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If you got hold of a suit that allowed you to travel back in time,
what would you do with it? Would you attempt to go back through
history and avert disasters, perhaps by killing Hitler before he
began his conquest or attempting to prevent the atrocities of 9/11?
Would you attempt to avert your own personal disasters, like warning
yourself not to go on that blind date? Would you go back just one
day with the results of yesterday's horse races memorised? Or perhaps
just go back and check out the time when dinosaurs ruled the Earth,
or watch the rise and fall of ancient civilisations. There's certainly
no shortage of things to do when you've got your own time machine,
but mad scientist Krone is your typical megalomaniac - he's headed
into the past and used his technology from the future to set himself
up as ruler of the world.
The
year is 1939 and as a scientist with the only other time suit in
existence - the Beta Suit - you have fallen into a paradox in Earth's
past where Krone, using his Alpha Suit, has taken over the whole
planet. A group of resistance fighters calling themselves the Occupants
have arisen to attempt to stop Krone, but his armies are so formidable
that their resistance is futile - that is until you come to lend
them a hand with your unique abilities. What follows is a large-scale
adventure that sees you working your way through a range of sprawling
complexes and outdoor locations as you help the Occupants regain
their footing and overthrow the insane dictator.
There's
no disputing that TimeShift is heavy on the action with a great
atmosphere, as demonstrated by the opening level, where you're led
through an Occupant base that's under attack. As you follow your
new allies through the ruined buildings, they fall one by one, killed
by the enemy troops converging on their position. After dodging
one of the near indestructible sentinels, heavily armoured mechanical
walkers, and using your newly discovered time-manipulation abilities
to take out some troops, it's onto one of the first of a series
of missions with multiple objectives.
Everything
in TimeShift looks pretty cool; the pseudo futuristic weapons look
nice and their effects are excellent, while the scenery is always
brimming with detail, whether you're in the midst of a huge factory
or speeding along mountain paths in a buggy that can go hair-raisingly
fast. The outdoor locations are particularly impressive, with sweeping,
atmospheric vistas that stretch out far into the distance. There's
a good range of locations too - just when you're in danger of getting
tired of the current scenery, you complete your mission and move
onto the next area.
However,
the jewel in the graphical crown of TimeShift is without doubt the
time altering effects. With the power to not only slow time down
to a crawl, but stop it completely and reverse it as well, TimeShift
takes the slow motion bullet time concept, which has been done very
well in many titles such as Max
Payne, Enter
the Matrix, F.E.A.R.
and more recently Stranglehold,
and evolves it one step further. Slowing down time puts everything
into extreme slow motion, so you can zip around at high speed while
enemies can barely react to your movements, allowing you to dodge
their bullets and blast them before they know what's happening.
Watching their lovingly crafted bodies go flying into the air in
full rag doll glory while time is slowed down is one of the highlights
of the experience. The explosions in particular look fantastic in
slow motion and blood splatters everywhere; TimeShift earns its
mature rating, especially when you stick a grenade to a soldier
or blow them up with a rocket and watch their body literally explode
into pieces in a slowed down shower of blood. All the sound slows
down too, so enemy weapons sound slower, as do their voices. The
rain effects of the opening level look particularly great in slow
motion too, and when time is stopped altogether it's a very eerie
and impressive effect.
While
slowing time is the power you'll mainly be using during the game,
your ability to stop time for short periods is extremely useful.
If you arrive in an area full of patrolling guards who haven't spotted
you yet, you can stop time, run out of cover, blast an enemy, then
hide again before time restarts. All the enemies see is that one
or more of their number have just inexplicably dropped dead before
their very eyes - and it scares the hell out of them! It's a nice
touch that both your enemies and allies often comment when they
see you zipping around in a blur or even teleporting from one spot
to another (which is how it appears from their perspective). Cries
of "am I seeing this?" "What the hell just happened?" and "That's
impossible!" can be heard regularly. When you stop time, damage
accumulates but bodies don't react until time restarts - so you
can go and blast three soldiers at point blank with your shotgun,
then watch as time restarts and all three of them fly back simultaneously.
I particularly enjoyed blasting multiple troops from different angles,
then restarting time to watch them all fly off in different directions!
You can also stop time to dodge weapons fire and take cover, vanishing
from your enemies' view, and when time is frozen you can run up
to an enemy and steal their weapon, then hear the surprised cries
as they realise their gun has gone before blasting them into oblivion
with it.
Reversing
time meanwhile is mainly relegated to use for puzzle solving (although
you can reverse time to avoid dying from a sticky grenade) - and
to TimeShift's credit, there's a nice range of environmental puzzles
spread out across the whole game. Sometimes you might need to reverse
time to cause a collapsed bridge to reform itself, giving you a
few seconds to run across it before it collapses again. Or how about
reversing time to cause a giant fan to blow air up rather than sucking
it down, launching you up a shaft to gain access to the next level?
Time stopping and slowing is also used when you need to flick two
levers in synchronisation, and for other little puzzles that crop
up now and again, like dashing through a minefield so quickly that
the exploding mines don't take you out.
You'll
need to make full use of your powers too - even on the medium of
three difficulty settings, the enemies are very tough, heavily armoured
and capable of taking a barrage of fire before they drop. You can
see why the Occupants have had such a hard time resisting Krone's
rise to power - you need to use your powers in each and every assault
or you will die very quickly indeed. Fortunately there are regular
autosave checkpoints and you can save at any time you like, too,
meaning that when you do die (and you will), you usually don't go
back too far. You'll need to use careful strategies too because
your time bar is limited; you get perhaps five seconds of time stopping
and ten to fifteen of slow motion before your bar runs out, after
which it takes twelve seconds to fully recharge. You can use it
again before the bar is filled, but obviously you'll have less time
to make your move. As a result, you'll soon adapt to slowing time,
rushing out and blasting a few bad guys, then taking cover again
before the flow of time returns to normal.
The
enemies are pretty intelligent too - they'll attempt to flank you,
they're very accurate and they don't let up, pounding your with
a barrage of shots then taking cover when they're under fire. Fortunately
you've got a useful array of weapons at your disposal, each with
a secondary function. Even the basic pistol is pretty handy and
shots to the head work quicker than ones to the armoured body, while
the assault rifle you gain can fire grenades and the shotgun has
an extra powerful blast as a secondary function - definitely one
of the most satisfying shotguns I've used in a while. The sniper
rifle allows you to zoom in for one-hit head shots and the rockets
can be guided to their target by your crosshairs, with more unusual
weaponry taking the form of a rapid fire laser weapon with a lethal
charged blast as its secondary fire, a surge gun that you only get
near the end of the game with a beam of lethal electricity or an
even more deadly ball, a gun that shoots flaming projectiles and
doubles as a flamethrower, and the incredibly useful Thunderbolt,
a crossbow that fires explosive arrows with a high zoom for those
long distance kills.
While
this all sounds pretty great so far, the main problem with TimeShift
is that despite its unusual time-bending mechanics, there's nothing
that particularly stands out within the game. It's a good, solid
shooter that will provide you hours of enjoyment in single player,
yet there's nothing that really blows you away - and with the likes
of Call
of Duty 4 and The
Orange Box as competition, TimeShift simply doesn't measure
up. Again, while the graphics and sound are pretty good and definitely
of next-gen quality, they're not that much of a leap from the previous
generation and while looking really nice in places, don't impress
like other PS3 titles, even PS3 launch title Resistance:
Fall of Man. The theme of the alternate past setting of 1939
is well realised and unique, combining advanced technology with
a retro look and style for tanks, helicopters, factories and weapons,
while zeppelins and gliders also come into play - yet it doesn't
feel all that different to the average shooter and doesn't quite
stand out enough to give TimeShift a unique identity. The weapons
meanwhile are varied enough and fun to use, but none of them really
make you go "wow, now that is one cool gun!" Well, apart from the
shotgun!
The
online multiplayer for up to sixteen people makes a big effort however,
with fourteen maps of varying sizes and designs, packed with weapons
to find and use (you can carry up to three different weapons and
several types of grenade too, including the blue, glowing clutch
grenade that sticks on contact - I wonder where they got that idea
from!) Here you collect Chrono Grenades that you throw out to create
an area of effect for time stopping or slowing, which affects everyone
who is caught inside it while it lasts. It's a unique idea and the
availability of power-ups that make you resistant to time altering
effects for a short time, plus the ability to generate a Time Shield
that slows incoming fire and again makes you immune to time effects,
really adds to the variety on offer in multiplayer. As well as the
usual Deathmatch, Team Deathmatch and Capture the Flag, the more
unusual modes are comprised of One-on-One, King of Time and Meltdown
Madness. King of Time sees the player with the Time Sphere impervious
to time effects while the others seek to take him or her down and
gain the sphere for themselves, although this can be quite unbalanced
in favour of the King. Meltdown Madness features two machines that
are counting down to zero - you must throw grenades at the enemy's
machine to slow it down so that yours reaches zero first.
While
this all sounds great in theory, I wish you good luck in getting
into a match - I can't actually tell you how much fun the above
modes are because I never managed to play a single game. On at least
four different occasions I tried for coming up to an hour each time
to get into a game, a process that consisted of me bringing up a
list of the available games and waiting for the server to connect,
only for it to timeout. On the odd occasion I did actually manage
to connect to a game, I was left in limbo waiting for the server
with a tantalising view of the map I was about to play, only for
it to eventually (after several minutes) timeout and boot me back
to the main multiplayer menu. I have no idea how widespread this
problem is, but the number of players spread across the limited
number of games each time I logged in were well under one hundred,
so your chances of getting much out of the multiplayer mode until
this problem is fixed are slim. It can't be to do with my connection
either, because I'm on Xbox Live all the time for good old Halo
3!
TimeShift
is an enjoyable shooter that's worth a look for fans of the genre,
but with a warning that it's not as good as the majority of its
competition. Its time-altering mechanics add a lot to what is otherwise
fairly standard gameplay with standard weapons in a game world that's
not particularly distinctive, and the end result is a game that's
good but never quite rises to greatness, yet in some places comes
tantalisingly close. I can't recommend it above the likes of CoD
4 and The Orange Box, but if you've exhausted those and are looking
for something else then TimeShift will make for a fun weekend rental
or, if you can actually get online, multiplayer modes that are more
than just the usual fragfest.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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