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In its time, Tomonobu Itagaki's reinvention of the classic Ninja
Gaiden franchise made for a masterclass in third-person action gaming.
Its punishing difficulty made such unrelenting demands on the skill-set
of its players that there were those who simply couldn't stomach
the frustration it seemed, at times, to actively engender. Those
who overcame their gag reflex long enough to learn from their mistakes,
however, found Ninja Gaiden, particularly in its later, reinvigorated
incarnations, to be a firm but fair taskmaster; it simply required
from its players a more complex, involved approach than the button-mashing
they had learned from superficially similar experiences. Not to
name names, but Kratos and Dante have nothing on the Dragon Ninja
Clan's Ryu Hayabusa, whose skill with a blade - not to mention a
scythe, a flail, a staff and a hammer, and that's just for starters
- is simply without parallel. That is, should you be man enough
to harness it.
A
year after the events told and retreaded to death in the first Ninja
Gaiden and all its subsequent re-releases, everyone's favourite
martial artist arrives in Tokyo just in time to rescue CIA agent
Sonia from the evil Black Spider Clan. Sonia informs Ryu of an impending
attack on his village, which rather rankles young Hayabusa, who
has only momentarily touched down in Tokyo with an eye to taking
a few touristy days away from the grind of ninja academy, and perhaps,
one imagines, hitting up a maid café of a night. But the mind wanders
- much as it's wont to do whenever Ninja Gaiden Sigma 2 feels the
curious need to indulge in a cut-scene or what passes for in-engine
exposition. Ryu returns from Tokyo hoping to safeguard his home,
only to find the haven that was Hayabusa village in flames and his
father fallen in battle. Worse still, a wicked witch by the name
of Elizebet has stolen the Demon Statue, an artifact of such terrible
power that Ryu cannot rest until he has recovered it.
And
so begins a jarringly jet-setting adventure in massive damage and
double-dealing demons that takes Ryu from the streets of Tokyo and
a jungle in South America to the fiery slopes of Mount Fuji, a neon-lit
New York and beyond. It's nice to see such environmental variety,
and the areas you'll explore are at least aesthetically appealing,
but by and large they're a deceptive lot: some uninspired design
will have you relying too often on a navigational win button added
to this PS3 remix of last Spring's supposed 360-exclusive; invisible,
inexplicable barriers restrain Ryu at every turn; apparently extensive
levels are over before they've begun to mine the ripe promise of
secret areas and hidden collectibles. Of course, the various locations
are just gravy, scenic backdrops for the 100+ hit combos you'll
spend the vast majority of your time stringing together. That said,
much of Ninja Gaiden Sigma 2 boils down to a simple equation that
has you fighting for a few minutes followed by too few seconds of
respite before the vicious cycle repeats - a little exploration
here and there only goes so far to break the unfortunate monotony
of battle after battle.
Thankfully,
the battles are mostly brilliant. Ninja Gaiden Sigma 2's combat
mechanics are deep enough that you'll see your combos climbing continuously
throughout the 10-hour single-player campaign as your grasp of the
various systems in play tightens exponentially. Ryu can wield any
one of a number of weapons: one- or two-handed blades variously
effective in long-range encounters as well as when you've gotten
up close and personal with the gruesome demon legion; blunt instruments
slow to strike but stupendously powerful when you do; a bow and
arrow - and later a flintlock - for picking off distant stragglers.
The list goes on. It's a pleasant surprise to see so many weapons,
and what's more, they're each as finely balanced as the next. You
can pick a single strategy and set to learning its ins and outs,
swap out your weapons tactically or simply switch between styles
to your heart's content.
When
a simple sword won't cut it, Ryu can always call upon his ninpo
- magical ninja arts, obviously - which range from a hellish fireball
storm to a defensive swarm of flaming birds. It costs blue essence
to cast ninpo, but there are chests secreted around each level to
replenish Ryu's supply, as well as no shortage of combo-fodder who,
as luck would have it, explode into a rainbow of orbs that also
serve to fill up your health and wallet. Rare demonic jewels allow
you to level up your ninpo of choice, and you can upgrade each of
your arms at least twice by visiting Murasama's shops, which is
to say, strange statues scattered across the schizophrenic selection
of art assets Ninja Gaiden Sigma 2 counts as its environments. The
statues also allow you to resupply Ryu on healing items, although
the Dragon ninja's inventory is rigorously limited - by all means,
slip as many heavy weapons as you please under that skintight bodysuit,
but you'll only ever be able to carry three health potions at once,
and let me stress that there are times, and no shortage of them,
when you'll find yourself wishing Ryu's spandex were just a little
more flexible in terms of its unlikely storage capacity.
Of
course with health in abundance, the nigh-on insurmountable challenge
Ninja Gaiden games are famous for would hardly be practical. How
strange, then, that though you'll find yourself facing boss after
boss and plowing through battalions and entire armies of darkness,
the allegedly enhanced PS3 version of Ninja Gaiden 2 never tests
the limits of your skills in the way its predecessors did. Your
choice on first boot is between the outright easy Way of the Acolyte
and the Way of the Warrior (read normal mode); two harder settings
unlock upon completion, but even these, although they more closely
resemble Ninja Gaiden as we know it, fail to match the hellish trial
that has been this storied franchise's stock in trade. There are
now save points after every few encounters, as well as checkpoints
which directly precede each of the twenty-something boss battles.
Demons and greater fiends alike seem to have fewer hit-points, and
it's really far too easy to dismember one limb or another, setting
the stage for one of Ryu's flashy finishing moves.
Progression
is still tough at times, but the difficulty curve of this second
installment in the Sigma series has been flattened dramatically,
and while that will surely reassure some inexperienced new players,
we were each of us new to Ninja Gaiden at one point; as the relentless
hand-holding, pop-up suggestions and comprehensive hint systems
of modern Western games have become more and more prevalent, to
learn the tricky systems and understand the many mechanics of battle
in this one game was an accomplishment, something to be proud of.
And don't misunderstand me: this isn't a case of sour grapes. It's
simply that, without such a steep difficulty curve, the experience
is oddly flat, even unrewarding.
Sadly,
there are a host of other problems that stop Ninja Gaiden Sigma
2 from surpassing the original, the larger part of which stem from
a user interface as ugly as it is unhelpful. There's quicker access
to your items and ninpo techniques this time out, but most of the
game's menus are cluttered and difficult to navigate, not to mention
torturously slow. Simplistic in-game tutorial screens have the cheek
to load in and then load out; there's no way to change difficulty
without starting over; you can't quit to the main menu between stages;
and you'd be quicker looking at the manual than reminding yourself
of the controls during play. From confirming dialogue selections
to bringing up an innocuous menu, just about everything in the user
interface chugs for long enough you begin to fear for your PS3's
health and wellbeing. Even the trophies have been carried over half-cocked
from the Xbox Original: one particular telling trial congratulates
you on having "Learned to The Counter Attack!"
Ninja
Gaiden Sigma was a significant step up from Itagaki's original;
this second Sigma edition is sadly more port than remake. To call
it an enhanced edition, even - as the publicity fluffers would have
us do - still gives the game more credit than it's due. That said,
aside from some minor screen-tearing, it looks great, the gratuitous
gore's gone, and with 10 bonus co-op missions and a lengthy campaign
to its name, it represents excellent value for money. The toned-down
difficulty is a deal with the Devil if ever I saw one, but if you've
the patience to play through a second time, there is, at least,
something more closely resembling the heart-stopping experience
Ninja Gaiden has come to be synonymous with. Series stalwarts might
find this glorified port a bitter pill to swallow, but Itagaki's
swan-song was a great game, and in the end, it's in here - that's
enough that I feel just fine recommending Ninja Gaiden Sigma 2 to
PS3 owners who haven't had the chance to defeat the Archfiend yet,
as well as anyone who'd like a good fight. In game, I mean.
And
I should note, before I go, that you can jiggle breasts with the
Sixaxis. Finally, right?
Right?
Reviewed by Niall Rough for AceGamez (All Rights Reserved).
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