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Over the years, the city of Las Vegas has played host to thousands
of huge shows. None, however, have been more impressive than Team
Rainbow's debut last year on the Xbox 360. After a considerable
wait, Tom Clancy's Rainbow Six: Vegas has finally infiltrated its
way onto the PS3 and while the chance to blindfold and gag Vegas
regular Celine Dion and lock her in a cupboard in a casino basement
is still sadly missing, fans of Ubisoft's tactical first person
shooter series will be pleased to hear that the title has lost nothing
in its transfer onto Sony's system.
In
this new outing for the multicoloured task force, you play Logan
Keller, leader of a crack three-man team sent down to Mexico after
international terrorist Irena Morales' activities in the area raise
a red flag. The mission's an in and out - locate Irena and take
her alive - but something goes badly wrong and instead of relaxing
at home with a tequila and a bag of tortillas, you're sent straight
to Las Vegas where Irena is planning a misdemeanour so large that
even the City of Sin would have trouble forgiving her.
Before
all of the above, you begin the game's first level, on your own,
in San Joshua del Mosquiera; a living breathing cliché of a Mexican
border town. As professional as Logan's camo gear looks, there is
a nagging feeling that a poncho and sombrero combo, ideally teamed
with some chewing tobacco and a couple of days of facial hair growth,
may have been more appropriate, as apart from the eerie trumpet
music blaring from an unseen radio, the sun-faded streets are quiet
- almost too quiet. With all of the inhabitants seemingly vanished
or indoors behind closed shutters, the only people you do run into
are a handful of terrorists and this allows the game to provide
you with a basic tutorial.
That
isn't to say that things start off easy though; unlike other first
person shooters, such as Resistance:
Fall of Man, Vegas is a much more tactical game, one that requires
and rewards consideration and planning before action. Rushing into
engagements usually results in only one outcome - namely your character
spending the flight home in the plane's hold, rather than in first
class.
To
avoid this occurrence, Ubisoft have introduced a new cover system,
which is a refined version of the one used in their Ghost
Recon series. Whenever your character is close to almost any
wall or other object large enough to shield him, you can press against
it by simply holding one of the shoulder buttons. From this position
of safety, the game switches to a third-person, over-the-shoulder
view, from which you can either blind-fire around the edge of the
cover or pop your head up into a position that's more vulnerable,
but also restores your normal shooting accuracy. The cover system
is such an integral part of play that, for Vegas to work as a game,
it needs to operate with ease and accuracy. Thankfully it has been
designed so well that it not only accomplishes these objectives,
but also enhances your playing enjoyment.
As
well as constantly looking for cover for yourself, Vegas also gives
you a large amount of control over the other two members of your
team. The select button toggles between instructing your men to
either fire only when fired upon, ideal for when you're trying to
move unseen, or to shoot on sight, which is the setting of choice
when you're in position and good to go. Other single button press
controls allow you to quickly send your squad members off to any
point you target with your weapon sights, hold their current position
or regroup at your location. At numerous points, the game also allows
you and your men to use features in the environment to fast rope
out of helicopters or from other heights and rappel down the sides
of buildings, making for some atmospheric and impressive entrances.
You'll
also quickly learn that, using a few simple on-screen options, your
team can be a potentially scarier greeter at a Vegas casino doorway
than Mike Tyson ever could, and this, in no small part, is thanks
to your snake cam. The snake cam fits under almost any closed door,
allowing you to see what's on the other side. On top of this, when
you're looking through its fibre optic eye, you can tag up to two
terrorists as primary targets for your team to take out when you
go in. You're supposed to use the SixAxis controls to move the snake
cam around, but it's a shame that it doesn't come with its own snake
charmer, as it's so difficult to manoeuvre that, on more than one
occasion, you'll find yourself giving up on it, as it leaves you
with nothing but snake eyes. Besides the disobedient serpent, your
kit also contains night vision goggles, which come in handy in Vegas'
many dark areas, and thermal goggles, which when combined with a
well thrown smoke grenade, are very useful for clearing a room without
the need to find cover.
Guns
in Vegas come in a wide variety of authentic forms, but ammo is
not as plentiful as you might hope and spaces in your inventory
are severely limited. Thankfully you are given the option to toggle
between single shot, automatic and semi-automatic fire, and to pick
up weapons dropped by downed terrorists. Vegas also stacks the deck
further in your favour by stepping away from reality slightly and
giving you a self-regenerating health system; this allows you to
take a few hits before you need to find cover or become the victim
of a blackout caused by excessive lead intake.
The
game splits its action over six levels, each of which is made up
of a number of chapters. While this may not sound like a lot, and
Vegas is certainly not the longest game in world, there's still
around ten hours of entertainment for the average player to extract
from the story mode on the standard difficulty setting. If that
isn't enough, ramping things up to 'realistic' makes the distances
between checkpoints seem like an eternity and regularly bringing
up the map of your immediate vicinity, which includes the positions
of terrorists in your team's line of sight, becomes a necessity.
There's
no doubt that Vegas is at its most exciting when the bullets start
to fly - and this is largely down to the excellent standard of both
your team's and the terrorists' AI. Shootouts are adrenaline-fuelled
games of cat and mouse, with both sides trying to outflank each
other to obtain the best position. With the intensity and intelligence
of the action, Ubisoft have managed to make the wide expanses of
Vegas feel extremely claustrophobic and give a real impression that
you're fighting room to room with the bad guys; the amount of control
you have over your squad really makes it feel like each success
has been truly earned.
The
design of each of the levels is also impressive, not just because
they all have multiple routes to explore, but also due to the fact
that the best ways to progress are often also the most enjoyable.
There's nothing more satisfying than positioning your team at the
door to a room containing terrorists and hostages whilst you rappel
down to a nearby window. When everyone's set you give the go and
your squad burst in, hitting the priority targets you allocated
earlier using the snake cam. As the other terrorists back away from
the incoming fire, you smash through the plate glass, unloading
a full clip as you go. When the dust settles, the terrorists are
on the ground taking a dirt nap, the hostages are quivering on their
knees and your men are the last ones standing.
Vegas'
music is appropriately dramatic, but largely forgettable due to
the game's other great effects. The sounds of shots being fired
and clips being loaded are extremely authentic and surpassed only
by some of the more memorable of the environmental noises, such
as the electronic tunes and rattling coins emitted by the endless
ranks of slot machines. As a tactical shooter, the game is definitely
a seriously professional work and one that's fully worthy of referring
to itself as next gen, but that isn't to say it's completely perfect.
While the graphics used for your character and squad members are
impressive, the rest of the visuals don't have the crispness of
some other games made specifically for the PS3. The Vegas reproduced
looks exciting, but doesn't quite capture the intoxicating way in
which the real city places eyeball-straining, unnatural darkness
and illumination side by side. The game doesn't feature any real
casinos, so there's no shoot out amongst the fountains at the Bellagio
or on the pirate ships at Treasure Island. Instead, while some of
the level settings, such as the Chinese Restaurant and the Vertigo
Spire, stand out, many of the others slightly disappoint. The Fremont
Street light show lacks pizzazz and it would have been nice if Dante's
Casino had a little more baroque opulence and a little less building
site. Another, slightly less obvious downer, is that the Vegas backdrops
also generally seem to lack detail.
Vegas'
dedication to its realistic action also seems to have come at the
cost of its storyline. The game's plot is thin, formulaic and has
an unsatisfactory ending. While every level begins with lifelike
scenes from inside your helicopter as it carries you to your next
destination, you do feel that the whole experience might have benefited
from the odd sweeping shot down The Strip or around the Vertigo
Spire. In addition to these graphical issues, there are also some
problems with the otherwise excellent use of AI. Your teammates'
AI is so impressive that it's possible to overuse it and, as a result,
take part of the enjoyment away. Sending your men into situations
ahead of you as a kind of human shield is even more appealing due
to the fact that if one of them gets taken out they can be revived
with a magic injection, but if you get nailed there's nothing that
can be done for you. On the other side of the ball, whilst the terrorists
are individually smart, their AI never has them acting as the combined
force they could be. A shootout in one room, for example, won't
attract men from the room next door.
Despite
these chinks in Vegas' armour, the single player experience is still
very enjoyable and, by way of backup, it also provides some extremely
entertaining additional options. Not only is the story mode available
to be played through in multiplayer co-op, but there's also Terrorist
Hunt, where you and your crew can attempt to clear levels of computer-controlled
bad guys. On top of the co-operative modes there is also a full
cache of other online and offline multiplayer options, including
the usual every-man-for-himself and team modes, with varying rules
that can be played over a large number of maps. All of the multiplayer
content provides exactly the same high adrenaline, high skill experience
as the single player game and the number of possible setups means
that anyone who enjoyed the story mode will almost certainly find
something to their tastes in multiplayer, be it split screen or
online.
Although
it has all the markings of a next generation title, in some ways
Tom Clancy's Rainbow Six: Vegas is much more of an old-fashioned
game. It may not have the best graphics or story, but it's still
great because it shines in the area it really cares about - tactical
realism. Its action is so good that it'll have you sweating like
you're wearing one of Elvis' cat-suits in the midday Nevada sun.
Unlike the King, however, Team Rainbow hasn't left the building
and, hopefully, they're warming up for an encore at this very moment.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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