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The fossil record shows that millions of years ago huge beasts roamed
the Earth. The reign of the dinosaurs lasted for thousands of years
before a mysterious event wiped them out. For many years scientists
theorised that they were killed by a volcanic eruption, or a meteor,
or an ice age. As it turns out they were all wrong; the catastrophe
that befell the dinosaurs was a Native American bloke with a bow
and arrow set. They made a game out of it, I think. Yes, that's
right - they called it Turok (which in the old Apache means 'big-muscled
bloke who shoots lizards'). Six years have passed since his last
excursion to prehistory and now there's a shiny new adventure to
undertake.
While
the original Turok was a time-travelling affair, this new edition
changes that somewhat. The titular man-mountain has recently joined
a squad of futuristic army types (with voice acting from William
Fitchner, Ron Perlman and a whole host of other pseudo-famous names)
as they travel to a distant planet to track down and eliminate Joseph
Turok's former squadron leader, Kane. The proverbial dino-droppings
hit the fan, however, and their ship takes a less than graceful
nosedive into the planet's vast rainforest. Leaving the wreckage
- and armed initially with only his wits - Turok's objective is
to establish contact with the other survivors, kill Kane and find
a way off the planet. And all that means trekking through the jungle.
Unfortunately, this jungle happens to be the home base of a violent
army of mercenaries led by Kane, who are understandably miffed that
Turok and his gang want to take out their leader. Soon they track
down the crash survivors and become quite tenacious in their attempts
to put paid to the plans of killing Kane. Bad guys pop up at every
turn to shoot wildly in your direction and for a while it's all
you can do to stay alive under the onslaught.
Pretty
soon though, the reptiles that Turok is so famous for make an appearance
- and then the action really hots up! Velociraptors hunt in packs
to ambush you, often in long grass (Jurassic Park anyone?), so there's
a certain survival element, requiring you to listen as well as look
to spot incoming dinos. There's a fair amount of variety as well
- not only does Turok feature the typical flesh eaters, such as
the miniscule Compsognathus and the fearsome Tyrannosaurus Rex,
but there are plenty of herbivorous lizards too (whose names elude
my basic grasp of dinosaur species). These particular dinos only
attack you if provoked, so there's good scope for leading enemy
troops at them and using them as diversions; it's hilarious to see
a squad of heavily armed men being trampled by a ten-foot lizard
as they attempt to dodge your bullets and shoot back!
The
T-Rex itself is introduced early on, a behemoth that rampages through
a clearing filled with troops and flattens the lot underfoot; a
particularly grisly section when the T-Rex begins chowing down on
the soldiers. Although it's a set piece, it's just one of many that
are beautifully orchestrated throughout the game and this introduction
to the fearsome beast means that from then on you'll be jumping
at any sound louder than five decibels, fearing that it could be
big ol' Rex returning for dessert. The seemingly-obligatory quick-time
events make an appearance here, too; when attacked by a dino, a
hectic flapping of the L2 and R2 buttons will perform a grisly death
move: snapping a neck, stabbing a dino in the jaw or even breaking
its back across your knee. It seems a shame that there are so few
of these moves, meaning that they quickly become repetitive, and
the fact that the sequence kicks you out facing in a different direction
to when it began only serves to confuse.
All
the dinosaurs look excellent, the animations making them appear
all the more vicious and the sound effects really putting a chill
down your spine! Turok definitely has the monopoly on dinosaurs
(although there's little in the way of competition.) The blood-curdling
screams you hear from distant humans are evidence that the reptiles
don't just attack you either - every now and again you'll see enemy
troops in pitched battles against them. The jungle areas you traverse
are pretty enough - they have all the usual plant life and giant
tree roots to cross ravines - but there doesn't seem to be a vast
amount of variation. The textures consist of a lot of greens and
browns, making Turok's scenery a little bland, and really, once
you've seen one giant tree, you've seen them all. The graphics aren't
exactly groundbreaking; jagged edges and misaligned textures abound,
but the major saving grace is the animation, which is realistic-looking
and fluid.
The
level design makes up for the visual flaws a bit, with twists and
turns to help keep you on your toes, but the lack of distinction
between the many tunnels and caves often leads to confusion and
frustrating detours. Occasionally the battle moves indoors to the
type of buildings that litter every FPS since Doom;
technologically advanced mega-structures built for no other reason
than the fact that it's easy to get planning permission on distant
planets. Seriously, what point do these buildings serve? They don't
seem to produce anything (save from wave after wave of cunningly
hidden soldiers). I guess you have to be an evil villain to appreciate
why constructing them is necessary - there's even a gigantic robot
spider boss at one point, which I'll excuse because it looks cool!
But
the thing that matters most - the gameplay - is sadly a chore: Turok
moves at a pace somewhere between slow motion and dead, while the
controls feel unresponsive at times. First person shooters on consoles
always suffer from the lack of sensitivity found in mouse-based
games, but aiming in Turok feels like dragging a bucket through
treacle. Trying to hit the often well-hidden enemies is nothing
short of hard work and barely feels worth it. This is compounded
by the checkpoint save system, which the designers apparently decided
didn't actually need any checkpoints. There's nothing fun about
having to navigate difficult sections of a game using less-than-perfect
controls, only to be killed instantly and have to start from some
arbitrary location half an hour back.
On
top of this, the entire game feels like it has been ripped from
'Generic FPS Monthly'. Everything here has been done before - big
stompy T-Rex? King
Kong. Armoured spider boss? Crysis.
And not one particular event in Turok is memorable beyond the initial
'oooh look, big teeth' factor. Battles against enemy troops are
formulaic; stand behind box, shoot wildly down corridor, then repeat
- and there's very little response from the AI. The dinosaurs do
make up for this quite a bit, providing interesting encounters when
they try to ambush you; they'll knock you off your feet too, which
leads to a panicky few seconds trying to regain composure! But all
in all, Turok doesn't offer anything which we haven't seen before
a thousand times and it doesn't even offer that much of it
- about eight hours is enough to complete the game.
There's
a pretty good selection of weaponry on offer, ranging from shotguns,
machine-guns and pistols, to more exotic fare like an explosive-lobbing
pistol; the explosive attaches itself to enemies and can be detonated
at will - often with hilarious results as bad guys are flung from
ledges! Turok's bow makes an appearance early on, allowing for sniper-like
kills from afar and brutal pin-you-to-the-wall action at close quarters.
The bow is probably the coolest weapon, though by no means the best.
There
are a range of multiplayer options to back up the single player
mode; Turok features the traditional Deathmatch modes - with a decent
selection of maps set in jungle and space-age buildings - Team Deathmatch
(in many of the same maps), Capture the flag and Co-op modes. Co-op
allows up to four people to play through some extra side missions
not featured in single player, with increased enemy counts and tougher
challenges, which adds a fair amount of replayability. The other
multiplayer modes offer a unique twist on the classic idea; midway
through a round, players can unleash a herd of dinos onto the map,
which attack all players, regardless of their allegiance. This at
least is something that Turok offers that no other game (to my knowledge)
can claim. The deathmatches are pretty cool - knife fights are commonplace
and you can even pull off the special killing moves to slaughter
your opponents. It's the multiplayer aspect of Turok that gives
it something more than ordinary status. The maps are interesting
and well designed, the balance is spot on and battles are fast and
furious. If you can find a match (which might prove difficult) then
this is where most of your gameplay will come from.
All
the elements that make a decent console shooter are present in Turok:
the sound, the gameplay, the weird and wonderful weaponry. They're
all polished, but none of them are shining and the result is a shooter
that should have been classic but is missing that vital spark that
transforms a shooter from a bit of fun to a compelling and addictive
experience. Those looking for a stopgap between shooters will find
a good ten hours of entertainment here, but Turok doesn't really
have anything to make it stand out from Resistance,
Call
of Duty 4 or any other FPS on the PS3 at the moment.
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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