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If revenge is a dish best served cold, then Nathan Drake is taking
things a tad literally in Unchartered 2: Among Thieves. The story
begins with Nathan waking up in a crashed train carriage dangling
over the edge of a frozen cliff face in Nepal, covered in blood
and freezing to death. As the twisted wreckage slides further down
the ledge, your tutorial consists of a desperate climb up the vehicle
to safety, using seats, pipes and anything else you can grab on
to as it crumbles apart around you. This is the same sense of epic
scale and unrelenting action that you would come to expect from
the series after the first thrilling instalment and, from the word
go, the pace rarely lets up across the lengthy and thrilling campaign.
Playstation 3 has finally found its new face and a reason for all
the late adopters to check out Sony's juggernaut.
Nathan,
an English thief named Harry Flynn and new squeeze Chloe Frazer,
get together to snatch an ancient oil lamp from a Turkish museum
on behalf of a shadowy client. The object holds the key to the location
of Marco Polo's lost fleet of ships that mysteriously disappeared
following an expedition, full to the brim with ancient treasures
and ripe for the taking. When the museum heist ends up as a double-cross,
Nathan embarks on a rollercoaster chase across the globe to get
his revenge and reach the prize of Polo's spoils, a supposedly lost
artefact known as the Cintamani Stone, before the client does. Unfortunately
for Nathan, the client happens to be Zorin Lazarevic, an insane
Russian mercenary with his own private army, which means there will
be plenty of gunplay and explosions along the way.
Perhaps
the first thing that may strike you is how painfully detailed everything
appears. Rarely are textures or environmental objects re-used; proof
that the team at Naughty Dog have put a great deal of effort into
making this game something very special indeed. Everything is grand
in scale, from the lush, towering mountains of Borneo to a war-torn
Nepalese city; every stage is as memorable as the last. While the
aesthetic values are by far some of the generation's finest, the
gameplay is perfectly implemented, backed up by an in-game camera
that never fails you, no matter how hectic or confined the action
becomes.
Surprisingly,
the frantic train car stage is quickly followed by a stealth mission
that should result in a snap change of pace, but even a task as
rote as deactivating an alarm system is a joy here, thanks to superb
level design and seamless set-piece integration. In many games,
set-pieces are often used as place-holders, signifying a checkpoint
or as a signposting device. Here however, these moments are so fluid
and carefully implemented that they only serve to compliment the
action and intensity of some of the vertigo-inducing climbing sections.
Thankfully,
the shooting and cover systems are top notch, allowing you to snap
in and out of cover and unleash a military's worth of firepower
with ease. Holding down L1 puts Nathan into a combat state, utilising
an over-the-shoulder viewpoint that allows you to fire with R2 or
aim a grenade with L2. You can also fire from cover or blind-toss
a grenade to suppress enemies, but your foes are instinctive, intelligently
seeking cover and attempting to flank you, which will most certainly
keep you on your toes during each encounter. The inclusion of soldiers
with riot shields begs a more tactical approach, forcing you to
ditch holding your defensive position and get around them for the
kill.
One
notable skirmish early on in the game sees you pinned down in a
jungle shack by intense gunfire, with your friend Sully providing
sniper fire from nearby cliffs. He's a damn good shot, providing
real help rather than falling into the over-populated ranks of useless
AI partners that have plagued games for years. The objective is
to take down a machine gun turret, which is housed in a sniper tower
by lobbing a grenade in the window, but between you and the goal
is a pack of around 15 heavily-armed soldiers, making of a tense
encounter. The superb audio enhances every gunshot and explosion,
creating an immersive and engaging experience that holds your attention
every step of the way.
When
your ammo runs dry or if you prefer a more hands-on approach, panelling
goons with your fists is a fun alternative. Melee combat here is
executed through a simple two-button mechanic that is surprisingly
good fun given the basic execution. Nathan can swing punches with
the square button and counter enemy attacks with triangle, which
can result in some truly painful-looking takedowns. The reliance
on good timing keeps this system away from mindless button-bashing
and the opportunity for stealth takedowns opens up your possibilities
considerably. For example, if you are hiding behind a wall and a
guard passes by, you can quickly grab them from your hiding place,
smash their face off the wall, then quietly conceal the body behind
the cover, reducing your risk of detection. The same applies for
guards standing over a ledge; simply tap square when dangling below
them to hurl them off and watch as they plummet to a messy fate.
Even
when pulling off the most outrageous takedowns or when fighting
multiple enemies hand-to-hand the camera sweeps and zooms to give
you the best view of the mayhem, which heightens the tension and
pace. These simple but effective touches work together to deliver
a tone that is comparable to the Indiana Jones series. Nathan Drake
is similar to George Lucas's hero; bullish in nature, cracking wise
at the most inappropriate moments and pulling off some truly outrageous
stunts. The game has true cinematic quality, thanks to expertly
scripted and well-shot cut-scenes, which are backed up by superb
voice acting, top of the range facial animation and spot on lip
sync.
Once
you have blazed your way through the superb campaign, multiplayer
offers a wealth of modes that will keep you playing even longer.
Deathmatch does what it says on the tin, backed up by a brilliant
matchmaking system similar to the one found in Halo 3, ensuring
that you are paired with players of relatively equal skill. Depending
on how you perform online, you will be awarded experience points
and currency that can be used to purchase new perks such as increased
blind-fire accuracy, faster reload time, quieter movement and many
more. Currency can also be acquired while playing the offline campaign
by meeting certain parameters, such as killing 20 enemies by head
shot.
Multiplayer
plays similarly to Gears of War 2, where constant movement and reliance
on cover is king. However, while Marcus Fenix and company were forced
to do battle with their feet firmly on the ground, presumably due
to the weight of their bulky armour or some sort of chronic laziness.
Here you can climb walls, scale surfaces, dangle off ledges and
more, which opens up a wealth of tactical options. For example,
there is much fun to be had by dangling off a ledge behind a gun
respawn point. Simply wait until a member of the opposing team runs
by to grab the firearm, leap up and get the drop on them before
they knew what hit them. Online players are already lethally efficient
in this area, so newcomers will need to be alert and familiar with
each of the well designed maps before expecting to emerge victorious.
Other
modes include Elimination, which puts two teams head to head in
short three-minute skirmishes with no respawns until one player
is left standing. Being one of the last two players left in this
mode is incredibly tense and makes you appreciate cover a lot more
than in the often-hectic Deathmatch, where players tend to be a
bit more gung-ho. There are many familiar modes such as capturing
zones in Turf War, holding positions in King of the Hill, the capture
the flag-based Plunder and even its own version of Gears of War
2's Horde entitled Survival. There is also a clever Machinima mode
that lets you record footage of your games and upload them to the
internet for all to see.
Such
dedication to delivering a wealth of online modes and executing
them with the same flawless delivery of the offline campaign is
admirable and evidence that Naughty Dog understand that any game
with true staying power needs to have an appealing and expansive
online element. Uncharted 2 is an exemplary title and one that smacks
of a developer at the peak of its game. From every piece of cover
and set-piece thrown in fiendishly to catch you unaware, to the
expertly crafted multiplayer maps and top quality cut scenes, it
is clear that a innumerable amount of dedication and painstaking
precision has been squeezed out of the team to help make this the
PS3's crowning moment.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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