|
Imagine the world of the near future. The Far East is still recovering
from events a few years earlier when, in the final days of his Presidency,
George W Bush mistook a takeaway menu from a local Washington restaurant
for a security briefing, saw the words 'Peking' and 'Duck' and launched
a pre-emptive nuclear strike against China. Meanwhile, the UK is
awaiting the results of the competition to name the new number created
by the final cost the 2012 London Olympics and, in the entertainment
world, Simon Cowell has finally scraped through the bottom of the
reality TV barrel by creating a new version of Pop Idol for animals,
which is eventually won by a goat that can fart The Macarena. Thankfully,
Tom Clancy's Ghost Recon: Advanced Warfighter 2 doesn't include
any of the above. Instead, its vision of things to come combines
an adrenaline packed, but fleeting, single player campaign with
a whole magazine full of multiplayer options to justify the game's
purchase price.
To
begin with, the main solo mission may leave owners of Sony's console
thinking that they've missed something - and they'd be right. Despite
the fact that the PS3 version of GRAW 2 is basically a direct port
of the Xbox 360 original, Ubi Soft appear to have decided not to
bother carrying out a similar transfer with the first GRAW game,
and this leads to an initial continuity problem with the storyline
that causes confusion. Another oddity with both Ubi Soft's GRAW
and the Rainbow
Six franchises is that, although both proudly carry the name
of top author Tom Clancy, their stories are often more straight
to DVD than multiplex blockbusters and this latest outing is no
exception.
The
plot here sees the volatile political situation in Central America
that developed in the first game intensifying. The region has now
become a powder keg, with a civil war in Mexico the potential touch
paper lying right on America's doorstep, and intelligence reports
suggesting strongly that a nuclear weapon might be in play. This
potential mushroom cloud does have a silver lining though as, in
response, the United States government decides to send in a covert
Ghost squad, led by your character, Captain Scott Mitchell (who
might well be related in some way to Grant and Phil from Eastenders
and may, in the not to distant future, make an appearance in Albert
Square, laying waste to vast swathes of Walford as he battles with
Pat Evans for control of the region).
Whilst
the storyline may be half-baked, it does allow for the inclusion
of some brilliant B-movie style characters, the best of these being
the General in charge of your mission. This is a man who seems to
spend all his time drinking far too much DEFCON 1 strength Pentagon
coffee and keeping one of his fists permanently clenched because
it contains an unexploded grenade with its pin missing. His normal
response to every situation is to shout at you from Washington so
loudly that it makes all the hi-tech communication gear you're wearing
unnecessary and his special tactic for ordering you to use stealth
is to simply shout in a slightly quieter voice.
To
begin with, the graphical similarities between the PS3 versions
of GRAW 2 and Rainbow Six: Vegas are striking and unsurprising.
Both have come from the same publisher and from debuts on the 360
but, whilst the textures and many of the icons used may be comparable,
visually, the GRAW game makes much better use of its subject matter.
Whereas Team Rainbow's adventure had a much more exciting location
and an arresting palate of colours to utilise, the Vegas created
was slightly flat. By contrast, whilst GRAW 2 has less to work with,
its looks are more memorable. The desert lands around the US/Mexican
border are a mix of dust and dry brush, whilst the partially destroyed
Mexican city of Ciudad Juarez features sun bleached buildings and
fires burning out of control as far as the eye can see. The sunlight
and smoke effects in particular deserve special recognition, with
both shown off to great effect during the series of missions set
in Juarez as night comes to an end and dawn breaks. Amongst all
this goodness, the only slight blemishes to GRAW 2's appearance
is a slight juddering of the animation at times and the way that,
as a whole, everything still looks as if it was built for the 360
rather than the PS3.
As
great as parts of GRAW 2 are to admire, the game's most impressive
achievement is the amount of times it actually makes you feel like
you're on the ground in the middle of a war zone. The third person
camera sticks closely behind your character, helping to create a
sense of scale that's spot on. From this view, the land around you
rises and falls with both natural and manmade features. City areas
are especially impressive, with buildings, advertising hoardings
and other urban landmarks rising up before you, making each level
seem like a maze with potential trouble around every corner.
The
realism reaches its height, however, when you start to encounter
some resistance, as it's at these points that the game makes you
feel amazingly vulnerable. Apart from the odd bit of fumbling and
loss of direction, the way the cover system automatically pushes
you up against any large object you get close to and allows you
to release yourself again with a single button press makes it very
easy to use. Crouching behind a car while engaged in a gun battle
with enemy forces, the sound of the bullets whizzing past your head
and punching holes in the metal can be heard whilst the vehicle
shakes and twitches with the force of the hits it's absorbing to
protect you.
Coming
up against something much more serious, such as a tank, is an even
more exhilarating experience, as the massive explosions in the game
are incredible and numerous. If any heavy weapons fire lands near
you it rocks everything around, causing the whole picture to shake
and your vision to fade. It's such a shame then that, at the time
of writing, the PS3 still doesn't support controllers with a rumble
function, as this would take the intensity to a new level where
you feel that, at points, the pad would flip up out of your hands
so far that it would smack you in the face.
Even
though GRAW 2 has its fair share of high octane flash points, the
base objective often remains as moving from point A to point B,
taking out all the bad guys along the way. To avoid any chance of
monotony though, the game supplies a good deal of variety to its
missions to hold your interest. In one section you're required to
hold a bridge and supermarket entrance until an air strike becomes
available, whilst in another you're acting as gunner in a Black
Hawk with orders to take out a convoy of enemy vehicles. Some levels
are purely solo missions, while others put you in command of a squad
of three further men whose presence plays a big role in your tactical
thinking. Using the futuristic cross-com communication system you
can easily move your team around, give them specific instructions
to target a certain enemy and even see the battlefield from their
view. You can also toggle between ordering your men to either fire
only when fired upon or shoot on sight and, although their aim makes
you wonder sometimes about the standard of the US military eye examination,
they make up for this by being very good at spotting danger and
shouting out warnings. Each of your squad even has their own area
of speciality, with the medic being particularly useful, as he can
heal you or any of your guys who have taken one (or possibly significantly
more than one) for your team.
At
points you're also given access to some pieces of advanced weaponry
and support equipment to help you in the fight. As well as such
items as guns with cameras that allow you to aim from the safety
of a cover position, there's also the MULE - a controllable armoured
vehicle that carries weapons and supplies, and a small spy satellite,
which is extremely useful for sending out in front of you to scan
the area ahead to locate enemy positions.
In
many missions the game gives you pretty wide parameters to decide
whether you wish to make a more stealthy advance or go in all guns
blazing, but as some sections lend themselves much more naturally
to the softly, softly approach, in almost all the others, you'll
want to take the direct option because it's just so much fun.
With
so much good included in GRAW 2's mechanics, it's a real shame that
the single player campaign is so short. Whilst many may prefer a
game to burn brightly for a short time rather than fade away slowly,
there really is only six to ten hours maximum to be had from the
storyline, no matter which difficulty level you play it on. With
this in mind, it's fortunate that there are a huge variety of multiplayer
options included in GRAW 2 to help balance the limited solo challenge.
The game supports matches involving up to sixteen players, maps
are inventive and there are lots of different customisable options
that allow you to set things up to look and play exactly how you
want them. To top it all off, unlike the multiplayer parts of other,
similar games the graphics here are of a high standard, almost matching
those in single player.
A
final huge bonus is a completely separate, six mission, co-op campaign,
whose story, which ties into the plot of the main solo campaign,
sees you as part of another Ghost team heading down to the Panama
canal. Once again, rather than being a rushed extra tacked on to
fill a bullet point on the back of the game box, the levels have
been carefully designed to place the emphasis firmly on teamwork.
With
so much to it, Tom Clancy's Ghost Recon: Advanced Warfighter 2 is
definitely a package that has something for everyone. The main single
player game is like a shot of adrenaline administer on the battlefield,
a huge rush that can only sustain you for a short time where, once
it's over, the pain of the direct hit taken by your wallet quickly
returns. With this in mind, if solo play is all you're interested
in then, as good the game is, it's definitely worth a rental but
possibly not an all out purchase. On the other hand, if you also
enjoy a bit of multiplayer combat then you should seriously consider
drafting GRAW 2 into your PS3 game collection as quickly as possible.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
|