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The book was great, the film was mediocre and the subsequent game
(can you see where this is going yet?) is simply terrible. Even
when looked upon as a game created for younger, less demanding gamers,
the PS3 release of The Golden Compass falls way below even the most
modest expectations of a film to game tie-in. On the surface, the
variety of gameplay elements suggests that there's a varied and
perhaps even exciting adventure to be had. Sadly, nearly every aspect
of the game is hugely repetitive, often bordering on being completely
broken.
The
game, much like the movie and novel, isn't hugely dissimilar to
Buena Vista's Chronicles
of Narnia, released in 2005. Although a hugely disappointing
title in its own right, Shiny nevertheless have chosen to follow
in almost exactly the same footsteps, creating a disjointed game
with far too many half-baked, poorly executed ideas, all clumsily
brought together in a way that completely fails to create a coherent
gaming experience. Even more shocking is that The Golden Compass
is even more awful than Narnia, with the developers somehow managing
to take all the worst aspects of that release while ignoring its
few features that actually worked.
If
you are unfamiliar with the Philip Pullman novel or the movie that
the game is based upon then, well, you are probably going to be
in trouble (and for that matter shouldn't even think about picking
this up). The story, which has been turned into a confusingly stilted
mess by Shiny, plays on the assumption that you have already watched
the movie and are fully aware of all characters and story arcs beforehand.
Saying that, even if you have watched the movie, or read the book,
it is amazing just how poorly the story has been translated from
into this game. If you can decipher the story from the mess that
has been made here, you will find that it follows the heroine of
Lyra on her supposedly epic journey, along with her daemon Pan,
the physical embodiment of her soul, who can transform into four
different animals to help her along the way as they search for a
group of missing children that includes Lyra's closest friend Roger.
This is of course the story at its most basic, with the rest being
filled in by poor cut scenes and clumsily introduced clips from
the movie that do little to improve the quality of storytelling
throughout the game.
As
I am sure you have already guessed, the gameplay is a bit of a mess
in The Golden Compass; although there are many variations of it,
most of which are boring and poorly thought out, the general gameplay
can be split into four or five sections. Firstly there is exploration,
where you wander around as Lyra, encountering different events,
most of which are handled as mini-games unto themselves that include
mopping (yes, mopping!), hiding and collecting orbs and so on. Few
are linked to the narrative and few are fun. Most of them are based
around quick time button presses, something that is relied upon
far too often throughout the game.
Then there are the platforming sections. In fairness, there are
some nice ideas here, most of which involve Pan transforming and
helping Lyra achieve her objectives. These include Pan transforming
into a Hawk to help Lyra glide from one platform to the next or
be used as a grappling hook for some basic swinging actions. Sadly
though, you always have to come back to slow, cumbersome Lyra. It
seems to take her ages to get anywhere, and when she does, actually
achieving your goal becomes pointlessly infuriating thanks to loose
controls and a very poorly implemented fixed camera that often decides
to go walkabout while you are in the middle of a jump. It also doesn't
help that the landscapes are so painfully linear either, leaving
absolutely no chance for experimentation when using Pan's abilities.
One
element of the gameplay that really should have shone is the opportunity
to play as the awesome warrior polar bear, Iorek Byrnison. Sadly,
even these levels add up to little more than repetitive button bashing
of the most basic kind. Okay, so smashing through hordes of enemies
as a giant armoured polar bear is unquestionably cool, but overall
it just feels like another missed opportunity. Of the three types
of enemies you face as Iorek - witches, wolves and Tartars - each
and every one can be defeated with ease by continually smashing
one button over and over again. This really is a shame, as there
is an opportunity to string a few nice looking moves together. Melee
attacks carry some decent weight and picking up and throwing your
opponent around is fun for a little while. Your rage can also be
built up by attacking enemies, allowing for some special attacks,
such as a ground pound to do some extra damage. Again, this all
sounds pretty cool, but thanks to the brainless enemies and simplistic
nature of the gameplay, it becomes utterly worthless beyond its
slight initial aesthetic pleasure.
Mini-games
are rife throughout The Golden Compass too, almost to the point
of being ridiculous. Although they are used throughout your brief
exploration of the environments, they come into play none more so
than when Lyra attempts to deceive certain characters. These are
made up of a set of short mini-games that vary from mildly entertaining
to plain dire and they are once again made up of quick time button
presses This type of gameplay continues as you ask The Golden Compass
questions, with answers being revealed after yet another quick mini-game
consisting of even more timed button presses as you aim a reticule
centred on the compass. This again emphasises the hugely repetitive
nature of the gameplay, while the continuous reliance on quick time
events to try and bring some urgency to an otherwise painfully pedestrian
offering becomes more and more obvious as the game goes on.
Beyond
the gameplay, the visuals once again hand out another huge disappointment.
It is quite clear that the PS3 version is nothing more than a slightly
touched up, high-definition port of the PS2 version. Although this
doesn't suffer from the same slowdown issues as the Wii and PS2
versions and is clearly more detailed, it still suffers from very
muddy textures, uninspiring locations and art design, as well as
poor animations and numerous graphical bugs to boot. The whole graphical
package reeks of rushed development and generally comes across as
being somewhat cheap. Simply put, The Golden Compass is nowhere
near the levels expected of even a first generation next-gen title
and proves as just another example of how developers will happily
hand out second-rate products as long as there's a name that will
sell on the front of the box.
The
audio effects don't fare much better either; although the voice
work is passable, the sound effects often don't match up to what
is happening onscreen and when they do they're continuously out
of sync. Worryingly, they often don't turn up at all, leaving silent
visual effects that once again mark this game out as cheaply made
and very rushed. There is one shining light however and that is
the orchestral score, created specifically for the game, which is
continuously magnificent. It truly is amazing to hear a score quite
so good in a game that is quite so bad. Needless to say, you will
probably have more fun playing this game with your eyes closed.
If
I am being lenient, The Golden Compass may hold a passing interest
for the least demanding of gamers. Children under ten might find
a modicum of fun amongst the varying game modes and will probably
enjoy any time spent controlling Iorek - he is a giant armoured
polar bear after all. Remove leniency however and the game is simply
shocking; it is a poorly put together mishmash of ideas that never
gels. Ugly, repetitive and painfully boring, its mercifully short
length and rousing orchestral score are its only redeeming qualitites.
Needless to say, regardless of whether you are a fan of the series,
young or old, this game simply isn't worth your time or your money.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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