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When Activision and Sierra acquired the rights to publish games
in the Spyro the Dragon franchise, gamers feared the worst. Their
worries were confirmed when the Legend
of Spyro series launched and the cute purple dragon went all
Lord of the Rings on us, in more ways than one. The game was set
to be a much needed reboot of the series, but instead it turned
into a linear hack and slash game, which was fairly well received
but disappointed those who enjoyed the heyday of Spyro on the PSOne.
Now, after a sequel that achieved the near impossible of being even
worse than the first instalment, The Legend of Spyro: Dawn of the
Dragon is here. Can this final part of the trilogy see a return
to form for the ailing platform icon?
Dawn
of the Dragon begins three years after the dramatic final confrontation
with Gaul at the end of The Eternal Night, with Spyro and his arch
nemesis Cynder trapped in a crystal that will keep them alive forever.
Because of this jump forward in time, Spyro and Cynder are both
older than they were last time around; they are freed from the crystal
by an unknown force that uses magic to tie the two enemies together,
increasing the tension between the purple beasts even further. The
duo soon runs into Hunter, a bow-wielding cheetah who informs them
of how the world has changed since their incarceration; the darkness
of an oppressive force has enveloped the land, an obvious cue to
the hero that it is up to him to set things right.
The
prose in the Legend of Spyro series is as epic as it comes, and
in this way the storyline is worth following to its conclusion.
There are plenty of unexpected twists as the game progresses, which
are much more surprising than most platformers or action adventures
provide these days - you never really know what to expect from the
next mission. While this is a good thing in some respects, the story
is sometimes a bit too serious; platformers are meant to be light-hearted
affairs with comedy moments and a cast of lovable characters. The
opposite is the case in Dawn of the Dragon, where everything has
a serious tone and message to convey. It's still a great story,
but when compared to the likes of Ratchet
& Clank and even the latest Crash
release, it feels too serious for its own good at certain points.
Growing
into an adult dragon obviously has its fair share of benefits, the
most important being that flight is no longer limited to a short
distance. In any case, that's what the developers promised back
when the threequel was announced, something that hasn't quite turned
out as it was intended. Many believed that Spyro would have the
whole sky available to him, flying wherever he pleased; however,
the flying is based on the wind direction instead - and whether
the level designers actually want you to fly or not at any given
point. When controlling either Cynder or Spyro, you can fly by pressing
the X button three times in a row. The normal jump and glide skills
are still here, but that one extra jump makes the dragon flap his
wings and get a bit more momentum. If the conditions are right then
you can fly across huge chasms with ease and reach otherwise inaccessible
areas. The problem is that this occurs very infrequently; the action
is primarily ground-based, with only a couple of confrontations
requiring the use of your flying abilities. It doesn't help that
landing from airborne activities is near impossible either, with
no button that allows you to land. This becomes a problem every
time you realise that flying isn't required, something that happens
a lot throughout the game. The promise of a Spyro who can fly wherever
he wants is here in part, but jumping and gliding is still what
he does best.
One
of the biggest problems with the previous Legend of Spyro games
is that they feel more like a series of interlinked arenas where
you fight wave after wave of enemies than a smoothly flowing experience.
This has thankfully changed for Dawn of the Dragon - or to be more
precise, has been altered to seem much more like an open-ended world.
There's a lot more jumping and exploring to be done than in the
last two games, although combat is still the primary focus. The
quality and fun of exploration of the early Spyro releases is never
quite realised here, but this element is still fun all the same.
The combat hasn't changed much, so you're still hitting the Triangle
and Square buttons to fight enemies, for strong and speedy attacks
respectively, with your elemental breath ability returning as well.
Both dragons have four elements available from the start, with Spyro
using the power of Fire, Ice, Earth and Electricity, and Cynder's
dark upbringing granting her control of Shadow, Wind, Poison and
Fear. Which character you choose usually depends on your preference
- whether you want an all-consuming tornado or some short bursts
of icicles - with the damage of each elemental attack determined
by its current level.
As
with the recent Crash game - Mind Over Mutant - you collect blue
gems that can be used to upgrade your abilities. Unlike Crash though,
you actually have control over which ability you decide to upgrade,
assigning your gems to each one individually. This allows you to
learn new elemental skills and become a more powerful dragon, which
is vital if you want to make it through the sheer volume of enemies
that you must fend off at certain points in the game. The combat
is enjoyable despite being very repetitive, helped by some platforming
sections and a great levelling system.
With
two dragons at your disposal, you'd think that the game would be
very simple, but the AI of your computer-controlled counterpart
isn't up to scratch, resulting in an ally that hinders more than
he assists. You can switch between the characters with R2, allowing
you to use both dragons' abilities and collect blue gems for each
of them. While this system works fine, it's obvious that the game
was designed with co-op in mind - and it's true to say that Dawn
of the Dragon is a lot more fun with two players working together,
mixing breath attacks for screen-filling assaults. Although this
is a marginally better way to play, you can't help but think how
much better this could have been with a couple of simple adjustments.
Having the two characters locked together makes the multiplayer
work well without resorting to a split screen display, but the lack
of manual control over the game's camera was a mistake. Also, the
fact that you can never leave your partner's side means that there
are no team-based puzzles to work out, which is a big missed opportunity;
neither the single player nor the co-op mode feels polished, so
whichever way you play, the experience is slightly disappointing.
This
isn't the only disappointment, either; the screenshots of the game
look amazing, as though they're pushing even the PS3 to new heights
- but in motion, the game suffers extreme lag and screen tearing
throughout, at least on the PS3. If you took a still of the screen
then it would look great, but as is the case with so many PS3 games,
technical issues seriously mar the effort put into the graphics.
Spyro looks better than ever and his skin is textured in such a
way that the excellent lighting bounces off it in the cut scenes,
but throw another player and ten enemies onto the screen and the
result is a glitchy mess. At least the sound fares better, where
star-studded voice work is used in conjunction with an assuredly
epic score that fits with the feel of the game world and the story
that takes place within it. The soundtrack never reaches the heights
of the original games' musical scores, but it's still appropriate
and enjoyable at the same time. The voice acting sees Elijah Wood
reprising his role as Spyro once more, which makes it seem even
more like the Lord of the Rings than it already does, with his accompanying
cast of Gary Oldman and Christina Ricci holding the fort as the
almighty dragons Ignitus and Cynder respectively. Their voice acting
is just as epic as the score and this helps to counteract the graphical
issues, but not enough that you can't help but feel what the problems
are a real shame, and that with a little more time in development
this could have been one of the best looking games on the system.
After
two unspectacular portrayals of the Spyro series, The Legend of
Spyro: Dawn of the Dragon can be seen as a significant improvement.
Unfortunately however, there is still a long way to go, with a number
of issues that still need addressing. The camera for one makes clearing
certain jumps next to impossible, while the heavy emphasis on combat
makes for overly repetitive gameplay. The biggest disappointment
though is the graphics, as this was set to be the best looking Spyro
game ever but the technical flaws outweigh the positives, something
that can be said for the game as a whole, as well as its visuals.
These problems combine to make the game feel overhyped and underwhelming
after a year's wait for a game that was shaping up to be something
special. It's by no means a bad game and most Spyro fans will likely
be able to look past the flaws to enjoy the game that lies beneath
them, but when compared to other recent PS3 releases such as Ratchet
& Clank and LittleBigPlanet,
which look so wonderful and feature such appealing and entertaining
gameplay, Spyro just cannot measure up. Dawn of the Dragon is the
best Spyro game for years, but when the past few releases are average
at best, this is hardly a praiseworthy accolade.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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