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Aliens vs. Predator: Requiem on the PSP should be the greatest game
ever made. It sees the coming together of two of science fiction's
coolest, deadliest and scariest creations - the Predator and the
Alien. It should be adrenaline pumping, heart stopping and poo-yourself
scary, all covered in more gore than you can shake a person's spilled
guts at. Sadly however, the game is a disappointing letdown - another
promising movie license that could have been so much more than it
turned out to be.
Requiem
begins with an opening cinematic that sets the thin as a rake story
in motion. You play a predator, who has come to Earth to slaughter
as many aliens as he can possibly manage. The aliens have already
taken root and started breeding, so you'll be stalking around various
US rural environments and cityscapes as you attempt to put an end
to the alien menace while disposing of any evidence of your presence
on the planet.
While
this all sounds wonderful in theory, in execution it is found severely
wanting. The Predator himself looks pretty cool at least - he's
a big presence on the PSP's screen and there's an impressive amount
of detail woven into his iconic looks - but the environments he
runs about in are about as bland as they come. I'm mindful here
of the PSP's limitations, so I'm not going to slam the game's overall
aesthetic, but I am disappointed by its quality. Textures are bland,
dark and generic and the game is full of similar looking tunnels,
hills and forest areas, all with that gritty wash about them that
we seem to be seeing in loads of PSP games at the moment. The graphics
are reasonable, but you'll soon tire of what feels like endless
identikit environments.
The
combat is unfortunately equally uninspiring. You move around with
the analogue nub, control horizontal camera movement with the shoulder
buttons, fire your selected special weapon (which is usually your
shoulder cannon) with Circle, interact with X, hack and slash with
your dual claws with Square and go into first person mdoe with Triangle.
There's no real depth or skill to the proceedings and as wave upon
wave of aliens come at you, all you need to do is keep moving backwards
as you blast them into oblivion with your shoulder cannon. While
you can upgrade your special weapon as you proceed through the game,
nothing is more effective for dealing with the pesky acid-blooded
blighters than using the weapon you begin with.
My
idea of what makes the Predator such a badass is that he is a stalker,
surveying his prey from afar - he is the ultimate hunter. But Requiem
makes him more of a tank, with no need for stealth and no need for
real strategy; he is a hulking brute, trawling through a sea of
alien flesh. What the game has you do is also pretty boring. When
you're not spamming your shoulder cannon you'll be walking up to
bits of predator and alien technology and disintegrating it with
a simple press of the X button. There's a little more to it than
that - certain things can only be seen in certain views, for example
the classic predator thermal view or the alien view or the tech
view - but it's pretty basic stuff.
There's
also a disappointing lack of gore in the game. If you've seen the
trailer for the movie you'll know that there's so much blood-soaked
alien on predator on human destruction that the violence almost
looks comical. Well, there's hardly any in the game - aliens simply
writhe around on the ground for a bit then disappear when you kill
them. I want alien heads flying off in the air, I want alien tails
going mental after you've removed them from their bodies and I want
so much alien blood spraying about the place that it looks like
it's raining acid - and meanwhile, no acid even comes out of them
to hurt you when they die!
As
with a lot of PSP games, Requiem struggles a bit with the camera.
It makes a decent effort, but it can be quite frustrating at times.
A lot of this is due to the fact that the predator is such a big
character model, so you can't see a lot of what's happening. Aliens
often attack you from out of nowhere and start clawing at you before
you've had a chance to react. I suppose this is probably how it's
supposed to feel with the shadowy, swarming aliens, but it can often
feel a bit unfair. Beyond the fairly short fifteen-mission single
player experience you have a very basic ad hoc two-player skirmish
multiplayer mode that doesn't really add much to the game, where
you battle through more waves of aliens in a competitive face-off
against another player. This could have been so much more - with
more players and the chance to play as humans, and even aliens!
I
guess my main issue with Aliens vs. Predator: Requiem is that it's
simply a bad game and also that it's just so disappointing. In the
same way the first AvP movie left me feeling quite angry because
it dealt with two of my favorite movie series in such a boring way,
Requiem on PSP leaves me feeling worse than it probably should because
I love the universe upon which it draws and I want it to be great.
Perhaps my expectations are unreasonable, but taking control of
a predator and slaughtering masses of aliens on Earth isn't even
half as cool as it should be.
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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