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Ever since the series' launch in 2003, Call
of Duty has been one of the most popular, prestigious and arguably
superlative WWII franchises on the market. The uniquely realistic
feel of the title has earned it plenty of fame, and it has since
spawned a pair of sequels and several spin-offs, spread across most
gaming platforms in existence. Now Sony's sleek portable has been
graced by the franchise, in a new take on the famous conflict, entitled
Call of Duty: Roads to Victory. However, while the original title
has received abundant public interest and fame, this portable outing
is a mere imitation of the original games, sadly not following in
the celebrated footsteps of its elder brethren.
Roads
to Victory follows several different storylines while never forming
an actual plot. Despite a written introduction shown in the style
of a letter and the various pieces of dialogue between the soldiers
on each mission, no characters are developed or even have personalities,
preventing us from getting emotionally involved with the story.
The missions jump back and forth between 1942 and 1945, sometimes
following a group of soldiers for a few missions, but mainly just
focusing on letting the player loose in historically accurate battles.
Playing through the campaign you should just ignore the absence
of a proper storyline - that's certainly what the developers did!
Instead,
they focused on creating proper gameplay and in that area they were
more successful. As is customary with first person shooters on the
PSP, you use the analog stick for movement and looking around is
handled using the face buttons. This has never worked particularly
well, but with the lack of a second analog stick it is an acceptable
surrogate. To make up for the imprecise controls, the developers
have added a function that allows you to 'lock on' to your enemies
- basically, the game engine targets the nearest Nazi for you and
all you have to do is pull the trigger. This system switches between
being a praised lifesaver and a pesky impediment, as it doesn't
target who you want to hit, but rather who you can easily hit. This
aspect of the game could have easily been avoided by equipping everyone
with a better AI; all enemies are supplied with the smarts of a
rubber duck, making them little more than cannon fodder.
Each
time you take a bullet, the screen turns red for a while, prompting
you to take cover behind anything solid. If you do, just for a few
seconds, then you're completely back to normal, with all injures
miraculously healed. This, coupled with the fact that you can take
an abundance of fire before dying, means that you can walk through
battlefields of havoc and despair like a Terminator, practically
immune to anything the enemy might fire at you. So much for the
'dangerous' tasks you're presented with - even planting a bomb on
a moving tank, flanked all the way by machinegun nests, is about
as harrowing as crossing a street wearing yellow spandex. [Is it
just me or isn't that actually pretty harrowing?! Ed].
Despite
the seeming abundance of weaponry on offer, the game neatly falls
into the trap of making just a few standard weapons - machine guns,
rifles, snipers and bazookas. It doesn't matter that they go by
different fancy names - a German machine gun works, in every way,
as well as the ones used by the Allies, which is a huge drawback.
Designing the weaponry is a great opportunity to add some diversity
to the game, but it ends up as another basic and slightly boring
aspect of the gameplay.
This
gameplay is actually backed by a quite solid graphical engine though,
with detailed sprites and explosions surrounding you at all times.
The reddish, foggy haze that surrounds you when you're shot looks
very good and your enemies act convincingly (when they're not stuck
in a dilemma over how to walk through a doorway at least!) Unfortunately,
the graphics are also fraught with glitches; guns sticking through
brick walls and cars being as solid as steel, yet later, after they've
blown up, revealed as made from papier-mâché. On the whole, though,
the graphics are effective and add to the overall atmosphere of
the setting and the gameplay. As for the sound, right from the first
menu you hear the kind of grand yet slightly melancholy music we're
all used to from basically every WWII game. The audio is arguably
the most polished aspect of the game - the voice acting is excellent,
capturing the frantic desperation of the battle perfectly, while
the explosions, gunfire, tanks and battle cries all come together
in joyous unity, capturing the feel of the battle vividly. You might
get tired of hearing the same sounds over and over again, but the
ringing in your ears when you've been shot, coupled with hysterical
cries from your dying comrades, nearly drowned out by the racket
of a passing aircraft, comes together very well indeed.
Although
the presentation is most definitely up to scratch, I cannot recommend
Call of Duty: Roads to Victory. The absence of a storyline to get
you invested with the characters, the lacklustre gameplay and the
limited controls pull the gameplay down so much that it's impossible
to reproduce the quality of its kindred on other platforms. The
fact that it you can complete it around five hours, and that it
becomes tediously repetitive long before the end, just gives it
the final nudge into mediocrity. If you're a diehard fan of the
Call of Duty series and you certainly can't miss this outing then
I suggest renting it before you buy it. If you want a great WWII
shooter for your PSP then get Medal of Honor: Heroes instead, because
this battle-hardened veteran is far better suited for the PSP than
the wet behind the ears new recruit that is Roads to Victory.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights
Reserved).
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