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Remaking classic games so that they closer fit the current standards
of gaming is such a brilliant concept in theory. I mean, how many
times have you thought "I wish they would make a new version of
that game I used to play for hours on end when I was a kid. It would
be so cool if they made a smoother and graphically superior edition
of it." Sometimes a remake of that very game pops up and sometimes
it doesn't - but if it does, it's not always the dynamite idea like
you thought it was.
Sega
Rally is one of those calls for a remake that has popped up, and
you're probably eager to know whether it's an indulgence in nostalgia
heaven or a severe bottom-forking in retro hell. To cut to the chase,
it's not really either extreme; it's pleasant in places and unsatisfying
in others. Luckily, the most important aspect of any remake is present
- it has stayed true to its roots. Although a few changes have been
made to increase its graphical power and lifespan, it still looks
and feels like a Sega Rally game. The cars still handle in the same
arcade-style powerslide way, the co-driver still gives simplistic
instructions, plenty of the menu sounds are exactly the same and
of course that guy still sings "Game Over yeeeaaaah!" at the appropriate
moment (never has the game being over been a more exciting experience!)
There's
no disputing that this is one excellent remake - I don't think you
could get closer to the original experience of Sega Rally without
just doing a straight conversion of it. Yet something just doesn't
sit well - as a racing game in general it isn't quiet as excellent
as the competition. Perhaps its best quality is also its greatest
downfall, because it fails to do anything overly exciting by today's
standards and there are a lot more titles out there that outshine
this one. Colin
McRae: DiRT, for example, will probably be more appealing to
rally fans because of its simulation aspects, and with its current
swerve a little closer to an arcade style of play it has also become
accessible to the more casual racer (unfortunately for Sega Rally).
Sega
Rally is definitely aimed at those who love an arcade racer, rather
than the hardcore rally fans. First of all, you race against other
cars on the track at the same time, rather than competing for the
best time on a course separately. You also race laps on fictional
rally circuits rather than real-life courses, which don't involve
laps. Furthermore, the co-driver's calls are simplified too - rather
than giving you a distance or an angle of the corner, he simply
says how difficult the corner is (easy, medium, hairpin etc). Even
the handling has an arcade feel to it, and most corners can be dealt
with using a long powerslide - only the trickiest ones need a harsh
application of the brakes. That doesn't mean to say that the game
is too easy though, because each rally tends to get progressively
harder - the best way to describe it is as a little more forgiving
than racers that concentrate on simulation.
That
brings me onto my next point, regarding the complete lack of damage
modelling on the cars, no matter how badly you drive. Crashing into
the scenery just slows you down quite a bit and you tend to bounce
off it without a scratch rather than burying your car in a hedge,
rolling into a ditch or totally annihilating it beyond recognition
in a heavy patch of trees. Although this might be more appealing
for younger gamers and less experienced racers, I think it detracts
from the feeling of rallying. A big aspect of the sport is about
cars being damaged and whether or not the driver can put in a good
performance despite such problems (and whether they can be fixed
in time for the next round) - it's one of the elements that sets
it apart from circuit racing. Furthermore, to use a more mature
analogy, it is refreshing to witness automobiles in this destructive
nature… because it looks frickin' cool! Part of the beauty of the
McRae series is your car's smashed windscreens, the bumpers hanging
off and the horrific scratches to the paintwork. The progressive
deterioration of the sound of the engine after every crash and the
grinding gear changes once you had damaged your transmission also
added to the experience, and sadly this aspect is not present in
Sega Rally.
However,
there are elements that give this game some rallying atmosphere,
namely how the road surface interacts with your vehicle. The graphics
engine is superb at displaying dust effects as rival cars drive
over dirt tracks, even kicking up stones that rain onto your car
with a metallic clunk. Tyre tracks remain in each surface where
cars have been and the softer it is, the deeper the marks become.
Dust clings to your car's bodywork and mud splatters onto the cars
in layers too, rather than just looking like it has been painted
on. I am willing to go as far as saying that this is the best aspect
of the game, and if not then definitely the most notable feature
of the graphics. Furthermore, if you splash through water, some
of the mud is washed away, only to be reapplied by the splattering
from your wheels, which is a very nice touch indeed.
The
cars don't look half bad before you splatter them with various colours
of muck either; aside from the road surface effects, this is where
most of the PS3's power is applied. The windows glint perfectly,
the paintwork is crisp and the tyres collect generous helpings of
whatever road surface you are on. It's a shame that the more exciting
view to use is the in-car view, but luckily all your opponents'
cars look just as good too. The actual rally circuits are far from
shabby, but they are far from photo-realistic as well. There is
also a little bit of pop-up in the distance and in some sections
the frame rate seems to slow down - it is rare, but it's a little
more than what I would expect from a PS3 title. It may seem like
I'm being picky, because the environments certainly aren't bland,
with elephants grazing in the distance and planes soaring overhead,
but it just didn't make my jaw drop like other PS3 titles have done.
As
I have mentioned, the classic style of gameplay is still present
and it does manage to entertain for a while, but there seems to
be an element missing. It's not just the lack of damage modelling
that detracts you from your enjoyment - it seems to lack the element
of breakneck speed like other arcade racers such as Burnout
or in contrast the satisfaction of skilful handling in simulation
racers like Gran
Turismo. I may be burnt at the stake by hardcore PS3 fans for
mentioning this, but I also feel that the SIXAXIS is to blame for
subduing the excitement. This is the first time I've really noticed
the exclusion of a rumble feature from the PS3's control pad. On
other games it hasn't bothered me, but in a driving game when you
are constantly riding over rough surfaces, jumping over bumps in
the road or colliding with other vehicles, a bit of feedback from
the controller is very welcome. Without it, the roads just don't
feel as rough and disobedient and the collisions are nowhere near
as exciting. In fact, I'm willing to go as far as to say that the
lack of rumble is Sega Rally's Achilles heal on the PS3 and that
it's the greatest aspect to subdue its overall excitement.
To
try and combat this I greatly recommend using the in-car view for
a more exciting experience; while it's a little more challenging
to get the perfect lap time, it greatly enhances the atmosphere
of the game, accelerating the feeling of speed while the faint engine
sounds are replaced with a throaty roar. Overtaking other cars seems
more like a close up battle as your bodywork thuds into theirs and
gravel pings off your bonnet. I don't normally use in-car views
on racing titles where you powerslide a lot in, but using this saved
the game for me in terms of enjoyment.
This
still wasn't quite enough though, because I eventually found myself
not caring whether I progressed in the game or not. Don't get me
wrong, the amount of tracks and cars you can unlock has greatly
increased since the original, but I believe that time is better
spent unlocking goodies on Need
for Speed, Project
Gotham or Forza
Motorsport 2, because the journey there is a lot more exciting.
With its numerous rallies across different surfaces (course types
include Safari, Alpine, Canyon, Artic and Tropical circuits) and
its time attack and multiplayer capabilities, it may last a very
long time - but I think it's unlikely to tear you away or distract
you from getting the perfect lap time or score in the other titles
I have mentioned. A lot of the original sounds are there and plenty
of the classic gameplay is still intact, but it doesn't quite cut
it in today's world of incredible racing games. On the other hand,
Sega Rally is perfect for inexperienced or younger drivers, and
those who just like a bit of nostalgia in their lives. It's not
one for the rally fans really, as there is no damage modelling and
the only adjustments you can make to your vehicle is the paint (choice
of three styles), tyres (off-road or road) and transmission (automatic
or manual). Having said that, there are plenty of licensed cars,
including a masters division that has classic rally cars like the
Ford Escort RS Cosworth and even the Celica, Delta and Stratos from
the original Sega Rally.
The
PS3 version of Sega Rally has managed to stay true to its roots
without seeming too dated or ruining the formula completely, and
also sports huge graphical improvements since its last outing, but
it isn't quite as exciting as some of the competition and doesn't
quite capture the essence of rallying. I don't think we should be
saying farewell to the series forever, because it still has lot
of character and there is plenty of enjoyment to be had, but (just
for now) it's time to sing "Game Over yeeeaaaaah!" Sorry, it just
had to be done...
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
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