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It's often said that golf is a game played as much in the mind as
on the course. One round you can do no wrong, every drive is straight
and long and your putts are dropping like rain. A couple of errors
later however and you start overanalysing everything you're doing.
Your ball is spending more time in the sand than Lawrence of Arabia
and, when you finally make it onto the green, it seems like the
only reason for the flag is to act as a sundial, marking the time
until you finally hole out. The problem with Tiger Woods PGA Tour
08 is that it seems to have gotten it into its head that it needs
to fiddle with a lot of things from last year's outing and, whilst
it still plays a very respectable game of golf, some of these changes
set the series back rather than carrying it forward into the next
generation.
Many
budding, big game golfers will begin their hunt for the Tiger by
creating their own character in the game. As with previous titles,
this can be done by altering a base computer model in the My Appearance
section or by using the new Photo Game Face, which allows you to
take pictures of your mug on a compatible digital camera and turn
them into a golfer who's a graphical doppelganger of your handsome
self (lucky guy). Whilst the My Appearance option usually allows
you to create something close to what you were looking for, Game
Face can achieve some extremely impressive results, although success
with either method often depends on how much time you're willing
to invest. Once you've finished making yourself look good, it's
time to start playing some serious golf.
In
a very welcome move, Tiger 08 features five new courses (Westchester,
TPC Boston, Cog Hill, East Lake and Harbour Town), giving it sixteen
in total. All of these crop up in the main career mode, although
the multiple visits to each emphasise the disappointment that more
locations haven't been included. As with Tiger
07, the career includes a calendar of the year showing all the
PGA Tour events you can enter. To avoid irritation, the game gives
you the ability to fix the number of rounds you play in each competition,
and the first of these takes place at The Prince Course in Hawaii.
It's here, in scenes reminiscent of a popular TV show, that, after
only a couple of holes, you'll quickly realise you're stranded on
a beautiful island in the middle of the Pacific Ocean and completely
'lost'.
There
are several reasons for the confusion, the first of which is the
changes that have been made to the control system. All recent Tiger
Woods games have employed EA's revolutionary shot stick, which require
that you dictate your golfer's swing by using a pulling towards
you then pushing away from you motion with the left analog stick.
While this method remains the default control option, EA have taken
the opportunities provided by the new generation of consoles to
return to the old school and bring back the three-click swing meter,
where you hit a button once to start the gauge rising, a second
time to fix the shot power and a third time to set the accuracy.
The
three-click definitely has its downsides; unlike the shot stick
it doesn't replicate the feeling that you're actually swinging the
club and, unlike in real golf, it's often easier, for example, to
hit a five iron with a seventy percent swing than a six iron with
a full swing, as the further you go up the meter the quicker it
moves. Despite these points, its inclusion is a blessing as, for
some reason, EA appear to have got a swing doctor in to fiddle with
the previously fine swing stick mechanics and, unfortunately, he's
turned out to be more David Cameron than David Leadbetter. The result
is that the stick is now ultra sensitive, meaning that hitting two
seemingly identical shots will see one go straight down the fairway
while the other sails out of bounds. It's an infuriating tweak,
especially in a sport where one bad hole can colour an entire round
and, after a while, it starts to mess with your mind as you struggle
to work out what you did on your last accurate shot. How did you
move the stick? Were you leaning forward or back? How were your
undercrackers arranged?
Whatever
your control system preference, it doesn't really matter that much
in the early stages because your golfer is so bad. Although he's
supposed to be a rookie professional, you almost have to check that
he's holding his club the right way up and his accuracy is so bad
that it's surprising he managed to find the course at all and that
he's not wandering around in a Siberian forest with his nine iron
wondering where the clubhouse is. All of this seems to be the game's
way of putting you firmly in your place and teaching you that, unless
you follow the way it expects a new player to progress, you're going
to suffer. The sad thing is that, even if you decide to do as you're
told, you're still in for some hard times.
When
you finally concede defeat and retreat from The Tour to the safety
of the menu screens, you may decide to head for the Tiger Challenge
option and work on your rock bottom skills. This time the Tiger
Challenges are set out in a solar system style HexGrid with the
great TW at its centre as the final test. The tasks are a nice mix
of solo events, such as driving a require distance, and individual
matches against the twenty-one professional golfers that feature
various different rules, such as the new bingo, bango, bongo - where
points are won on each hole for being first on the green, closest
to the pin and finishing with the best score. Success in a challenge
allows you to move on to any of those connected to it and also unlocks
bonuses items, money and, most importantly, skill upgrades.
While
the Tiger Challenges are not as difficult as the PGA Tour, even
the first one is still a pretty tough ask for your unimproved player
and it may well convince you to regress even further to the basic
skills training option. Once again, however, this is also frustrating
as, whilst the drills are useful, they're far too difficult. One,
for example, sees you trying to chip a ball closer to the hole than
Chris DiMarco. Unfortunately, compassion does not appear to be Chris'
middle name and you need a fluke or a lot of patience to get near
enough for the victory and the slight skills upgrade that comes
with it.
What
all this means is that Tiger 08 is difficult right from the start
- so difficult in fact that it may put off the casual golfer, or
anyone new to the franchise, before they really get started. This
is a real shame, because after a few hours you will start to see
some progress, although the game still isn't ready to let you off
quite yet.
As
with previous titles, your skills are broken down into different
areas such as driving and putting but, unlike previous outings,
TW08 doesn't reward you achievements with skill points that you
can allocate to different areas of your player's makeup as you wish.
Instead the game increases your abilities as it sees fit, depending
on your performance across the game, and it won't let these rise
too much until you have completed specific requirements on The Tour
or in the Tiger Challenge. Whilst this does seem to be another way
for the game to make itself harder, it also gives a touch of realism
that improvements only exist if shown in competition. Some less
debatable authenticity added by EA however comes in the form of
the new confidence feature, which keeps track of how well you play
each different type of shot on each hole of each course. The higher
your confidence is in any given situation, the smaller the size
of the targeting circle and the more precise your aim. It's a subtle
device, but one that the developers really deserve credit for.
After
all the tough love, there are points at which Tiger 08 seems to
feel repentance and tries to make it up to you with some golfing
gifts. The first of these is the putting, which is incredibly easy.
Whether you're using the shot stick or the three-click, as soon
as you reach the green, the game seems to switch to an alternative
golfing dimension where, instead of the controls being ultra touchy,
suddenly it's like your ball is on an invisible rope to the hole.
Finding the cup is made even easier by the new Putt Preview, which
gives you one look at exactly where your shot will finish, allowing
you to make any adjustments you wish before you finally draw back
your club. The second present from the big cat is the way that,
as your skills increase, the game actually gets easier. After all
you've been through you probably won't care that it was harder for
you to avoid the out of bounds markers early on than it is to now
consistently challenge at the top of the leaderboard, but the inverted
difficulty level does feel strange. Despite this, it does mean that
the game becomes extremely enjoyable, allowing you to enjoy many
wonderful golfing moments.
As
a final party piece, Tiger 08 introduces the all new EA Sports Gamernet,
which allows you to save replays of specific shots, holes, or rounds
that can then be uploaded onto the Gamernet for other players to
watch and try to beat. The feature comes across as a nice idea to
create a community for the game and increase its lifespan. Whether
it is as revolutionary as EA suggest, or as popular as they hope,
remains for the community to decide, but whilst trying to beat other
players' scores has obvious longevity, the fluke/trick/amazing shot
options, like those included in the game's TV advert, does not.
Graphically,
Tiger 08 is a bit of a mixed bag. Most of the golfers and courses
are spot on, but some of the surrounding scenery, such as foliage
and rocks has a distinctly top-end PS2 look to it and there's also
a slight juddering to the animation on some of the hole fly-bys.
As for the sound, EA have compiled another mix tape of songs for
the menu screens, some of which you'll warm to more than others,
while the commentary remains of the same respectable standard as
before, which may be because what's said is often similar to that
in previous games.
If
you're a serious member of the videogame Pringle club then, with
all its options, Tiger Woods PGA Tour 08 is definitely worth a purchase.
If you're more of a Sunday morning hacker, however, then the game's
difficult beginning may mean that you never reach the entertainment
that lies beyond it. No matter how much you love your golf however,
it's hard not to concede that if EA had spent less time on window
dressing like the Gamernet and more on including extra courses and
getting the controls and difficulty gradient right then they would
have been much more likely to score a hole in one.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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