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I'm not Sam
Fisher, but I don't need to be. I don't need to spend millions
on rappel lines, night and thermal vision goggles and a rifle so
chocked full of gadgetry that it'd make James
Bond urinate like an infant first experiencing the sheer evil
of a clown. And I don't need to sneak into the studio that houses
the development team responsible for Carol Vorderman's Sudoku on
the PSP. I already know what was going through their minds…
"Alright
people, let's hustle! Sony has just created this brand new, super-powerful,
state-of-the-art handheld games console! And it doesn't just play
games either! It can access the Internet wirelessly and play
mp3's and videos! For God's sake, people, this thing's a freakin'
portable PlayStation 2 and then some! This thing is swanky defined!
So...what games are we going to release for it?"
"How
about we make a Sudoku game, chuck in some 'extra features' and
charge twenty pounds for it, even though you can already play the
subject matter with a pen that was probably pushed through your
door by some charity and a book that only costs around a quid? Seriously,
it doesn't even have to be good!"
"You,
sir... are promoted!"
As
anyone who has picked up a newspaper in the last few years or so
will tell you, Sudoku is an extremely popular, simple to learn yet
challenging to overcome puzzle game, whereby the player is presented
with a 9x9 grid, separated into nine smaller grids of 3x3. A few
predetermined numbers (from one to nine) are scattered within the
eighty-one squares and it is then your task to fill in the remaining
gaps with numbers. It may sound simple, but it can be deviously
tricky, as a number cannot appear twice within each row or column
in the main grid, or likewise within the smaller grids of 3x3 -
every row, column and 3x3 grid must end up containing all of the
numbers 1 to 9 within them. As I said before, it's a ridiculously
simple premise, yet the road to success can be an extremely frustrating
one. Now, you may have guessed by the previous two hundred words
or so that I was a little bit sceptical over the prospect of Sudoku
on PSP, and find it something of a white elephant on a handheld
with as much power and potential as the PSP has lurking under the
hood. However, regardless of whether or not I was intensely anticipating
playing this game (have you figured out that I wasn't yet?), it's
here and I've played it. And you know what? Considering that by
many it could be deemed about as necessary and of as much use as
an inflatable dartboard, Carol Vorderman's Sudoku will have aficionados
of the hugely popular puzzle craze suitably hooked for a good while.
First
and foremost, Carol herself is right up in the player's face immediately
after they boot up the game, in order to give them the rundown on
the history (yawn) and rules of Sudoku, so anyone who's never played
the game before (or anyone who hasn't grasped it after reading the
above paragraph) will have no problems jumping in; plus she's always
on hand later on to provide the player with useful hints, tips and
tutorials. Just watch out for one of the outfits she appears in
- it's grotesque! Secondly, the selection of modes is quite impressive.
Classic mode challenges you to simply tackle a single Sudoku puzzle,
Arcade mode has a number of different variations, primarily consisting
of time based challenges, Beat the Clock tasks the player with simply
completing the puzzle before a timer reaches zero while Extra Time
poses the same challenge, only extra time is earned by entering
the correct numbers in quick succession. Then there's Perfection,
which requires players to complete a puzzle in the fastest time
possible but penalises them for making mistakes and using pencil
marks (which I'll get into later) and 3 Strikes will have you struggling
to complete a puzzle while only allowing you to make three mistakes.
All
of the aforementioned modes are available in four difficulty settings
- easy, medium, difficult and the aptly named super-difficult (these
are an absolute nightmare to complete). Furthermore, there's the
Career mode, where the puzzles become increasingly difficult as
the player progresses, along with Challenge Carol, where you must
complete puzzles faster than Carol Vorderman herself managed to.
Sudoku 'n00bs' (my God… shoot me, Geoff) [Gladly! >ch-chick< >BANG!<
Execute-Ed] can also have a go at practise puzzles where the game
takes them through a puzzle, allowing pencil marks and other assists,
which all basically - in one form or another - let the player know
whether they've made a mistake or give them a general idea of what
possible numbers can be inserted into any given square.
In
addition to all this, the game also includes a multiplayer mode
for up to two players; mercifully the game caters both for players
with their own copies of the game and those who don't. Head to Head
requires each player to have their own copy of the game, where they'll
each be presented with the same puzzle and the winner is the player
who completes it first. Quickfire has two players sharing a PSP,
taking turns to enter a number into the puzzle; whoever completes
half of the puzzle correctly first is the winner. Last but not least,
Time Attack also condones PSP sharing (note: sharing your PSP with
strangers is stupid - don't do it!), where players take turns to
enter as many numbers into a puzzle as possible within a specified
time and whoever completes the puzzle the fastest naturally emerges
victorious.
So
the game certainly delivers the goods in terms of things to do.
Unfortunately though, despite the wealth of options on offer, Carol
Vorderman's Sudoku is lacking in a certain area - aesthetics. Visual
and aural flair is virtually - nay, literally - non-existent here.
While playing the puzzles, the background consists of nothing more
than faint floating numbers, while the music is absolutely awful.
Believe me, this is one game that you'll want to either play at
home with the stereo cranked up or somewhere public and noisy. What
makes this more of a shame is that the presentation is very clean
and distinct, and goes a long way to avoid hampering the player's
enjoyment; it just would have been nice if the developers had tarted
the game up a little, or at least allowed players to use their own
stored photos and music within it.
Now,
I won't lie to you: I wanted to rip this game to pieces! However,
while Carol Vorderman's Sudoku is essentially a certified lesson
in chronic needlessness and boasts aesthetic values on a par with
a can of corned beef, it still does everything it promises to do
- it provides a good, solid game of Sudoku, comprising almost endless
puzzles for players of all skill levels, with plenty of different
modes, going above and beyond the call of duty in that respect,
providing game types and even multiplayer modes that you won't see
in other Sudoku games. Basically, if you're a fan of Sudoku and
you tend to carry your PSP around with you everywhere you go anyway,
then you could do a lot worse than picking this one up.
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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