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Survival horror seems to be making something of a comeback lately.
Once a dying breed (sorry) that saw few releases (or at least ones
that were any good), we've had Alone
in the Dark and the superb Dead
Space, with Silent
Hill: Homecoming and the much anticipated Resident Evil 5 still
to come, not to mention the out of nowhere sure fire Valve hit Left4Dead
lurching onto store shelves any day now. Survival horror? It's more
like revival horror (sorry). So what better time then to revamp
a little-known cult PS2 series that is without doubt one of the
most unforgiving, creepy and downright terrifying games ever made?
Siren:
Blood Curse is a remake of Forbidden
Siren (also known as simply Siren in some regions) that tells
the bizarre tale of a disturbing incident in rural Japan. An American
tourist and film crew are wandering through a forest in the dead
of night when they come across the blood sacrifice ritual of an
obscure and seemingly insane cult, only to become caught up in the
midst of events far beyond their understanding, when almost the
entire local population of a nearby isolated Japanese village are
transformed into shambling monstrosities and hideous mutations.
Whether the cult brought about the disaster that followed or were
trying to prevent it remains to be seen; all you need to worry about
for now is survival, plain and simple.
As
a huge fan of Forbidden Siren, playing Blood Curse was a initially
a mixed experience. The beautiful rendering of the ghostly cut scenes
of the original has been replaced by more traditional graphics and
the insertion of American characters in place of some of the key
Japanese cast of the original feels a little forced, although that
probably won't be the case for those unfamiliar with the series.
Forbidden Siren was also utterly unforgiving- so much so that you
needed an iron will just to persevere through the first level, let
alone the rest of the game. Death came often and you were routinely
left wondering what to do and how to proceed; this was a game that
refused to lead you by the hand, instead biting it off at every
opportunity. Nevertheless, it was a supremely satisfying game for
those who did soldier on and its atmosphere was mercilessly tense,
with moments of sheer terror when the unrelenting Shibito spotted
you and you had little choice but to flee and hide. Its story and
gameplay were also arranged in a unique and complex system of chapters,
viewed and accessed from a grid, many of which you would replay
for an alternative objective and ending, to unlock the next section.
The grid is gone and the difficulty has been toned down a bit for
the remake, and while I miss the chapter grid and begrudge, just
a little, being given such clear sub goals to guide me towards my
overall objective, I can't deny that most of the changes in Blood
Curse are for the better; the game is still very tough and terrifying,
but now it's a little more accessible and no longer the exclusive
territory of the most hardened gamers.
Blood
Curse, like its predecessors, sports several brilliant features,
a couple of which are groundbreaking. The first is the concept of
playing an entire cast of characters; rather than taking the role
of a single protagonist, you play as a range of people, including
a defenceless little girl, following their desperate struggle to
make sense of the madness that has befallen them as they do their
best to survive. Like any good horror movie, you just know that
not everyone is going to make it to the end - and as the incidental
and playable characters fall one by one, you come up against them
further down the line, as some of the most lethal and disgusting
foes you face in the game. The psychological impact of seeing what
these people, whose plight you have related to and experienced,
have degenerated into, taints the horror with tragedy and further
heightens the emotional involvement you feel.
The
second unique feature, and one that really is a stroke of genius,
is the ability to sightjack. After they hear the strange, out of
place wail of a wartime siren, the protagonists develop a disconcerting
but highly useful ability to tune their minds into the wavelengths
of all those around them, allowing them to see and hear through
the eyes and ears of friends and foes alike. This feature is a staple
of the gameplay and almost every level requires you to tune yourself
in to your enemies, so you can get an idea of their locations, patrol
patterns and lines of sight. An observant eye is often rewarded
and indeed essential, as you will see items that you need to progress
through the level, viewed through the eyes of the Shibito as they
traverse the environment.
The
sightjacking concept has been evolved for Blood Curse; whereas before
you could only see through the eyes of one Shibito at a time and
had to stand still while doing so, in Blood Curse you can have up
to three viewpoints on screen at once, and you can lock one in and
move around, the screen splitting vertically between the third person
view of your character and the first person view of your foe. This
effect is graphically taxing and the PS3 can judder a little at
times, but for the most part it pays off brilliantly; and though
very disorientating at first, it's a lot easier to sneak past a
watchful Shibito when you can see what they see for the whole time,
with your position appearing as a blue glint through their eyes,
and their position as a red glint through yours, with allies showing
up as green. As before, if you are spotted then you get a flash
of the Shibito's view, coloured red as the creature charges after
you, making for many terrifying moments as you scramble for cover
or turn to face the oncoming monster.
The
Shibito are horrifying foes for many reasons. At the start, they
aren't your regular shambling zombies, or indeed your super fast
28 Day Later zombies; no, the Shibito are horrifying because they
still retain a shred of their former humanity. Though they shuffle
around inhumanly, often with their limbs distorted and twisted at
odd angles, they can still think for themselves, speak (with an
eerie metallic tinge to their voices) and run, pursuing you until
you manage to lose them, even climbing up ledges and onto the rooftops
if you try to evade them by leaving the ground. Their faces are
drained of all colour; ghastly white with thick streaks of dried
blood upon their faces, which leaked from their mouths and eyes.
With maniacal leers and wide-eyed, crazed stares, they take delight
in hacking at you with whatever implement they can lay their hands
on, and most characters can withstand only a few hits before they
go down, your last sight that of your own death at their hands,
viewed through the eyes of your killer. And this is just the beginning
- as the game progresses, the Shibito begin to evolve, their mutations
taking a range of extremely twisted and unpleasant forms, the nature
of which is only hinted at for a while, building up the tension
until each monstrosity is unveiled in a disturbing cut scene. I
wish I could share some of them with you, but I don't want to spoil
any surprises; suffice it to say, these creatures would strike fear
into most of the nasties from Resident
Evil and Silent Hill, with the various Shibito Brains taking
on particularly gruesome forms - just wait until you're searching
for the Ancient Book, I guarantee you'll be totally freaked out
by what you encounter.
A
typical chapter of Blood Curse charges you with escaping from your
current location, which involves working your way across an often
complex map, tuning in to nearby Shibito and then avoiding them,
or creeping up behind them and taking them by surprise, which is
a far more effective way of neutralising them. However, another
fairly unusual quirk of the gameplay is that your foes are immortal;
no matter how many times you take them down, they'll be back up
again a couple of minutes later, ready to attack you once more.
They really are the Weebles of the survival horror world (anyone
remember those or is it just me?).
Sometimes
you'll find a locked door that you need to access or there will
be a particular item that you need, or location to reach, in order
to achieve a sub-goal that gets you one step closer to your objective.
Unlike its predecessors, Blood Curse is happy to spell out what
you need to do, step by step, although doing it is still a challenge,
especially given that a lot of the time you have no weapon, without
which you have no chance of surviving in a fight; you have to run,
or better yet, don't get spotted at all. These parts of the game
are real heart in your mouth stuff; you will jump when you are spotted
and you will panic as you run, the torchlight bouncing as you move,
eerie shadows leaping up all around you. There's a palpable sense
of relief when you do happen across a weapon, although you can only
carry one at a time and there's no lock-on function; turning around
so that you're directly facing an enemy can be fiddly due to the
slightly unwieldy controls, but while you will sometimes be swishing
at air as someone stabs you from the side or behind, you will adjust
to this soon enough.
There
are fifty weapons to find throughout the game, varying in speed
and strength, from fairly useless items like a hot water pot, scalpel,
frying pan and crutch through to the supremely satisfying sledgehammer,
various axes and garden implements, and the occasional gun, often
with a decent amount of ammo. Pistols, shotguns and hunting rifles
are the order of the day here, with the latter two used on occasion
to pick off attacking enemies to save allied characters. Sometimes
you're not alone in the dark, although when you do have a companion
you have two lives to protect, making your task that much tougher.
Fortunately you can command your cohort to wait, or hide if there's
a cupboard, wardrobe or pile of furniture nearby, and you can yell
if you want to get the attention of a Shibito, too. Flares that
attract Shibito and fill enclosed spaces with smoke, and hunting
traps that hinder foes for a few seconds, allowing you to move in
for the takedown, are also a real boon when they're available.
Probably
the biggest change in Blood Curse is the presentation; the graphics
are a huge leap forwards from the PS2 series, with extremely realistic
and detail rendering upon the fluidly animated Shibito, allies and
playable characters. The textures are consistently detailed, too;
never do you happen across a lazy or poorly rendered surface, with
dilapidated buildings of wood and mortar, the surrounding foliage
of the forest, and the blood red water that floods some levels,
constructed with a meticulous attention to detail. The only thing
that can pull you out of the illusion are the invisible barriers
that you so often walk into, preventing you from delving beyond
the playing area or walking right up to furniture and through some
bushes; it's not too bad, but it is a little jarring at times. Most
of the game is set at night and the torchlight effect, along with
the real-time shadows cast by virtually every object, is one of
the most convincing I've ever seen. Even in daylight everything
is shrouded in fog and those levels set to the eerie red glow of
the phenomenon happening out at sea, are just as unsettling despite
the raised visibility.
The
visuals are effective in creating a truly gripping atmosphere, one
that is further enhanced by superb audio. Every aspect of the sound
is perfect; the usually foreboding background music will creep you
out most of the time, instilling panic when it changes in tempo
during certain key sequences as you fall under attack. The heavy
breathing and crazed chattering and laughter of the Shibito is unnerving
to say the least, especially when heard through the deformed monstrosities'
own ears, and every weapon makes a satisfying sound when it connects
with flesh, blood spurting out as you beat your enemies down until
they stop moving - at least for a little while. The voice acting
is also excellent; whereas in the original there were some very
inappropriate British accents (at least in the UK version) that
didn't fit the authentic looking Japanese characters at all, here
this has been rectified. Only the Americans speak in English, the
rest using their native tongue with subtitles displayed - the way
it should be - save for one character, whose heavily-accented, broken
English is the most convincing I've ever heard in a game. Even the
Shibito speak in Japanese.
The
only real downside to Blood Curse, despite being so much more forgiving
than the original and giving you invaluable guidance on exactly
what you need to do, is its lack of accessibility. Even as a veteran
of the series, I struggled my way through the first couple of levels,
disorientated and frightened, and it took a bit of willpower to
persevere. What I will say is that the learning curve this time
around is swift; you will quickly get the hang of the controls,
which do feel still a bit clumsy, and adjust to the camera view,
which can be jerky when you run and turn, if you just keep going.
The 3D map is just as useful as always, not only giving you a clear
picture of the level layout but also showing the location of most
sub goals and main objectives. By the time you reach the end of
the third episode (of twelve), the chances are that you'll be hooked,
drawn in by the compelling if disjointed narrative and the utterly
gripping atmosphere.
The
cut scenes are well directed but they leap from one place, character,
and time, to the next, often leaving you scratching your head as
to how someone survived their last ordeal or ended up at their current
location. There's also a big twist midway through the game that
completely changes where the story is headed; just when all seems
lost and you wonder how anyone is going to make it through the torment
alive, an initially confusing event occurs that turns everything
on its head. I can't say more without spoiling the surprise; let's
just say when you reach the utterly disturbing family reunion, which
is truly the stuff of nightmares, the snake eats its own tail and
the past branches off in an alternative direction. Cryptic, I know,
but it will all become clear when you get there! Despite being hard
to understand at times, the story is engaging, if not told as well
as it could have been, and the items and documents you can find
through a thorough search of each level (if you're brave enough!)
shine further light on the exact cause behind the abominable occurrence;
be sure to study every archive item you discover, as they serve
to illuminate the full nature of the calamity.
Blood
Curse originally hit the PlayStation Network in the form of a episodic
content that took a long time to download and ate up your hard disk
space, but thankfully, the powers that be have wisely decided to
give this game the retail release it deserves - and at only £20
it's an absolute bargain (it's available in the UK now but no news
yet on a release date for the US). Even if you only have the download
option, it's undoubtedly worth the hassle. I believe that the second
episode is available as a free taster but it really doesn't do the
game justice; Blood Curse just gets better and better as the stakes
get higher, the characters drop like flies, the enemies get nastier
and the story slowly unfolds (only to collapse in on itself and
then unfold again with a ripple effect that changes everything),
the experience further enhanced when you fully come to grips with
the controls and the strategic use of sightjacking.
Siren:
Blood Curse is a triumphant remake of a sublimely brilliant survival
horror game. Previously only for the most patient and toughened
gamers, this new version of Siren is slightly less difficult, although
still somewhat inaccessible. Newcomers to the genre will find themselves
thrown in the deep end but should still be able to learn to swim
(in blood), while survival horror veterans will quickly find themselves
in their element; either way, and whether you played the original
or not, Blood Curse is close to being a must have game at its bargain
price and it's also a completely unique experience on PS3 at present.
Nothing else comes close in terms of chills, disturbing moments
and pure, outright terror; load up the game late at night, switch
the lights off, try escaping from the darkened and dilapidated hospital
in the dead of the night, playing as a defenceless little girl who
cannot afford to be spotted, even once, by the shambling monstrosities
that haunt her waking nightmare, and tell me that it didn't get
your pulse racing and your heart thumping - I dare you!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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