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Untold Legends has finally made the jump from the PSP
to the big screen, hopping over to the PS3 launch day wagon with
Dark Kingdom. There is no denying that the series was meant for
greener pastures, as the high-definition graphics and impressive
physics in Dark Kingdom bring the series to life in a way that was
previously impossible. Upon closer examination though, it becomes
obvious that this seed has been laid upon barren earth, as terrible
collusion detection, uninspired character models and a bare bones
experience make for a poor nutrient source, leaving this grassy
knoll to helplessly turn brown.
Dark
Kingdom weaves your typical 'epic' fantasy tale of a king tainted
by greed and the warriors who have to bring his reign down for the
betterment of the common people. Trust me, if you have any experience
with Western fantasy then you'll be predicting every move this story
makes, when it actually bothers to make one. That aside, the game
opens with an excellent cut scene, utilizing detailed still images
with special effects and narration superimposed over it. These pieces
of art, displaying various barbarians, paint imposing figures into
your imagination, pumping you up for the actual game to begin. Once
that happens though, you are face to face with the foes you just
saw in still form. These barbarians, while still dangerous, aren't
as intimidating, lacking that feral, primitive image seen in the
cut scenes; instead they look like a bunch of men attempting to
cosplay bears that were attempting to cosplay barbarians. Double
cosplay - now you know that can't be good.
But
when it comes to cosplay, no one takes the cake like the three playable
characters do. While their leader, Torran, is a massive beast of
a man with a voice as large and booming as his sword, casts an impressive
shadow, the motley crew you get to choose seem as if they got lost
on their way to a real-life game of Dungeons & Dragons. First up
is the hulking 'Conan the Barbarian' wannabe warrior, wielder of
a gigantic hammer and an apathetic voice actor. Next up is the sultry
'hottie,' the Scout, who is never above using tricks to get her
way. Her twin swords may slice and dice with style, but every other
aspect of her screams stereotypical, especially her silly 'multi-purpose'
outfit ('whether hitting the clubs or fighting goons, with this
outfit I'll always look great!'). Last in order, and in my heart,
is the wiz…I mean 'Mage,' who must have broken into Sir Ian McKellan's
house, stole his Gandalf costume from The Lord of the Rings
and altered it just enough to avoid being caught wearing it. If
that wasn't enough, these characters appear to have started life
on the PSP before making the journey to the PS3, lacking detail,
realism and attractiveness.
If
there was some sort of character development, some sort of 'epic'
storyline to flesh out these stereotypes, then maybe we could have
seen the effects of bromidic character models limited. But those
awesome cut scenes are few and far between, and when you do get
an in-game cut scene, they simply remind you of what you are supposed
to be doing - nothing more. Did the marketing department over at
SOE not play this game, as attaching the phrase 'epic storyline'
to a game - by way of the back of the box - with very little story
to speak of is, among other things, false advertising.
This
leaves the gameplay to pick up the slack, and at first, it appears
more than up for the task. Beautiful backdrops play host to all
of your hack 'n' slash carnage, as every level - from the sun-soaked
villa and surrounding fields that serve as the opener, to the dreary,
dank caverns with impressive water and lighting effects seen later
- is rendered with spectacular detail. As you slash and smash enemies,
not only is each attack followed by a shimmering blur of power and
speed, but any spilt blood splashes onto the environment with hauntingly
striking results. Projectiles, enemies and their body parts where
applicable, swirl and fly around with ease, thanks to the impressive
physics engine at play. Magic spells are all about being as flashy
as possible, taking full advantage of the PS3 to create impressive
lighting and particle effects. Voice acting aside, the sound effects
and orchestrated score are above average and fit the game well too.
While the frame rate does stumble a bit at times and the levels
could use more interactivity, for the most part, observing Dark
Kingdom at play is a treat.
Playing
it, however, is another story entirely. What begins as an accessible
and flashy hack and slasher quickly devolves into a monotonous and
repetitive button masher. For starters, at the beginning of the
game you are asked to choose between the three characters mentioned
above. Unfortunately, you are stuck with whomever you choose for
the entire game. There are no opportunities to switch between characters,
play as someone different during some parts of the game or even
adventure with them, as this is mainly a solo affair in single player
mode. This means you are stuck with your chosen avatar for twenty
or more hours. Now, that wouldn't be a bad thing if you were playing,
say, the PC classic, Diablo II, but you aren't, so it is.
Unlike
that seemingly immortally exceptional PC game, Dark Kingdom provides
very little in the way of character customization and engaging controls.
Regardless of the character you choose, the chances are that you'll
find yourself mashing the same melee combo, over and over again.
Each character has a decent set of combos to execute and special
moves to use, but unless you are playing on the hardest difficulty
level, you'll find little reason to even mix in the underpowered
special attacks with the overly powerful melee attacks. There isn't
even a need for items or worrying about damage taken, as enemies
spit forth recovery orbs after their demise. Even equipment collecting
- what should be the backbone of any hack 'n' slash game - is represented
at such a rudimentary level that the only highlight, if you can
call it that, is that each piece of armor is represented differently
on your character. The lack of additional weapons outside of the
starter weapon is sacrilegious.
Puzzles
pop up every once in awhile to attempt to break up the fighting,
but they provide only the slightest of distractions, as they are
neither creative nor interesting. Step on matching squares and collect
crystals - yawn. There are even some platforming moments thrown
in for good measure, but these are nothing short of frustrating,
as collision detection is just pathetic. I don't know how many times
I was trying to jump near an object, regardless of height, and found
myself bouncing against an invisible wall. These walls also rear
their ugly heads in tight areas, such as traversing off the beaten
path in the caverns, leading you away from areas that should be
accessible.
So,
if you take out storytelling and character building, then add in
mediocre gameplay, what do you have? A pretty action title that
stumbles far more than it struts. As a single player adventure,
there are thirty levels and four difficulty levels to fight through,
but it's a quest that quickly becomes more chore than fun, leaving
many to abandon the game mid-save-file. The multiplayer, whether
with one other person at home or three others online, is about as
enjoyable as the game gets, allowing parties to fight from scratch
or tackle any existing save file - a very important feature, since
there is no way you can tackle this game in one sitting, even with
three others. But with the superior (though not without its own
problems) Marvel:
Ultimate Alliance also on the market, there isn't much reason
to explore Untold Legends: Dark Kingdom for more than a rental,
unless you are really bored or dislike comic books. Sadly, this
is one legend that would have been better off left untold.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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