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The best game to hit the PlayStation 3 so far is a spruced up version
of a three-year-old Xbox title. That says a lot about the lack of
quality titles available for Sony's black beauty so far, but it
says even more about the groundbreaking quality of the original
Ninja Gaiden,
which is to my mind the only title that can hold a candle to God
of War in the action stakes.
Ninja
Gaiden is an epic-scale adventure with gorgeous graphics, endlessly
varied but constantly beautiful scenery, a host of high intelligent
and lethal enemies, and multiple bosses per level that put most
end-of-game bosses to shame. Best of all though is Ryu Hayabasa,
Tecmo's character from the Dead
or Alive series who was given his very own spin-off game. Not
only is Ryu hard as nails and armed with a stunning range of combination
moves, but he's got access to over half a dozen varied weapons with
which he slashes through hordes of fearsome foes with the grace
of a ballerina and the style of Neo from The
Matrix, the Prince
of Persia and God of War's Kratos combined. Seriously, this
is a guy who makes the Prince look like Chris Moyles in comparison!
For
those of you who haven't already rushed off to buy Ninja Gaiden
Sigma, the newly revamped version of the original with enhanced
graphics and plenty of extra content, including a second playable
character and dozens of uber-tough challenge levels to complete,
I suppose I'd better go into more detail - although really you already
know all you need to know to make the purchase. Ryu's quest begins
in the gorgeous grounds of a traditional Japanese house, with picturesque
views and blossom falling from the trees. Right from the very beginning,
the ninjas you face are very tough - don't be surprised if you die
a few times before the end of the level. When I reviewed the original
Ninja Gaiden, the only thing that stopped me giving it a 10/10 was
that its difficulty made it inaccessible to all but the hardcore
gamers - and even they would need patience, dedication and all their
skills to persevere (it's probably the toughest game I've ever completed).
That's not an issue any more though, because every few times you
die, you're given the option to abandon the way of the ninja, which
reduces the difficulty level of the game and opens it up to regular
gamers. Not that any self-respecting ninja would abandon their way,
of course...
Anyway,
Ryu battles his way through the house and the caverns below it,
before coming face to face with a white-haired beast of a man whose
arms are thicker than most people's legs. As he brandishes his nunchukas
in a stunning display of skill, you know you're in for a battle
- and it's still only the first level! It turns out that this man
is actually your master, but you don't have long to discuss your
success in this training mission, because a cute, pink-haired girl
arrives bringing ill tidings. You make your way back out of the
house and over to Hayabusa Village, which is in ruins, your comrades
bodies lying slain on the ground. It's worth checking every corpse,
as they always hold something useful, be it arrows, a health elixir,
a devil way elixir for recharging your magic power, and more. You'll
also find chests scattered around every level, some of which are
very craftily hidden, like the one behind the waterfall in Chapter
2, and the harder they are to find, the better the prize. Over the
course of the game your health bar will extend dramatically as you
pick up gems to increase its limit, while your magical symbols will
multiply, allowing you to cast more spells than you could before.
New weapons are discovered too, along with a host of secondary weapons
like exploding shuriken, smoke bombs, armour piercing arrows, the
windmill shuriken (you need to search this out by the Tavern in
the Vigoor Captial City, look for the blue and do some wall running
to find it), and even a spear gun for when you're swimming underwater.
As
you work your way through Hayabusa Village, beating back the guards
that assault you, some of whom are on horseback, you come face to
face with a flaming-faced demon samurai, who's tricky to deal with
to say the least. He's not the main boss though - after fighting
your way through a burning building with stunning flame and heat
shimmer effects, you come face to face with Lord Vega, the Fiend
behind your village's assault. At this point you are defeated, and
when you awake, you're told that Vega has gone, taking the fabled
Dark Dragon Sword with him. Now it's up to you to infiltrate the
Vigoorian Empire and retrieve the sword, before it can be used to
bring about the end of the world. The story is a little obscure
and hard to follow at times, but all you really need to know is
that people from a certain bloodline are transforming into demons,
known as Fiends, and that this process is just the beginning of
Armageddon if you can't put a stop to Vega's plans.
You
set off for the Vigoorian Empire and just when you thought your
adventure was going to be set entirely in ancient Japan, you find
yourself aboard a plushly decorated airship, which has been boarded
by a huge behemoth with cannons for arms and all manner of metalwork
on his cybernetic body! Working your way around the airship, you'll
be stunned by the gorgeous retro look of both the decoration and
the technology, almost Victorian-era in style, but far in advance
of the technology of that era. This contrast in settings continues
throughout the game - the grand architecture of the massive Vigoor
city is modern, while the Monastery you visit is just as impressive
but more traditional in style. There's a sprawling underground labyrinth
that takes you into the depths of the caverns below, where you just
know that the massive dinosaur skeleton you pass is going to come
to life at some point, making for one of the game's largest bosses.
Your journey sees you travelling through ancient temples and underground
caverns, through sewers and aqueducts, into a modern military base
where you face off against tanks and an assault helicopter, and
beyond to Zarkhan, where things become even more impressive and
ethereal.
The
designs of the bosses often rival Resident
Evil for grandeur and twisted mutation, especially Alma, the
twin sister of demon hunter Rachel, a character you meet along your
journey. Given that this is from the team behind Dead or Alive,
Rachel is one of the sexiest and most kick ass heroines ever to
grace a game, with her flowing blonde hair, china doll complexion
and those big, big... eyes. Okay, she's got huge breasts too, and
they jiggle around as enticingly as any of the DOA babes! The first
time you set eyes on Rachel, she wipes out a demonic fiend inside
a tavern and this cut scene will take your breath away. As with
the original game, there are many CGI quality cut scenes that are
a cut above the in-game graphics and always directed with breathtaking
skill and style; the moment Alma bursts through the stained glass
window is one of the greatest scenes in any game, and there are
many more mini-movies to watch and enjoy, with eyes agape.
But
as spectacular as the setting is, it's Ryu who steals the show every
time. Armed with only his Dragon Sword at the beginning, his many
combo moves make for incredible displays as he slashes, slides,
dives, leaps and thrusts his way around the screen, using combinations
of the jump, light attack, heavy attack and directional controls
to string death-dealing combos together. Never has a game had such
responsive, flowing controls and combat; pressing the block button,
a feature that you either learn to use or repeatedly die and quite
the game, results in an instant block, and if an enemy does hit
you with a block-breaking attack, you can flick the left thumbstick
to dodge Ryu out of the way and come back on the offensive, or with
a standard attack you soon gain the ability to strike back the moment
after you block a hit, in a very effective counter that knocks your
enemies flying.
The
combat is more intense and satisfying than any other action game
I've played - including God of War. It's reminiscent of old-school
Streets of Rage style gameplay, but with a far greater array of
weapons and dozens of moves to learn. Some moves see Ryu flying
through the air to slash a fiend's head off, or he might run them
through with his sword, or launch them into the air and carry on
slashing at them until he drives them back down into the ground.
Soon you get the nunchukas, which move super fast and get in masses
of hits into multiple foes in seconds, and the Lunar staff, which
when powered up fully (each weapon can be enhanced to unlock new
moves and increase its power), results in moves where Ryu twirls
and spins the twin-bladed staff so fast that the air around it blurs
like a whirlwind as it slices through foes like rotor blades. Holding
the triangle button charges up a special attack too, which is different
for every weapon and fantastically satisfying to pull off, if you
can find a time to do so in the flurry of enemy action.
You
see, the enemies in Ninja Gaiden are no slouches - in fact, I don't
know of any game that has consistently tougher antagonists. Every
enemy has multiple moves, some are armed with machine guns and rocket
launchers, and most will take advantage if you block too long, like
the troops that slip behind you and slit your throat, then kick
you forward to add insult to injury. Hovering fiends leap around,
jumping back to dodge half your attacks then swooping in at breakneck
speed to slash you to ribbons, even submerging themselves beneath
the ground in a pool of black smoke to come back and get you when
you're distracted by other foes. Large, red dinosaur-like demons
charge around, breathing fire, spinning to face you and knocking
you flying with their tails, and if you block for too long they'll
bite your head, flail you around a bit and then throw you flying
for good measure. Rival ninjas are superfast and some use exploding
shuriken as they gang up on you and whip all around the place. Then
there are the bosses - while some are a little formulaic, they're
never dull or easy and you'll have to learn to recognise what attack
they're about to pull off and how best to dodge or block it before
charging in to get a hit while they're vulnerable. Yep, combat in
an action game has never been so challenging, so intense or so rewarding
when you succeed - especially in the bonus challenges, where you
are assaulted by groups of three or four enemies that keep beaming
in as you kill them, until you've defeated sixty of the suckers
or died trying, your reward being a nice max health increase or
a jewel to enhance your magical powers.
That's
something else that adds to the mix - scrolls that you can equip,
which grant you abilities like whipping up an ice storm, launching
a fireball or blasting every nearby enemy with lightning. These
magic (or Ninpo as they're called) attacks can be a real lifesaver
later on, but you have to use them in moderation, as you don't get
orbs to recharge them that often, and purchasing recharges is fairly
pricey. Supplies and weapon upgrades can be bought at the regular
statues of an old man that crop up, and they're purchased using
the yellow orbs that linger after vanquished enemies vanish, while
blue orbs restore a bit of health and the infrequent red orbs give
you another ninpo attack to work with. You can also purchase armbands
that can be equipped, one at a time, to increase your attack, defence,
yellow orb absorption, special attack charge time and more.
As
if all this wasn't enough, Rachel the Fiend Hunter is now a fully
playable character, complete with her own array of combo moves and
equipment to purchase. Her levels are fun and make for a good change
of pace, but she's a lot slower than Ryu and her massive axe is
a slow, clunky weapon, meaning that you'll have to adapt quite a
different strategy when playing as her. Still, she has some wicked
combo moves, such as the move where she spins the axe around, with
an enemy stuck on the jagged main blade, and throws them through
the air. Or how about her five hit attack that culminates in impaling
the enemy with the axe, swinging them into the air and slamming
them back to the ground with a crash, sometimes with a close-up
movie-style camera angle for super cool effect.
The
game is massive too, with loads of secrets to discover - hidden
Golden Scarabs can be exchanged with the merchant (who you access
via those statues) for extra rewards, and if you backtrack the level
you just came from during a new chapter, you'll often find one of
the challenge areas with a nifty reward at the end of it. The level
design is phenomenal, because although the game is split into chapters
(your performance is ranked at the end of each), the game mainly
takes place in one huge environment. Locked doors and incomplete
tasks that you'll have long forgotten about come back into play
later in the game, as you retrace your steps via a new route, or
swim through now-flooded tunnels that you explored on foot the first
time around. This gives the setting a real sense of completeness
and the backtracking is never dull, because there are always enemies
to kill, new things to find and new reasons for retreading old ground.
I've
never seen such clever usage of levels like this, not to mention
the way Ryu can wall run to reach new areas, and hop between two
walls to ascend narrow shafts. His acrobatics are simply stunning
no matter what he's doing, and his animation is flawlessly fluid,
incredibly lifelike and a joy to behold - the same goes for Rachel,
as well as every single enemy in the game, and the interaction between
Ryu, Rachel and the enemies is equally as convincing and beautifully
programmed. The sound effects back it all up wonderfully too, with
satisfying noises as your weapons slash foes and the blood flies,
or the clank as they block you with their armour or sword, the grunts
and growls of angry enemies, the swish as you fly through the air
or your Lunar staff whirls - it's all there. The voice acting in
the cut scenes is spot on too, and the story and dialogue are surprisingly
strong; it's clichéd in parts but you don't really notice because
you're so drawn into the experience. The music rounds everything
off - a very eclectic mix of slow-paced, atmosphere building music
and light dance/techno when the combat kicks in, often with an oriental
flavour. The music always enhances whatever is going on, until the
whole game is just dripping with atmosphere and the adrenaline is
pumping as you wade through the latest wave of monsters or face
up to that scary new boss that looks like it's going to destroy
you in a matter of moments.
I
could harp on even longer about the virtues of Ninja Gaiden Sigma,
but I've said enough. These is so much to discover, so much to see,
so many enemies of all shapes and sizes to vanquish with dozens
of stunning moves using an array of lethal hand-to-hand weapons,
and it's all just so wonderfully satisfying and addictive. Every
time you think you're coming close to the final confrontation, yet
another new level opens up and you realise you've still got a way
to go - the game will last you for a long time and there's extra
replay value through extras from repeated play. This really is an
action game with the emphasis firmly on action, but it's anything
but a button masher - the faint of heart need not apply, even with
the reduced difficulty level if you struggle with the very tough
default. Still, this is a shining gem of a game that absolutely
deserved a revamp and that you simply must try - the way of the
ninja might be tough, but it's also one of the greatest gaming experiences
you'll ever have.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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