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Lights! Camera! Action!
Throughout
the years there have been many great directors - Hitchcock, Keaton,
Snyder, to name but three. The films they create have an instantly
recognisable quality and the action in their films is legendary.
But what of the little guy? The fellow who would gladly risk his
own life to get that shot of the car exploding in mid-air? The stand-in
for Cary Grant who dangled so precariously from (the mock-up of)
Mount Rushmore? Action movies would be so dull and lifeless without
these paragons of personal pain we call stuntmen (and women…)
Based
on this premise, Paradigm Entertainment's stunning Stuntman
sequel roars onto the PS3 and brings with it a whole lot of fun!
Placing you into the role of one such Stuntman, Ignition sees you
starting your career in the movie 'Aftershock', which is about a
volcano erupting and destroying a small mountain village, a lá Dante's
Peak. It's all very clichéd and this gives Ignition a humorous tongue-in-cheek
feel. Aftershock is split into six scenes and each has you performing
some mad-dash driving and hitting on-screen cues to pull off the
right stunt at the right time (or not, as the case may be!) For
example, in one of the early scenes you must race your four-wheel-drive
truck down a mountain, jumping ravines, crashing through traffic
and it ends with you leaping onto a bridge, crashing through the
support beams and landing with only a few feet to spare. From the
minute the director yells "Action!" to the second the level ends,
you're left breathless as you frantically try to negotiate each
part of the level to get maximum points and complete the scene.
Throughout
each scene your stunt co-ordinator issues commands that you need
to perform in a short time before that stunt is missed and you 'strike'
out. Strike out too many times in a level and they'll need to call
a costly reshoot - and the director won't be best pleased! Commands
are varied and might call for you to 'gap' some cars (pass between
them at speed), jump a lava stream or slide under trucks on your
motorbike. Sometimes it can be difficult to see exactly what it
is you're supposed to do and where on the level the stunt is, which
does sometimes affect game play a little, but Ignition seems to
be a little about skill, and a little about trial and error. Indeed,
oftentimes you will need to restart a level a few times to get that
perfect run and get massive amounts of points. This is called 'stringing
a scene' and as long as you keep performing combo stunts within
two seconds of each other, including optional stunts like passing
close to an object or drifting around corners, you can even strike
out a couple of times and still get that elusive five star rating.
Things aren't left completely to guesswork though; at the beginning
of a scene you're shown an in-depth analysis of the scene and your
stunt co-ordinator tells you exactly what you're supposed to be
doing. You can also perform rehearsals for tricky techniques that
you're required to use.
Once
you complete all the scenes in a given movie, you're awarded with
a trailer for that movie, which shows your stunts in the context
of the film, along with some ridiculously cheeky digs at some famous
movies. The fact that the trailer actually shows the stunt the way
you performed it is a nice touch and makes Ignition a bit more personally
rewarding than some other games.
There
are six movies to complete, ranging from 'A-Whooping and A-Hollering
II', a Dukes of Hazzard style flick directed by a Jackass-style
character, which is the sequel to a film in the first game, and
Strike Force Omega, an action flick about futuristic battles for
WMDs. Each has its own unique trailer and, although you won't need
to spend hours on end playing through Ignition to unlock them all,
getting maximum points on each scene is something that adds a great
deal of replay value. There are little rewards for getting a certain
number of points on each scene, like a colour customiser to change
your vehicle's paintwork, Stunt Award nominations, new vehicles
to use in multiplayer and items to use in the game's construction
mode.
That's
right! If you do get bored with the single or multiplayer modes,
you can become a virtual builder to create your own arenas, filled
with ramps, obstacles, ravines, crates of chickens and anything
else you like. This editor is easy to use and in a few moments you
can be flying high over your custom creation, or crashing into those
hay bales you forgot to move! There's also an option to play your
levels against friends, either online or offline, and a puzzle mode
that requires you to build arenas in a certain way to achieve objectives.
You can also take on odd-jobs to earn points and stunt for commercials
in a mode that gives even more play time to Ignition.
As
fun as the single player campaign is, it's the multiplayer modes
that give Ignition that winning edge. Three different modes: Stunt
Tourney, BackLot battle and BackLot race are available (again, with
online and offline support) and can be played on any of the unlocked
tracks from the single player mode. Stunt Tourney is a turn-based
battle for points. Each player needs to finish levels from the single
player game without striking out or otherwise failing. The game
awards points in the same way as in single player, and the player
with the most points at the end of all the rounds is the winner.
BackLot Race is rather self explanatory: players compete to finish
before their opponents in any of the unlocked levels. You can gain
nitro boosts by performing stunts around the level and other things,
like bashing each other to pieces! There are some frantic races
to be had, and I have spent many an hour playing this mode alone!
Finally,
BackLot battle sees you competing against each other to complete
stunts in the levels. Once a player has completed a stunt, it disappears
and can't be completed again, so a battle to get to and complete
each stunt ensues. However, if you bash a player then you steal
all their points! Whoever has the most points at the end of the
round wins. Each multiplayer mode in Ignition seems to have been
designed for maximum enjoyment and it really is a delight to play
this wonderful game against friends.
Everything
about Stuntman: Ignition, from the cars to the environments, is
highly polished and looks superb. The vehicle designs range from
simple motorbikes to monster-truck tractors and each one is beautifully
realised. Ignition looks as good as any other driving game on the
market today, but the explosions, gunfire and destructible vehicles
set it apart from standard racers. Likewise, the ambient soundtrack,
which includes Bluegrass, Rock and Chase music, adds a subtle, yet
effective atmosphere to proceedings. Directors shout commands and
spout little phrases about the movie, pedestrians flee in panic
as you race by and the graphics and sound combine to immerse you
fully into the world. It's not realistic by any stretch of the imagination,
but then it was never designed to be: it's hilarious arcade tomfoolery
of the highest calibre, and it shows!
It's
been a long time since I've had as much fun playing a videogame
as I've had playing Stuntman: Ignition. It's furiously fast, awesomely
addictive and gives rise to some fantastic multiplayer grudges!
Ignition could well become to driving games what Bullit's chase
scene is to driving films. In an over-saturated market of arcade
racers, Ignition's brazen subversion of the rules puts it head and
shoulders above its realistic cousins, both in terms of playability
and originality. - those looking for a diversion from the standard
'point A to point B' games will be hard pressed to find a funnier,
faster or more addictive game than this.
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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