|
We've all heard the ongoing argument of FIFA vs Pro Evo, which breaks
the age barrier to take place in school playgrounds and offices
alike all across the land. The FIFA side argue for authenticity,
licensed teams, stadiums, songs and God knows what else, while for
Pro Evo it's all about the realism and quality of gameplay. This
year the standards have been raised on both sides however and thus
the arguments are more intense than ever! Having literally lost
hours of sleep on what I like to call "Pro Evo Eve", I rushed out
to buy my copy knowing it would be the best PS3 game to date.
When
I got home and loaded up Pro Evolution Soccer 2008, I was a little
bit taken aback. Firstly, I was presented with an odd looking menu
where you can only see one option at a time. This was a bit of a
shock, as the traditional menu has always been a perfect layout,
leaving absolutely nothing to be desired. To be honest this led
to a bad feeling that Konami had brought nothing new to the table
and were making a dire effort at trying to make the PlayStation
3 version at least look different from the PS2 one. Thankfully those
fears were quashed about ten minutes in. A new and welcome feature
is that rather than having the same song playing over again when
on the menu screens, as in previous games, there are loads of tracks
to choose from. You even have the option to edit the playlist to
get rid of the annoying ones or to just choose your favourites,
albeit that the songs seem custom written for the game and are performed
by unknown artists.
The
obvious thing to check out first would be an exhibition game, and
having chosen your settings you are ready to begin working out which
team is which. Almost every team on the game is now licensed, except
for the best league in the world! Konami only managed to snatch
licences for Tottenham and Newcastle, which leaves about 95% of
England having to pit Man Red against London Blues! However, the
hardcore Pro Evo fan should be used to this by now and should realise
that this can all be remedied with the edit mode.
As
soon as the ball has kicked off I like to pause the game and zoom
in on the players faces' on replay. As I was hoping, the graphics
are ridiculously good. Most of the players you see will have you
gasping at their likeness, although conversely some of the lower
end of the table will have you laughing at how awful they look,
so it's a mixed bag to say the least. Unfortunately, when you zoom
out again a lot of the detail is lost and the graphics only look
like a small step forward from the last title in the series.
Pro
Evo is most well known for its incredible feel in gameplay; it's
a game that draws you in and totally hooks you, and you can literally
lose weeks of your life playing it. The best way to describe this
year's gameplay is that the first match you play is by far the worst.
Having been used to the smooth and silky gameplay on the PS2, Pro
Evo 2008 feels jagged and rocky at first on the PS3, due to the
infamous slowdown issue plaguing certain PS3 titles that everyone's
ranting about. Just in case you're unfamiliar with the term, cast
your mind back to an early PS2 title, where maybe a car crash or
a large explosion took place and the game seemed to run slower and
felt very "stoppy starty". This is sadly the kind of thing to expect
here; when the ball is passed forward, the camera almost cannot
keep up and so it feels like frames are constantly being dropped
to catch up. Honestly speaking, after a few games you probably won't
notice it at all and Konami are currently working on a patch to
help solve the problem, but it really shouldn't have been there
in the first place, especially not in a football game where smooth
action is so vitally important for making those precision passes,
interceptions, tackles and shots on goal.
It
is a real shame that Pro Evo seems to cursed with this frame rate
problem, as the gameplay is better than it has ever been. Last year's
release of Pro
Evo on Xbox 360 led to unfamiliar, slow gameplay, where players
never seemed to get out of first gear, and I worried that the PS3
version would be the same - but thankfully the gameplay and physics
are better than ever. Having played both FIFA 08 and Pro Evo 2008
on the PS3, Pro Evo definitely has the edge when it comes to gameplay.
Teammates run into better positions, passing is crisp and accurate,
and the AI is incredible. Konami claimed that the CPU would start
to pick up certain patterns of your play and then try to prevent
it - while this sounded like an ambitious feature to implement,
they've actually pulled it off! The end result is that your AI opponents'
adaptive capabilities lead to more varied gameplay, which is an
absolute delight to see, as watching your mate run down the wing
to cross the ball in and header it into an open net for ninety minutes
wasn't always a joy in previous games!
Network
mode is more than likely going to be the most used feature of this
instalment - but at present it is shocking. Depending on the signal
strength of your connection, as well as that of your opponent, the
in-game slowdown can reach unplayable levels. If both users are
on three bars of signal then the match is fine, only suffering from
the normal, almost unnoticeable amount of lag. However, any less
and pauses of about three seconds can see your opponent on the halfway
line in one frame and then the ball in the back of your net on the
next. One of the worst, yet laughable cases, came when I scored
a screamer from outside of the area. Next thing I know, the referee
gives a corner. I got back up off the floor, put my shirt back on
and cried. Again, Konami are constantly updating the online mode
and have promised a patch, but they really need to hurry up because
cries of 5-1 against the Germans are waiting to be shouted!
On
the upside, the Master League is back and better than ever. Not
a lot has changed here, the only proof that Konami have heard of
the phrase, "If it ain't broke…" Expect the same frantic rush for
transfers and last minute penalties that leave you in a heap on
the floor trying to stop yourself from throwing the pad through
your TV screen. This will be happening a lot more due to the 'dive'
feature, which allows you to theatrically throw your player to the
ground. I say simply, but the frantic tapping of every button on
the pad can be heard as your opponent enters your penalty area!
I'm not sure if some players are better at wining free kicks and
penalties through this feature, although the only two players I've
won a penalty with were Christiano Ronaldo and Nani.
The
saviour for people who hate the idea of playing with fictional teams
in Pro Evo has always been the extensive edit mode. The good news
is that it's back - however, it is possibly the worst it's ever
been. The lack of being able to edit emblems means that when you
are selecting your teams you still have to navigate around with
abysmal default 'wannabes'. The editing of kits has been scaled
down enormously and the best way to get a decent result is to use
the 'scan' feature, which sees uploading a picture either using
the EyeToy or a picture from the Internet to take a picture of the
kit. The result can be very good if you are willing to put the time
in to get the perfect picture, but that's a lot of messing around
compared to the old and probably better way of editing the kits.
The EyeToy can also be used for face-mapping, where you can upload
a picture of a face and it will be transferred onto a player. Once
again, the result can be jaw-dropping, but don't be expecting a
two-minute job - once you've taken the lighting etc. into consideration
and taken the 'perfect pic' you might find it took you more like
half an hour! This is the only step forward in the edit mode, as
the idea of mapping all of your mate's faces into a team is an exciting
prospect and certainly would give a bit more incentive to take your
team all the way in the master league.
Only
time will tell how good Pro Evolution Soccer 2008 is. At present
it feels like one of the worst games in the series to date, with
issues such as slowdown and poor editing options hampering the experience.
Yet it still has the potential to be without a doubt the greatest
football game yet. If we can push past the issue of only being able
to edit eight kits and get the full premiership looking decent,
then brilliant. And if the patch from Konami solves the slowdown
issue online as well as off then the gameplay will be absolutely
faultless. Until then though, it'll have to make do with a nine
out of ten and a scribbled note of "Must try harder!"
Reviewed by Ross Helsby for AceGamez (All Rights Reserved).
|