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It was a relatively secluded, independent second hand store somewhere
in Derry city, Northern Ireland. Twas no ordinary shop though, oh
no, no, no: this is where the original story began. The humble little
second hand store sold many interesting things, but none so interesting
as a particular PlayStation game - it was just one game, yet it
came on three. What wizard devised such a specimen? Whoever
he was, he had left his mark - a spectacular-looking blue comet
and a mysterious symbol: "VII" (I was seven years old! OMG!) There
was also a little dirt and a crack on the back of the case. Mysterious
and magical as it was, it was still second hand.
Many
years of enjoyment followed this most glorious day and when Sony
finally came to their senses and made it available for download
via the PlayStation Network, I was on it like white on rice. I waited
anxiously for the 1.3 gigabytes of goodness to grace my HDD, and
soon I was playing this classic on my little PSP with a grin from
ear to ear. It was still great. However, twelve years is a long
time, and even for such a legendary title, the cracks of age are
bound to show… aren't they?
Just
like the other games in the first ten instalments of the franchise,
Final Fantasy VII is a traditional RPG gameplay treat broken into
three main segments; story sequences, battle and exploration. The
story begins when you take the role of Cloud Strife, a tough, spiky
haired mercenary with (of course) a heart of gold, as he embarks
on his first mission with AVALANCHE, a fugitive organisation battling
for the future of the planet. The opposition of the group are the
heartless Shin-Ra, an energy resource company hell bent on sucking
the planet dry of Mako (the planet's mojo, let's call it) for their
own financial gain. From here, a most epic story unfolds where you
enjoy the twists and turns in one of the most imaginative fantasy
worlds ever created.
Undoubtedly
the storyline is the strongest feature of Final Fantasy VII. Words
simply cannot describe how effective and accurate this elaborate
story really is. The scale is unbelievable and the narrative is
absolutely spot-on. Sure, it's huge, but you shouldn't ever find
yourself as lost as you would in games with a similar scale in storyline,
such as Metal Gear Solid. Just be sure to pay attention and you
should be fine. What really stands out in FF VII though is its ability
to effortlessly evoke emotion. Some scenes in the game have achieved
legendary status in the gaming world for making us shout, laugh
and even weep - teary eyes at least, this I can guarantee.
A
large portion of the gameplay is spent exploring the world map,
which is littered with towns, villages, cities and secret passages.
As large as the world is, progression is kept effortless through
your eventual ability to get your hands on buggies, boats, airships
and even the famous Chocobo (ostrich-like creatures that recur in
the franchise.) You need to visit particular locations on the map
to progress the story, as well as to stock up on items or just chill
out in the various inns located throughout.
A
party system is incorporated that enables you to travel through
the whole game in a team of three. At the beginning, your party
consists of Cloud (the main character), Barrett (the huge, Mr.T-alike
and hilariously stereotypical African American leader of AVALANCHE)
and Tifa (Cloud's childhood friend). There are also many more characters
to discover through progression of the story such as the mysterious
Aeris, the super cool airship pilot Cid, the beastly Red XIII and
the suspicious yet hilarious looking Cait Sith. Two secret characters
can also be unlocked through side quests, which are also worth doing
if you want to get your hands on secret items, weapons and spells.
The party system also has a sting in its tail though; when you find
yourself comfortable with three characters, it can be hard to change
them. However, keeping all your characters well equipped and levelled-up
is essential for one particular boss battle towards the end of the
game, so don't get lazy!
Battles
make up another portion of the gameplay, which are triggered constantly
on the main map and also encountered in every hostile environment.
By default, the battle system is set to ATB (Active Time Battle),
where you may be under the illusion that this is a bog standard
turn-based system. However, the priority of turns is in fact given
to the character or enemy whose TIME meter fills first. Then again,
if this doesn't take your fancy, you can always switch it off. Personally
though, I believe this system is worth getting used to, as it breathes
excitement and urgency into the otherwise stagnant and outdated
turn based battles. Plus, if you choose not to play with ATB, you're,
like, totally not hardcore… dude. The boss fights, on the
other hand, are a different breed altogether; bosses come in all
shapes and sizes and are an absolute joy to fight yet filled with
heartache - from the hard-as-nails Gi Nattak to the seemingly invincible
Sephiroth, you have your work cut out for you whenever you encounter
such behemoths. However, study your foes carefully and you'll pick
up on tips for beating them; for example, don't attack the first
boss - Guard Scorpion - when its tail is raised, or it counters
with a devastating laser (just a little tip for the beginners!)
Of
course, Cloud and his posse will have to be prepared for such onslaughts.
Luckily though, this is kept relatively simple. Magic spells and
abilities come in the form of Materia, which look like little multicoloured
spheres and can be easily equipped in various slots found in different
weapons and accessories. With these, Cloud and the gang can cast
a plethora of spectacular elemental spells and even summon monsters
and demons to attack their foes. Some slots found on various weapons
may also have a joint, allowing you to mix up Materia to achieve
more effective results. For example, it is highly recommended that
you equip Cure materia in conjunction with All materia so you can
heal your entire party at once rather than individually. Take caution
though; the more materia you pile onto one character, the weaker
they become - so use it wisely. Find a happy medium, split specific
abilities between your party and you'll find the game a lot less
frustrating and, more importantly, a lot more fun.
Another
great feature is Limit Breaks; each character currently in your
party has a limit bar that gradually fills as they take a beating.
However, when it is full, it's punishment time! Your eyes are dazzled
by flashing technicolour as the game delightfully informs you that
a Limit Break is available and you are granted permission to unleash
some of the fiercest attacks available in the game. The attacks
differ from character to character and vary depending on their weapon
type - and a few of them are so vicious that they can vanquish the
most difficult bosses in the game with a single swipe. If you want
to spoil it for yourself then just type "Omnislash" into YouTube.
I'll give you a few minutes... awesome, eh?
If you cast your mind back a few dozen paragraphs then you'll remember
me mentioning the "cracks" that a twelve-year-old game should have.
Well, they are here by the bucketload in the graphical department;
the CGI effects were all revolutionary and whatnot back in 1997,
but taking a gander at this game now and all you are likely to notice
is the hilariously awful character models. In the battle sequences
they're fine, but everywhere else you'll have to get used to carting
around a hideous looking sausage man with cinderblocks for hands
and feet - oh, and stylishly spiky hair. I'm not going to lie about
it; they weren't all that good back then and they're even worse
now. The pre-rendered backdrops, though they are almost a form of
cheating, have aged a lot better, so the environments still enjoy
a well-deserved title as a benchmark of how a convincing fantasy
world should be depicted. Cities with huge cannons on the top, a
town with a malfunctioning space rocket in the centre and the holiday-goers'
ultimate destination - Costa Del Sol - are all images that stay
embedded in the mind.
However,
if there is indeed a 'benchmark' that Final Fantasy VII has absolutely
and utterly nailed, it is in the sound department. The sound
effects are completely satisfactory, with swishes of swords and
thundering lightening bolts intact, but it's the musical score that
really stands out. The famous Nobuo Uematsu composed all of the
tracks - and this, my friends, is his finest work. Forget movie
songs; if you find yourself completely enveloped in this game then
you'll be whistling the theme tune to Cosmo Canyon for the rest
of your life. Not only are the tracks delightfully, umm whistleable,
but it's also easy to see how Uematsu worked closely with the writers
and developers to ensure that the compositions blended perfectly
with the storyline and characters. There is absolutely no fault
here whatsoever. The fame of some of the tracks from this game proves
my point. Still got YouTube up on that tab? Type in "One Winged
Angel". If you didn't get goose pimples then you're not human. It's
an astounding track. Never has music been employed in such a way
as to complement prolific gaming scenes so effectively. These songs
will have a lasting effect on you…that's another guarantee.
The third and final guarantee is that you will be playing this game
for ages. The main storyline can easily take forty hours
to finish. Wanna do all those side quests? Slap on another ten hours.
Wanna level your characters up to the max? Put the kettle on, because
that can take a while. The bottom line is that this is one of the
greatest games of all time, make no mistake, so there is incredible
value here at just £7.99. It could just be the best eight quid you've
ever spent.
I
grew up playing Final Fantasy VII, and when I started reviewing
games almost a year ago for this great site, I was saddened by the
fact that the one game I would almost pay to review was released
twelve years prior. Digital distribution is a wonderful thing, and
it has helped me to fulfil the ambition of having my opinions on
this game published. So, here is my opinion: you should be downloading
Final Fantasy VII right now.
Reviewed by Joe Mulhern for AceGamez (All Rights Reserved).
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