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The PSP seemed to have been turned into a retirement home for all
games from the 1980s and early 1990s (though it seems 'retro collections'
have become a plague for all systems recently) and it's sad that
a console that can achieve the wonderful graphics of Ridge
Racer and the expansive environments of GTA
is reduced to this. That being said, Capcom Classics Collection
Reloaded sports a fine collection of games, although I only recognised
eleven of the nineteen games included. Most will be played out of
curiosity and, depending on your reaction, will be put down to never
be touched again.
The
set consists of a number of game varieties from the early 1980s
right through to the early 1990s. There is very little retrospective
to the set, which is a shame, as a little background information
(as Midway
did for their collections) would allow you to see just how old a
game is and (in the case of 1942) appreciate that it still plays
beautifully after all this time.
The
graphics and sound of all of the games varies, but are beautifully
recreated to heighten the NES and arcade nostalgia-kick that playing
these games should create. One thing that is puzzling is the amount
of load times that occur - they're not a stupid length of time,
but when you consider what is being loaded you'd expect instantaneous
play, yet instead you must look at a boring (they could have had
some fancy loading screens made from game cover art!) black screen,
which can be a little irritating at times. The controls are fairly
easy, although using the D-Pad can be a little awkward and the analogue
stick is a little too sensitive, but this all settles down once
you get used to each game. One interesting feature is the ability
for some games (e.g. 1942) to change the view of the screen so that
you must hold the PSP on its side, thus increasing your screen view,
although this is flawed as the PSP is very difficult to hold in
this position.
Anyway,
moving on, here's a rundown of the games in this collection:
1942
(1984)
Flying
a plane you must shoot down all enemies as you travel across the
pacific. This is a very basic game, with the use of power-ups resulting
in just an increase in the number of bullets you shoot at once.
Nevertheless it's a frustratingly addictive game that is just perfect
for a handheld ethos of a 'quick play'.
1943
(1987)
The
graphics on this version have been slightly improved but the gameplay
is a mixed bag. It's the same 'if it moves, shoot it' principle,
but instead of having a few lives with only one hit chance, in this
game you have a life bar that allows you a number of hits before
your plane is destroyed. This is a great idea, but as you have only
one life to play with it makes the game even harder than before.
1943-
Midway Kai (1988)
You
now fly a World War I bi-plane and other than a few graphic and
sound changes there is very little difference between this and the
previous two games. That's not to say it's not a good game, but
(and this becomes a problem throughout the set) could you really
play a slightly different version of the same game three times?
Ghosts
'n' Goblins (1985)
I
love the graphics in Ghosts 'n' Goblins - it's the basic, pixelated
people look that was simple and perfect in the 1980s. The plot is
as simple as you can get - brave knight Arthur's girlfriend is kidnapped
and you must fight to get her back. This is a simple side-scrolling
game with you throwing knives, torches and generally jumping around.
Playing is also difficult, with only two hits allowed before you
lose a life. However, when you are hit the first time you lose your
armour and have to play on in just your underpants, which is just
a wonderful idea!
Ghouls
'n' Ghosts (1988)
An
impressive increase in graphics and animation comes with this game,
but it's the same game as above, which is a shame.
Super
Ghouls n' Ghosts (1991)
'Super' how exactly? This is worse than the previous two games,
increasing the difficulty to make the game longer is not a substitute
for good gameplay. Graphics are typically improved, but if the game
is unplayable it's a waste of time.
Commando
(1985)
Like
1942, this is essentially shooting and throwing grenades as you
travel up through a battleground, avoiding enemy fire, but it's
even more fun than that. Unlike other games, this is easy to play
and not so hard that you give up after two tries. The game instead
has a great balance of gameplay that is aided with simplistic controls
that make this the funnest game I've ever played.
Mercs
(1991)
No,
I take that back - this is the funnest game. Similar to Commando
(seen as an unofficial sequel) the idea is the same, but with the
added ability to use vehicles and access gun posts to take out multiple
enemies or just to run them over! A perfect shooting game that ticks
all the right boxes.
Street
Fighter II: The World Warrior (1991)
If
you don't know this game then I disown you and you must leave this
site, never to return until you have discovered the wonders of the
Hadoken! Possibly the most perfect fighting game ever created, the
use of combos and special moves was so wonderful and new for its
time, and even fifteen years later it still plays wonderfully. Without
this game 90% of all fighting games simply would not exist!
Street
Fighter II: Champion Edition (1992)
Some
may argue that this is simply the previous game with the ability
to play as the four bosses. This is true, but there is much more
to this game to be appreciated, as Capcom have refined the graphics
and sound, added the ability to have same character fights (with
funky costume changes) and improved a lot of characters, making
it a lot smoother and thus resulting a much easier game to master.
Street
Fighter II: Turbo - Hyper Fighting
The
words 'Turbo' and 'Hyper' couldn't be more appropriate, as this
is the best way to describe this game. This is clearly where the
big boys play, as it is a lot more complex, but still an intensely
wonderful game to play. The improvements don't stop at increased
speed, as new moves have also been added, such as Chun-Li's fireball,
and finally there is a definite difference between the fighting
styles of Ryu and Ken and so we can finally answer the question
of which of them is the better fighter!
SonSon
(1984)
My
vote for weirdest game ever! You are a 'monkey boy' moving along
jumping up or down the several platforms trying to avoid or blast
all the weird fish/bird-like creatures. Highly addictive, but doesn't
have the same polished charm as some of the other games.
Vulgus
(1984)
A
'vulgar' game. Similar to Commando, this is an overhead scrolling
shooter that's no fun to play whatsoever. It looks and plays terrible
and does not belong on this set. The only reason it is here is because
it's the first Capcom game - and boy does it show!
Higemaru
(1984)
Almost
like a mixture of Bomberman
and Donkey
Kong, you are a pirate in a maze, who must toss barrels at other
pirates. This is a hugely complicated and addictive game hampered
by cruder than usual graphics and irritating music.
Exed
Exes (1985)
A
space version of 1942, with you shooting spaceships, stations and
satellites. Sadly, the difficult gameplay is to too much for me
to enjoy this game, as the controls are slow to respond and this
won't be played as much as the others.
Gunsmoke
(1985)
A
great concept attached to a terrible game. Essentially this is just
Commando in the Wild West. The game is okay, but being so fiendishly
difficult saps the fun out.
The
King of Dragons (1991)
This
couldn't be more a rip-off of Golden Axe if it tried and because
of this the game feels cheap. It's a typical side-scrolling battler,
with each level ending with a generic ogre-type beast to take down.
That being said, the game looks great and plays well.
Knights
of the Round (1992)
This
is much like the previous game, except for the fact that it concerns
the legend of King Arthur. You can choose from playing as Arthur,
Lancelot or Percival (Huh? I'm sorry, he's not in Monty Python
and the Holy Grail so I think Capcom made this guy up!) Like
King of Dragons, although this is a good game with lots to do, it
still feels like a rip-off of Sega's Golden Axe and Streets of Rage.
Eco-Fighters
(1993)
This
is certainly the most graphically impressive game in the set. A
little like R-Type and SonSon, this is a horizontal shooter where
you travel through destroying wave after wave of ships, before meeting
up with a boss. These range from the typical large, deadly machines
to huge, mechanical dolphins? The plot of the game sees you as an
Eco-Fighter, battling to save the world from being assimilated by
a deadly alien race. A nice premise for quite an enjoyable game.
Capcom
have piled on the features for this set, including unlockable game
music, artwork and game cheats, however this is all achieved through
a sadly ill-conceived slot machine. Unlike in Super
Smash Bros Melee where you can either risk a 1 coin bet for
a trophy you already have or spend 100 coins on getting one you
haven't, there seems to be no rhyme or reason to winning this game
and the chances of winning on these slot machines are almost as
high as winning the lottery and meeting Angelina Jolie in the same
day! When you do win the rewards are worth it, it's just a shame
that this isn't as effective as it should be.
A
number of games offer a multiplayer feature, allowing (for some
titles) up to three players playing at once. This adds much to the
longevity, not just to the obvious frenzied battles in Street Fighter,
but many of the other games also benefit from having a second player,
particularly Mercs and The King of Dragons. What makes this even
more wonderful is the fact that you only need one disk to do this
and so unlike a lot of games you don't need to find a friend with
the game. There is also the ability to swap game save points for
a number of games, which is a nice idea if you're stuck on a level,
although this could be done with swapping memory card saves anyway.
Capcom
Classics Collection Reloaded is great value in terms of quantity
and quality - unlike some retro collections that surround one or
two perfect games with several bad ones (think EA Replay), this
is not the case here. All the games are playable to some extent
and you'll play some more than any new release for the PSP, which
is not bad for games that are in some cases over twenty years old!
Although I did enjoy them, I wish there had been some theme or connection
to the games (such as all the arcade shooters or all the Street
Fighter games), because of this it feels a little cobbled together,
adding more fuel to the fire that companies would rather make money
from the past than invest in a new game - and this will keep on
happening until we stop buying them. I no doubt expect to see a
similar set on the next handheld in five to ten years time and so
on into infinity! Still, cynicism aside, if you're looking for a
retro collection then this is one of the best available and well
worth your time for a dip into the golden past of videogames.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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