|
We all know how 'undercover' storylines go; a young rookie cop with
an unblemished record is sent to infiltrate a gang, usually associated
with armed robbery, with the intention of finding evidence to finally
bring the criminals to justice - but one of the gang is a young,
attractive female who pulls on the heart strings of our inexperienced
mole and, before you know it, he's in too deep and the entire mission
is compromised. It isn't too long before the leader of the gang,
in most cases the ex-boyfriend of our main character's love interest,
gets wise to the situation and it all ends in the final 'big job'
that puts the young cop's conscience to the ultimate test. I know
what you're thinking - "what are you doing writing for possibly
the finest online games magazine on the planet when you could be
writing multi-million pound scripts in Hollyweird?" Well, the answer
is simple; my talents lie in playing some wonderful, and some simply
dreadful, videogames and then telling you about them in an entirely
nonsensical way.
By
my count, Need for Speed: Undercover is the sixteenth iteration
since the series' inception in 1994 at the hands of a relatively
rookie Canadian games company called Electronic Arts - and my how
things have developed since its grainy debut on the SEGA Saturn
to the ever-increasingly realistic graphics made available by high
definition gaming. The opening credits are a shining example of
this progression, with the opening shot of an impressive flight
over a glistening sea to the city that will become our home for
the forseable future. The music can be found at the beginning of
any Steven Seagal movie but it all adds to the action movie feel
of this title.
In
typical Need for Speed style, you're thrust straight into the driving
seat as you try to outrun the local constabulary. Unfortunately,
this jump into the action is so swift that I expected Al to appear
in my rear-view mirror, reading me information about my whereabouts
from his computerised friend Ziggy (if you haven't seen Quantum
Leap then you probably haven't lived). Nevertheless, it is near
impossible to fail in your mission to evade capture and, after a
short pursuit, you plough through a roadblock in an impressive cinematic
sequence and the game begins.
Need
for Speed's sandbox style is pretty much a given for the series
by now and while competing in races around the available area is
the quickest way to earn new cars, accumulate money and progress
the storyline, you can also cruise round the city's awe-inspiring
streets and take in the equally impressive skylines. Near misses
with oncoming traffic, evading police capture and other illegal
activities even boost your income, albeit by a small amount. Dotted
around the map are events that pit you against other street racers,
which earn you a lot more paper, as well as offering the opportunity
to enhance your driving skills. There are traditional circuits as
well as sprints across town, both synonymous with the EA series;
but on top of these, there are outruns, which involve a race with
a maximum time set between two racing vehicles, the winner being
the first driver to be in front for said time. Equally as enjoyable
are the highway battles, involving intense weaving through slow
moving traffic, the goal being to get a certain distance ahead of
your competitor.
Completing
these events opens up other sections of the map, giving you the
chance to add percentage points to your profile, which is made up
of a combination of different driving skills. To keep things flowing,
the story kicks back in regularly, often with your attractive boss
(played by Maggie Q) telling you that a race involving someone they
would like you to get closer to will be starting across town, or
something like that - I wasn't really paying attention. Most of
these races involve a cut scene beforehand, many of which star none
other than Christina Milian, a star of the magnitude that Need for
Speed has frequently managed to offer over the years.
The
controls feel incredibly accurate and shifting over to manual gear
change turns this title into one of the finest driving simulators
available. However, whether or not this is a good thing is debatable,
as the speed of the game is both amazing and frustrating at the
same time; shortly after receiving my first upgrade, I found myself
battling to react in time due to the intense change in speed - and
I found that crashing isn't nearly as entertaining as one would
want from a videogame. Hitting vehicles, walls and anything else
that crosses your path doesn't create the spectacular crashes that
games like GTA
and Burnout
provide; the kind that remind you what it was like to flick onto
the grand prix as a youngster and the joy that came from seeing
cars flip into the air, showering bits of debris across the track.
With that said, EA's most famous racing series isn't aimed entirely
at those who come for thrills and spills; instead, it attempts to
capture the skill involved in flying along at high speeds and picking
your moments to edge those few millimetres ahead of your opponent
to snatch victory. It does this brilliantly, which is why the inclusion
of the ability to be awarded domination bonuses (achieved by beating
a certain time for each event) seems like a step in the opposite
direction.
Of
course, Need for Speed wouldn't be Need for Speed without the ability
to alter the performance and appearance of your vehicle. Bizarrely
however, very little attention seems to have been paid to this area;
while you can upgrade all the usual car features, such as acceleration,
nitrous, handling, brakes etc., the whole aspect of customising
your vehicle's appearance no longer features, something that individuals
like myself crave and that is sure to be a controversial decision
for many fans of the series.
All
is not lost though, thanks to some awesome graphics, an enticing
storyline and a typically well-chosen soundtrack that sits perfectly
with the roar of the engines. Surely taking all this online would
be a venture that someone with EA's experience could not fail with
- but, again surprisingly, there's a lot of disappointment involved.
The playing lounges are usually relatively busy but you're limited
to a choice of circuit and sprint races found in the single player
mode. The only really saving grace is the addition of Cops and Robbers,
which puts two groups of players in police cars and civilian vehicles
respectively; the robbers have to collect cash from one location
and deliver it to another while the cops have to stop them. The
only letdown is that while the single player mode has five different
camera views, for some reason you cannot pull away from your vehicle
that extra distance when online, meaning that it's very difficult
to see what's happening ahead of you when driving the rather sizable
police van.
While
the graphics cause you to spend the first ten minutes of Need for
Speed: Undercover in a mouth-dropped gaze, it really doesn't get
an awful lot better. Sure, you can pull off some amazing moves,
and some of the cars are beautifully detailed, with a genuine feeling
of unadulterated speed at your fingertips, vibrating through your
hands via the dualshock controller, yet I can't help but feel like
each of the Need for Speed titles are more like episodes built around
the code that was originally developed for Most
Wanted. There are undoubted graphical improvements but after
an hour or so of playing, the impression I got was that some genius
at EA had decided that it would be cost effective to pump out more
NFS titles each year with less features than spend time and money
attempting to heavily improve each release. As such, Undercover
is a solid racing title that most fans of the series will enjoy
but that is also entirely unexceptional in terms of its gameplay
and activities.
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
|