphics - and in turn a problem that affects the gameplay -
is their speed. You seem to move at the slowest possible speed that
a human being chased by a massive soldier throwing deadly spinning
blades at you can go. You do move faster than in the original, but
when compared to Symphony of the Night, Richter needs to learn how
to run.
With
the limited story on offer here, you'd expect that Konami would
have left the dialogue and cut scenes as they were - but you'd be
wrong, as entirely new voice acting has been recorded for the remake
and also added to the original. It may still be as hammy as the
original, but who can really talk about defeating Count Dracula
with a whip in a serious way? The cut scenes see the developers
using the same graphics as both the Metal
Gear Ac!d games, which will be obvious to fans of the series.
This isn't a bad thing, and before each boss you'll look forward
to seeing his or her dramatic entrance, even if you know that within
seconds of this scene you will be dead. Take this and add it to
the always stellar Castlevania musical score, and you have a pleasing
jaunt into the dark world of vampires and the walking dead.
The
saving grace of Chronicles, and the reason why that score up there
isn't a 7, is that the Symphony of the Night is here. Despite having
to find the game in the main quest, when you do you're in for a
treat. The port on offer here may not be as good as the original,
but when you're dealing with one of the best 2D games of all-time,
that doesn't matter. The same can't be said about the original Rondo
of Blood, as the improvements that the remake made aren't present
and so there's no real point to playing it. The music also suffers
in this version, as the PC engine to PSP conversion process is something
that Konami haven't perfected yet. If worst comes to worst and you
find the main adventure too hard, you always have Symphony to fall
back on, something that makes the game more than just a decent PSP
title.
If
you're a fan of Castlevania then you've already played Symphony
of the Night and you may have played a Japanese version of Rondo
of Blood. This game is for those people, as the difficulty of the
main quest and the secrets you have to uncover will be too tough
for the uninitiated. Even so, if you enjoy some side scrolling adventuring
action and consider yourself a hardcore gamer then you should consider
picking this up as well. I would go as far as saying that it's worth
getting for Symphony alone, and with the remake being as respectable
as it is, you will have fun with this. It may not be a revolution
for the franchise, but it's a great game that does what it sets
out to do very well. It may not be the best game on PSP, but Castlevania:
The Dracula X Chronicles is still worth a try - just don't expect
to get through your trip to defeat Dracula in one piece.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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