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After yet another delay, The Orange Box has finally hit the PS3,
but with the Xbox 360 and PC versions receiving universal acclaim,
this conversion has a lot to live up to.
For
those not in the know, The Orange Box is a collection of not one,
not two, but five incredible games, all running on the Half-Life
2 engine and developed by Valve, the creators of the original Half-Life.
The main single player section of the box comes in the form of Half-Life
2 and its first two releases of episodic content, while Team Fortress
2 provides plenty of frantic online team-based fun and the revolutionary
first person puzzle game Portal rounds off this jam-packed compilation.
The
first thing to say about the PS3 version of The Orange Box is that
it is sadly inferior to the prior releases. There are noticeable
hiccups in the frame rate in every section (except Portal) and some
major glitches can be found. But is the actual gameplay enough to
rectify these faults? In a word - yes. So let's dive into the box
and see what wonders it holds in store.
Half-Life
2
Half-Life
2 continues the story of esteemed scientist Dr. Gordon Freeman,
who, in the PC classic Half-Life, was involved in the Black Mesa
Incident, an experiment that accidentally opened a portal to another
world and saw their alien inhabitants begin a massive invasion.
Taking on the role of unlikely saviour, Freeman joined forces with
his fellow scientists to fight off the alien race that had begun
to take over, taking the fight all the way back to the alien home
world. However, it seems that his successes only delayed the alien
assault, because when Gordon suddenly appears on a train, it soon
becomes clear that years have passed since his previous adventure
and that the aliens have pretty much taken over Earth.
The
story is a major part of Half-Life 2, immersing you in the struggle
that the heroic Resistance now faces. In contrast to the silent
protagonist, Alyx Vance, the daughter of a scientist who previously
worked with Gordon, brings immense character to this desolate world.
Looking close to real, she has a charming personality, which makes
you care about her. As an ally she can help you out in fire fights,
while keeping your mind set on the goal in hand and chatting to
you along the way. Her personality is interesting, giving you hope
that even in a world of alien oppression there are still heroes
who can rise to the occasion.
Half-Life
2, along with every other part of The Orange Box, is a first person
shooter. Even so, the shooting sections are possibly the most boring
parts of the whole experience - that's not to say they're bad by
any means, it's just that they can't compare to the exhilarating
chase sequences in the game that no other FPS can hold a candle
to. An extended section in the first half of the game see you driving
an Airboat down a desolate river and through sewer pipes filled
with toxic waste, your HEV suit providing protection as long as
you don't actually step in it. After nearly an hour of retrying
difficult sections of this, you end up hurtling down sewage pipes
at immense speeds, making jumps and hoping that the chopper above
your head doesn't spot you as you launch yourself from one area
of cover to the next. By the end of the section you've destroyed
two of these with an enemy turret, all the while solving puzzles
to help you progress along your potentially deadly path. This section
takes place quite early on and the game gains intensity every second;
there is nothing like it in any other game.
The
puzzles aren't for the faint hearted, either. Half-Life 2 is the
thinking man's shooter and you have to use all of your brain power
to get through. Every aspect of the game is challenging but hugely
rewarding when you get something right. Trials can range from opening
a gate for a vehicle to pass through to using a fridge to weigh
down a pulley. The diversity throughout the game and its two expansions
make for an amazing experience that lasts far longer than a standard
shooter, with the unparalleled physics system utilised for unusual
and intelligent puzzles that arise from your environment and don't
feel forced or just thrown in for the sake of it. Even for all of
the puzzle elements, the shooting sections have to be played like
an FPS, meaning that a balance between brains and brawn must be
found, something that Freeman himself has perfected.
The
weapons in the Half-life series have always been great, but HL2
encompasses how interesting weapons can make a great game fantastic.
Incorporating both old and new weapons, you find yourself using
every one at some point in the game. The 9mm standard pistol is
vital in the early sections of the game, which is soon backed up
by a very satisfying shotgun, an assault rifle with a grenade attachment
and an energy rifle with a lethal secondary function that vaporises
enemies, as well as other weapons like the powerful Magnum and the
laser guided rocket launcher. However, the real star appears a few
hours into your journey. The Gravity Gun is hugely innovative, a
word not normally associated with FPS weaponry, even though it was
obviously a way of showing off the excellent physics on offer. Even
though this is the case, the gun allows you to play with the scenery
in a way that actually helps in the battles that you encounter.
You can pull in a range of distant objects using the gun's gravitational
field, which can then be fired rapidly at enemies and other objects
to cause damage or create new paths. It's more like a tool than
a weapon, in the same vein as the Gordon's trusty Crowbar. Chopping
an enemy in two with a nearby saw blade becomes second nature as
soon as you get your hands on this god-sent piece of equipment,
while you can fire everything from explosive barrels and radiators
to crates and even toilets at nearby enemies, as well as pulling
in ammo, medikits and booster packs for your suit's energy field.
If
you're here for the scenery then you'll be happy with the variety
of areas to explore in the Half-Life 2 world. Unlike most games,
rather than broken up levels, Half-Life 2 features a continuous
world that you traverse through, with one amazing sight after the
next as you cover the miles, either on foot or in vehicles. The
only time you jump from one location to the next is when you use
one of the Resistance's teleporters, although this doesn't break
the flow of the game in any way. City 17 is the first place that
you visit, which immediately reflects the bleak world the game portrays.
This oppressive city only brushes the surface of the environments
that the game holds, from the zombie-infested, boarded up town of
Ravenholm to the coastal prison of Nova Prospekt, the journey to
which is epic in itself. Everywhere you go you get a sense of reality,
thanks in large part to the many members of the resistance you meet,
both living and dead.
You
will regularly come across people who react to your presence, welcoming
you (by this point you're a legend) with open arms and praising
your combat prowess when they see you in action. However, many of
your allies have been killed by the enemy, although tragically death
isn't always the end. Headcrabs, bizarre little creatures that look
like plucked chickens, can attach themselves to the heads of dead
or wounded people and mutate their bodies, giving them elongated
claws and opening up a huge mouth where their stomach used to be.
Disturbingly, you can still hear the muffled screams of these victims
beneath the headcrabs, as they cry out in agony and beg you to kill
them, something you are sure to oblige in doing very quickly! While
these zombie-style enemies seem to look weirdly comical at first,
when five of them are approaching you at the same time and all you
have is your crowbar they can become terrifying.
As
well as variations of these headcrabs and the mutants zombies they
create, other aliens lie in wait, like the Barnacles that hang from
the ceiling with a sticky tongue ready to pull you in and devour
you, and the fearsome insectoid Antlions that emerge from the sand
in large numbers. However, the main fighting force you're up against
is the Combine, the alien occupiers of Earth. This military force
is constantly on your back and is comprised of both biological and
mechanical creatures, with some seeming to be on the thin line between
the two. Consisting primarily of the Nazi-esque suited soldiers
who react intelligently to your every move (and are clearly human
collaborators who may or may not have been modified in some way),
these foes will flank, take cover and then charge you in numbers.
You'll also come up against turrets, vicious flying saw blades known
as Manhacks, and huge enemies like the choppers and the hybrid bio-mechanical
gunships and Striders. These Striders are the most impressive and
deadly adversaries, massive, three-legged creatures that can spear
you with their harpoon-like legs and fire a lethal machine gun.
The enemies and the environments that they inhabit are up to the
standard of every other element of the game, and they help it to
become far more memorable than it would otherwise have been.
Even
though I've already given Half-Life 2 the same amount of praise
as four triple-A titles would get, the best element of the game
hasn't been mentioned yet; the atmosphere that Valve creates throughout
the experience is immense, and you'll find yourself stopping every
now and then to admire the scope of the epic game world. You are
totally immersed fromt he beginning and you always feel like you
are there - nothing can quite describe what it's like. While you
journey on, you will undoubtedly become fully immersed in this world
and attached to its protagonists, giving the role that Gordon has
taken on even more credence. It's like a haze of realism that has
been implanted into the game, making the first time you play through
truly breathtaking. And when you have played through it all, you
have two more treats in store, in the shape of the first two episodes
that continue this epic story.
Half
Life 2: Episodes One and Two
If
you're expecting the same length of experience as HL2 from either
of these 'expansions' then you will be disappointed. Episode One
is one third of a whole game, which doesn't seem as bad when it's
packaged with the follow up episode as well. Another thing that
you shouldn't expect is much in the way of original features. The
gameplay is basically exactly the same as the original, with only
some minor alterations to the formula found in both episodes.
Episode
One begins immediately after the end of Half-Life 2, which I won't
spoil here but it ended on a cliffhanger to which there seemed could
be no positive outcome. However, Gordon and Alyx have to deal with
the repercussions of previous events and are forced to step back
into the enemy's crosshairs once more, in order to save themselves
and many others. The story picks up right where it left off without
missing a beat, and it's great to be back in the fray with a story
that's just as invigorating and engaging as before. The environments
that you visit in the game are similar to ones you've seen before,
although these areas have now been heavily damaged as a result of
your prior actions. This means that you won't experience déjà vu
as you progress through the fairly short journey. The main difference
is that your companion stays with you for almost your entire journey,
leading nicely into Episode One's biggest achievement.
One
aspect of HL2's gameplay is that as Gordon you always felt isolated,
even Alyx and other Resistance members were fighting by your side.
This is rectified in Episode One, with the game feeling like it's
a co-op game, just with the AI rather than another person. When
battling Combine forces, Alyx has AI that is unmatched in the genre;
she attacks enemies in an efficient and intelligent way, but always
keeping the realism that made the first game so good. If you run
out of bullets then she can take over the firefight while you find
some, or you can even help her by pointing at enemies with your
flashlight in darkened areas. She can assist you with puzzles, or
give you covering fire while you find a way through and the way
that she reacts to every situation in a realistic and emotional
fashion is amazing, making her even more lovable as a character.
All your other favourites return too, including Alyx's father, Eli,
and that big, soppy rascal, the mechanical Dog, while the Vortigaunts,
an alien race now allied with the Resistance, play a much bigger
role this time around.
This
'co-op' element may have been the only major addition to the formula
in Episode One, but Episode Two takes the game in an interesting
new direction. Taking place in a completely new location, our heroes
encounter several new enemies, including most notably the Hunters,
who are like mini-versions of the Striders, large, agile and deadly.
However, due to their size they can follow you wherever you go,
which makes them even more terrifying, as they can enter buildings
and fight you indoors. You'll also get a much bigger insight into
the Antlions as you delve deep into an Antlion hive and meet the
Workers, as well as the disgusting larvae form of these formidable
creatures. It's another fascinating journey, taking you through
varied territory as you fight to save a wounded ally and building
up to a final huge showdown, the nature of which I won't give away,
but it features a cool new weapon and is without doubt the most
challenging part of the whole game.
Episode
Two gives you a new companion too, in the form of a 1969 Dodge Charger,
or the Hotrod for short. This vehicle is used throughout the game
and allows you to quickly traverse the surprisingly open and expansive
terrain, only stopping to explore abandoned buildings for supplies
or to find a way of opening a barrier. This adds an entirely new
aspect to the gameplay and makes it feel a lot more fresh than Episode
One.
Both
of these expansions will take about four to six hours to complete.
This may seem short, but with them being very similar to Half-Life
2, this small but intense dose of new adventures makes for two must-play
games, especially as they continue the story so well. The new elements
make the games more interesting and they both live up to the Half-Life
legacy. As a triple hit of Half-life 2, these three games are essential.
They all look as good as the PC versions, even if they don't stand
up to other games on Sony's platform. There is some minor slowdown
in all three parts, but when the games are of a high standard as
this, you won't care. All three games are massively entertaining,
keeping you hooked throughout and giving you masses of gaming time
for your money - and that's before I've even mentioned the two best
parts of the package.
Portal
If
you have listened to fans of the Orange Box this year, the one game
within it that everyone is raving about is Portal, which
has been translated perfectly onto PS3. This wholly original concept
takes the puzzle aspect of Half-Life and makes it ten times more
complex; if Half-Life 2 is the thinking man's shooter, then Portal
is Mensa's shooter!
The
goal of Portal is simply to make it from the start to the end of
each room in one piece, although this is far easier said than done
later on in the game. You navigate each room using your Portal gun,
which can shoot two different coloured portals at most flat surfaces.
Orange and Blue portals are assigned to L2 and R2 respectively,
and they can be fired onto a surface to create a portal of that
colour. Once you have placed both portals, walking into one leads
you out of the other, and these surfaces can be on any of the four
walls around you or indeed on the floor or ceiling. This concept
begins very simply, with puzzles requiring you to get on top of
a higher platform or travel across a gap. Each level, or room, gets
progressively more difficult however, forcing you to learn new techniques
of portal control as you progress, like using momentum to launch
yourself out of portals at high speeds by firing one into a pit
and leaping into it - the speed you gain as you fall causes you
to come out of the other portal fast, propelling you across a room
if you've placed the second portal high up on a wall.
As
you go through the first fourteen levels, out of nineteen, you are
actually progressing through a very cleverly disguised tutorial,
which teaches you all that you need to get through the later levels.
For example, using momentum to launch yourself out of portals at
high speeds is taught in a way that forces you to work out the answer
for yourself. This is a tactic that the game uses throughout; it
only ever introduces one new technique at a time and so you'll never
encounter a roadblock that stops you from playing. But it's not
just the things you do with the Portal that get harder - the other
objects in the world develop too.
A
box is always associated with a switch, so this mechanic of putting
them together is found throughout the game. Another combination
that you find in the game is a floating energy ball and a contraption
that catches it. You must shoot portals in a certain way so that
the ball activates the contraption, something that's usually easier
said than done. The third and final obstacle in your way is a small
turret that shoots you if you go within its line of sight, killing
you if you take too much damage. These speak with a robotic voice
when you find them and have a voice that is surprisingly like a
child. You destroy them by either picking them up and dropping them,
or shooting portals underneath them, causing them to fall through
the exit portal and onto their side. Alternatively, shoot a portal
above them and drop a crate through it to knock them over - there
are plenty of ways you can overcome these turrets. But no matter
how you destroy them, they always answer the attack with a heartfelt
response - the guilt you feel as they say "I don't blame you" when
they go down is not usually found in a puzzle game, which is true
about every aspect of Portal. All of these elements combine near
the end to create maddeningly difficult puzzles, some of the most
devilish seen in any game.
If
I were to tell you that the reason to play Portal is because of
Cake, you probably wouldn't believe me. But joking apart, the story
of Portal is the best narrative of any element of this brightly
coloured box. The humour on offer here is some of the best seen
in any game in recent memory. Taking place in the Aperture Science
Laboratory, you awaken to the sound of computer GLaDOS, who talks
you through the series of test chambers you encounter. Her dialogue
at first seems designed only to assist you through the rooms, but
as you progress her personality starts to show itself and she becomes
a fully-fledged character, one that rivals even Alyx from HL2. Her
remarks involve mentions of a cake at the end of the test and will
become subject to quotes for years to come! There's much more to
this whole set up than meets the eye, but to say any more would
be to include a huge spoiler - just trust me when I say that you'll
be amazed at where your journey in Portal actually takes you.
It
may only be a few hours long (you can complete it in one short sitting),
but Portal is one of the most complete and perfect gaming experiences
of 2007, both confusing and ingenious, enticing you to carry onwards
as the plot thickens. The puzzles are difficult enough to make them
a challenge without completely stumping you, making for very rewarding
gameplay as you figure out each situation - it's a brilliant experience
that heightens how important The Orange Box is as a game release
and arguably the one part of the collection that every gamer should
experience.
Team
Fortress 2
When
competing against the likes of Warhawk
and Call
of Duty 4 in the online stakes, the PS3 version of Team Fortress
2 suffers the worst from the translation to the system. This is
a real shame, as when Team Fortress works, it becomes possibly the
most fun part of the whole game. Sadly however, it's not just slowdown
hampering the experience; at the beginning of a match, the game
stutters for up to a minute and your character can't move, while
appearing in weird positions after this happens. Thankfully this
only happens every now and again, and after happening once, it won't
happen until next time you load TF2 up, but it's still a significant
bug that needed fixing before release.
Despite
this, Team Fortress is the best class-based multiplayer shooter
out there, keeping you hooked for hours on end. You fight across
various locations, in either Capture the Flag or Territory modes,
and there are a full nine classes to choose from, ranging from the
box cover star - the Heavy Weapons Guy - to the long distance Sniper.
Each class has its own strengths and weakness that can only be remedied
by having a friend to help you. A team needs a Medic on hand to
heal injuries and an Engineer to protect your base with deadly turrets.
Don't forget a speedy Scout to capture the enemy's base either,
or a Spy to disguise himself as a member of the opposing team. The
great thing about having these classes is that you will find one
to suit your playing style. If you like hanging back and picking
off people then pick the Sniper, although with limited health you'll
be in trouble against a surprise Pyro attack. Having a friend playing
with you is good, as you can work together to dispatch foes. This
is a team game and so working in a team is much more fun than going
it alone, which is sometimes not possible in a match with people
who aren't interested in co-operating. But even so, the possibilities
are endless and it's this freedom of playing style that comes from
the classes which makes the experience so hugely fun.
When
playing online, you are automatically pitted against a random set
of players. Servers are open to any player, which can mean sometimes
that a team can end up with eight amazing players. But this is helped
by the fact that when you die, you don't really care; after a short
wait you're back in the action and off to get revenge on your rivals!
Sometimes certain classes can dominate a match, which happens a
lot with the Heavy Weapons Guy who has a Medic with him, and the
Engineer, the second of which can place a turret in a position that
makes it impossible for the other team to join in the game. But
even so, both of these can be stopped with a Sniper and a Spy respectively,
meaning that the other team can come back after a long time of suffering.
The
graphical style of Team Fortress 2 is reminiscent of a Pixar movie,
while throwing in huge amounts of comedy blood! Each character screams
out for a Medic in their own unique way, highlighting the excellent
characterisation on offer here. The areas you battle in are the
opposite of the desolate ones found in HL2 and the clinically clean
ones found in Portal, rounding off a hugely diverse package. Team
Fortress 2 is as fun to look at as it is to play - and it's a lot
of fun to play! Completing the package brilliantly, you will play
this for so long that you just won't believe it.
When
looking at the overall score given to The Orange Box, you need to
think about whether it applies to you. If you own an Xbox 360 or
a serviceable PC then reduce the score by 2, as the technical problems
and glitches here make this the worst version of the three available.
However, if you don't have access to a 360 or PC then the score
is for you - on any platform, this is one of the best deals in gaming
history, with all five parts of the compilation making for the most
complete first person experience ever burned to disc. Half-Life
2 and its two episodic follow-ups are simply brilliant, and despite
minor hiccups make for a must have game. Portal is the same as the
other versions, allowing PS3 owners to play through this amazing
game as it was intended. It is better than you could possibly imagine
and it deserves all the praise that it has gained in its short life
so far. And finishing off this already action-packed box is the
awesome Team Fortress 2. Forget about the slowdown and the small
hiccups - The Orange Box is one of the must have games of 2007 and
regardless of which platform you choose, you owe it to yourself
to pick it up immediately.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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