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In the modern music industry, Hip Hop and R 'n' B music have become
the staple genres for America. Acts like Jay-Z and Rihanna have
created a new breed of stars, bringing the beats and production
of songs that would once have been considered underground into the
mainstream. The most notable of these producers has to be Timbaland,
whose songs The Way I Are and Give It to Me hit number one in 2007.
Simply putting his name on something makes success guaranteed. If
there was a videogame developer that could hold that claim as equally
it would have to be Rockstar, creators of the Grand Theft Auto Series.
Beaterator is the result of these two powerhouses of their own media
joining forces, but is the result as impressive as either party's
own work?
In
short, Beaterator is a music production program. Not really a game,
more a tool for wannabe music producers to create beats, construct
songs and share their music with others. With this in mind, the
emphasis really is on you working at a song to perfect it, rather
than dip in and out whenever you can. As with other user generated
content led games-LittleBigPlanet for example-it takes a lot of
time to create music; capturing the perfectionist attitude of the
producer himself. It's a time sink, but unlike the level creation
tool in LBP, here the product is universal, especially after you
export it into WAV format and transfer it to a computer. On the
surface Beaterator is little more than a production program for
PSP, but is there anything to accommodate a more casual music fan?
Beaterator
is split into 3 modes, Live Play, Studio Session and Song Crafter.
The Live Play mode is the most like a videogame, although it still
revolves around the construction of a song. An animated version
of Timbaland is seen in the centre of a set of decks, and you have
7 audio tracks to play around with. Each of these tracks can hold
up to 4 different sound patterns, whether that's a guitar riff,
drum pattern, or vocal track. You select one of these for each of
the 7 tracks in real time, using the face buttons, allowing you
to pick and choose which section of the song you want playing at
which point. This is a great pick up and play mode to jam out to,
all the beats being created and built into the game by Timbo himself.
Live play is an easy way to start Beaterator, but the real beat
creation tools are found in the other two modes.
Studio
Session takes the main idea of Live Play, and uses a set of menus
to achieve the same result. There are a lot more options available
to you in terms of loops and samples, opening up new avenues for
your production. That said, if you really want to perfect a song,
rather than changing beats on the fly, the Song Crafter option is
the place to be. Here you can not only edit songs you've created
in the other modes, but create your own samples and beats. This
means you can select the sound you want, create a rhythm, and incorporate
them into your creation. It works effortlessly, with simple navigation
and controls. There are no complicated multi button actions; instead
the game adopts the XMB style seen on the PSP's menu screen. Vocals
can even be recorded, provided you own the microphone adapter, or
a PSPGo, which completes your song ready to be published online,
or exported to a computer. Every beat, even the player created ones
do share the same distinct Timbaland style, heavy emphasis on the
drum patterns and off beats for instance, but for those who take
the time to perfect their creations using Song Crafter, the results
can be chart quality.
As
music production programs go, the Song Crafter mode in Beaterator
has the visual style you would expect. It's slick, albeit fully
menu based, shown inside of a realistic production deck. This mixing
desk holds your volume, speed and looping options, attempting to
make you feel just like the mega producer himself; the game succeeds
too. The distinctive style of the game is seen in the live play
mode, the digital representation of Timbaland moving with the same
swagger he has in the real world, despite animations being comprised
of static positions. That said the most impressive aspect of Beaterator's
presentation is the sound. Beats ring out with the highest fidelity,
though headphones are required for full clarity of tone and rhythm.
When exported, the songs run at a decent bit rate too, reducing
interference. The overall aesthetic design of Beaterator is good,
never trying too hard to scare away wannabe producers with a complicated
or overly urban style.
Beaterator
is one of the most interesting PSP titles in the last few months.
With samples created by Timbaland himself, it appeals to his fans
by staying true to the work mantra he utilises. For those who aren't
familiar with the Hip Hop and R 'n' B scene however, the option
is still there to create original pop, or dance records. For music
fans, especially those with a Microphone equipped PSPGo or PSP 3000,
this is a tool worth taking the time to master. No one in the music
industry makes beats like Timbaland does, but with Beaterator, you
can come very close.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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