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It's fun to go fast; whistling down country roads on a 1000cc motorbike,
leaving your stomach behind as the roller coaster plummets after
a lengthy climb, feeling the surge of power as an aeroplane leaves
the ground and begins to ascend, zipping across the waves on a jet
ski… sure, it can be scary, but controlling your fear is a big part
of the exhilaration that speed brings. Of course, it's not always
possible to speed around in the real world, so many gamers seek
to satiate their need for speed with the latest racer - is Need
for Speed: Carbon a racer that manages to live up to its title?
NFS:
Carbon does something that few racers attempt and even fewer make
a success of - it has a story that runs throughout its lengthy Career
mode. The good news is that it's the best story I've ever come across
in a game, fitting in perfectly with the whole theme and style of
Carbon, while providing a range of quirky characters to meet and
giving you extra incentive to take over the city by beating every
racer you come across. You are a nameless racer who's back in the
city after some bad business went down a couple of years back. On
the night in question, you were about to win a big race when the
cops appeared in full force, arresting everyone on the scene. You
were the only person to escape, and as far as everyone else is concerned,
you took a big bag of cash with you, which the very sexy Nikki (played
by the delectable Emmanuelle Vaugier) threw into your car before
the cops took her down. However, the bag was empty - the whole night
stank of a set up and now you're back to prove yourself, reassert
your influence and discover who set you up for a fall.
It's
not a masterpiece of a story or anything, but it really does add
some extra interest to a mode that's usually a very lonely and solo
affair. The best part is the presentation, with some amazing looking
cut scenes that combine live actors with a very cool 'smoothing'
effect, blending them perfectly into their surroundings and using
visual trickery to make them look computer generated, even though
they're not. Most of the time the scenes are viewed through your
eyes, and everyone talks directly to you (your character is the
strong, silent type!), which further immerses you into the plot.
Most of the characters you meet are interacted with in the game,
either as your rivals or your crew. The actors' performances are
natural and convincing, while most of the dialogue is well written,
making for cut scenes of unusually high quality. There's a strong
cast too, and sci-fi fans may recognise the likes of Chris Gauthier
(Vincent from A Town Called Eureka) and Tahmoh Penikett,
who plays Karl 'Helo' Agathon in Battlestar Galactica [What
an amazing show! Ed].
Unfortunately,
these cut scenes are the graphical highlight of NFS: Carbon; while
the menus, safe house, load screens (which are mercifully brief)
and world map all feature some of the snazziest and smoothest presentation
you've ever seen, the in-game graphics engine more than belies its
origins in the previous generation. In fact, the PS3 version of
Carbon looks so bad at times that you could be forgiven for thinking
that you were playing the PS2 version! 'Jaggies' absolutely litter
the screen, where the polygon-generated outlines of buildings, cars,
roadside objects and particularly overhead wires haven't been smoothed
out properly, something that simply isn't acceptable on the PS3
- at least not to this extent. The result is a flickering mess that
looks glitchy even though it isn't, as objects don't scale at all
smoothly and the result is almost painful on your eyes after prolonged
play, due to the busy city streets and neon lit scenery. Worse still,
when you turn your car, the camera pans around the scenery with
a judder; it seems like the PS3 is struggling to process the visuals,
despite the fact that they look so tatty. You can just about live
with it and it doesn't entirely ruin the game, but it definitely
brings the experience down and reduces the fun of what is an otherwise
pretty fine racer.
The
setting throws up problems too; most of the game takes place in
the city, and while the developers have done a great job of varying
each district with different themes, from industrial through to
residential and commercial, it all looks much the same after a while,
and you start wishing that the sun would come up. There's plenty
of interaction to be had though - as well as the many shortcuts
that you can discover by crashing through gates and slipping down
back streets, into tunnels, through parking lots and more, there's
a host of roadside objects that you can smash through and scatter
in your wake, without suffering much effect on your speed. Better
yet are the bigger parts of the environment you can destroy - marked
by red arrows - that cause structures to come crashing down behind
you, often bringing the whole pack of rival racers to a halt for
a few seconds, or writing off police cars that are chasing you (more
on that later). You might knock over a tower that topples down behind
you, or smash a sign that drops a giant donut into the road, hit
a crane control to cause its load to come crashing down, or even
blow up a gas station, scattering wreckage behind you. Making use
of these strategically placed obstacles is highly enjoyable and
very satisfying when you get it right.
The
city areas are also broken up by one of Carbon's best new features
- canyon racing - where you take it off the streets and tear along
winding roads that twist and turn their way down hills, with plenty
of sheer drops that can spell the end of the race if you go crashing
through the flimsy roadside barriers. These races are just dripping
with atmosphere, and when you speed around a bend and see the lights
of the city in the distance, it's a really spectacular moment. There
isn't an amazing feeling of speed at first, but as you buy better
cars and get up over the 100mph mark, as long as you stick with
the road-level or hood camera, you really start to feel the speed,
as you whiz around corners and down straights at a breakneck pace.
The
racing action itself comes in many flavours, which spices up the
gameplay a treat; there are the regular two-lap Circuit races, Sprint
races, which take you from the start to finish of a single run,
and Checkpoint races, where you're going solo against the clock.
Speedtrap races are slightly more unusual; you must go through a
series of speed cameras and clock up the highest speed possible
when you get flashed, with the racer who accumulates the highest
total speed taking the victory. Then there are the Project
Gotham style Drift races, which are hard to get to grips with
and extremely frustrating at first - but if you persevere, it's
incredibly satisfying when you get in the zone and nail the handling
of these races, drifting around bends with precision and racking
up massive scores using combos for clean sections and multiple drift
turns in succession.
Circuit,
Sprint and Speedtrap races also allow you to take a crewmember in
as your partner; you can hire up to three at any time and they fall
into the categories of Blocker, Drafter and Scout. Blockers are
probably the most useful, as you can instruct them to ram an opponent
to prevent them overtaking you, or even accelerate and take out
the rival ahead of you who's not making it easy for you to get past;
all the AI drivers are spot on, as they're competent but not infallible
and will make mistakes, gradually increasing in skill and speed
as you progress. Drafters allow you to drive behind them to give
you a temporary speed boost - but like the Blockers, you have to
wait for a bar to fill up and turn green, to indicate they're ready
to activate. Scouts work for you all the time though; they drive
ahead with a blurred light trailing from their rear, guiding you
through every shortcut you come across. They're great for learning
the shortcuts, but it's frustrating that they often win the race
for you, because they try to stay ahead.
The
addition of your crew doesn't have a huge impact on the gameplay,
but it does make a difference and is one of the many things that
makes NFS deeper than first impressions indicate. It's also great
to have the company - as well as hearing the police radio, your
crewmember chats to you, laughing and gloating when they ram another
car, talking you through shortcuts, giving you encouragement when
you fall behind and praising you when you take the lead. This makes
you feel like you're not alone and lends the Career mode a more
sociable aspect than most racers provide. They're not the only help
you have either - you can purchase a Nitros booster for your car,
which gradually refills itself for consistent use during a race,
and you have Speedbreaker available most of the time, which activates
a very cool time-slowing effect, where you can make very precision
steering adjustments and speed around corners that you'd never make
without the help.
The
Boss Races are probably the most adrenaline-pumping events of all,
where you first go head to head with the gang leader through the
city streets, then go for a Canyon Duel. Here you must tail your
rival, and the closer you stick to him or her, the more points you
score. Knocking them over the edge or overtaking and staying ahead
for ten seconds wins outright, but if you don't manage that, you
run the race a second time, this time with your rival in pursuit.
As long as you don't run out of points, which count down faster
the closer your rival is, you win the victory and become the new
owner of the city area you're racing for.
The
city itself is absolutely massive, with four areas that are subdivided
into a number of territories, plus the canyons beyond the city of
course. You can bring up the world map at any time, which shows
you all the available events, and whether you've won them or not.
It's a very thoughtful touch that you can either activate your GPS
system and drive to the event you want, or just jump straight there
without delay. The World Map also shows you Car Lots, where you
can purchase new rides, and Safehouses, where you can hire and fire
crewmembers, select cars from your garage and pimp your ride to
perfection.
The
range of customisation options is staggering, although you have
to unlock most of the many items as you play. There's a wealth of
options for decorating your car with decals, you can modify the
hood, spoiler, bumpers and more, and you can upgrade the engine,
suspension, brakes and other elements to improve your car's performance.
The cars do handle noticeably differently; the Muscle series are
quite hard to control and slide all over the place but have the
best acceleration, while the Exotics are all about top speed and
the Tuners have great handling, which is what I chose. Each car
has a simple display to show its top speed, acceleration and handling,
and you can see the difference that purchasing performance upgrades
will make to these stats.
While
you're roaming around the city, you can find people who want to
challenge you to a race, which earn you cash rewards if you win.
You can also drive like a madman, smashing into oncoming traffic
(it's nighttime, but there are still a number of regular drivers
trying to get around without falling foul of street racers) until
the police get on your case - then the pursuit begins! This is one
of the most fun aspects of Carbon, as you speed along with multiple
police cars on your tail, then bring down a tower that totals them
all, ram through a roadblock or smash head on into a cop car to
wreck it, with a tally of how long you've been on the run, how many
police cars you've rammed/destroyed and how much you've cost the
state with the damage you've caused. Don't get cornered or pinned
in though, otherwise you'll get busted and have to pay a hefty fine
to get out of jail, and reclaim your impounded vehicle for a fee
too. To get out of trouble, you simply have to lose all the police
cars and then find a spot to wait during the cooling off period,
after which they give up finding you. It's a system that works really
well and adds a lot to the gameplay - cops also turn up in some
racing events too, although not as often as they do in some previous
NFS titles.
If
all this wasn't enough, there are other modes to explore as well.
Quick Race gives you no less than 78 courses to choose from, and
every single one of them in every mode is brilliantly designed,
with tough corners to master and plenty of shortcuts to discover.
Then there's a series of 36 Challenges to complete, spread across
12 different event types with three stages of Bronze, Silver and
the tough Gold races to conquer. There are also Reward Cards to
fill, ranked Easy, Medium and Hard - each card features four objectives
to complete and rewards you with new kit or even a new vehicle.
The objectives incorporate everything from the whole game - there
are objectives for having a certain bank balance, buying or selling
a set number of cars, escaping the police a certain number of times,
costing the state a set amount during police chases, winning a number
of Career races, achieving specific Speedtrap speeds and much more.
Like the many challenges in Burnout, the Reward Cards are a completist's
dream, boosting the already substantial lifespan through the roof.
Stats on every aspect of the game are also available to view, as
well as your personalised collection of cars.
But
wait, I haven't finished yet! You can also take the action online,
in races for up to eight players - and unlike some EA games, it's
quick and dead easy to get online in NFS: Carbon, with an easy to
use Custom Match option, or just hit Quick Match and select Ranked
or Unranked for pretty much instant gaming. The lobbies are well
designed and Carbon is one of the few games that doesn't boot you
out at the end of a Ranked match; instead, all the players return
to the lobby and a new leader is assigned - each player gets a turn
at selecting the game mode and course, which is a truly fantastic
system that every online game should incorporate when it comes to
Ranked matches. You've got incentive to keep playing too, as you
gain Online XP for every race and work up the ranks from 1 through
to 50, unlocking one of the best cars when you finally get there.
The
competition is very tough though - and unfortunately, unless the
match host has limited the Tier (cars are available on three tiers),
you'll find yourself outperformed every time unless you've put in
the hours in Career mode and unlocked then suped up some of the
most powerful beasts in the game - and there are dozens of licensed
cars to get as well, meaning that there's something for everyone.
Unfortunately, this means that the best players also get an unfair
advantage of having the best cars, making it frustrating to break
into online racing, because you just get left behind every time,
within the first twenty seconds of the race. However, the online
modes do include two extra additions, in the form of Pursuit Knockout
and Pursuit Tag, which are fantastic fun and a welcome change from
the regular racing action. In Pursuit Knockout, at the end of each
lap, the player in bottom position becomes a cop and earns points
by ramming the remaining racers. Pursuit Tag meanwhile designates
one player as the racer; everyone else is a cop and must attempt
to bust the racer to get a turn at being the one on the run - whether
you choose to work with the other cops or just knock them aside
though is up to you! Both modes are a real blast, particularly Pursuit
Tag, which is reminiscent of good old Midtown
Madness 3's wonderfully entertaining Stayaway mode.
The
sound is pretty good throughout the game - while the constant drone
of the engine might cause you to alter the audio options to put
it more in the background, the range of music on offer is quite
unusual, a mixture of original compositions and lesser known licensed
tracks of varied styles, with a very distinctive tune that plays
in the canyons and another great theme for the police chases. It's
a real credit to the game's developers and a much better collection
than Burnout:
Revenge's soundtrack.
Need
For Speed: Carbon is a racer with plenty of depth and variety; the
range of race types, huge Career mode, massive city to explore at
your leisure, exciting police chases, tense canyon duels, helpful
crew members and comprehensive customisation all add up to a rewarding
game with a wealth of things to discover and enjoy. Throw in the
excellent online mode and you've got a game that should last and
last. However, the frankly terrible graphics will ruin the experience
for some gamers and at the very least will disappoint - if this
was your first PS3 purchase then you could be forgiven for wondering
why you've just spent £500 to play a game that doesn't look that
much better than its PS2 counterpart. Games like Ridge Racer 7 and
particularly the stunning MotorStorm show that developers are already
tapping the awesome power of the PS3, so releasing Carbon with such
sloppy and unfinished looking visuals is frankly inexcusable - it
would have been better to keep this in development several more
months so the graphics engine could be given the overhaul it so
desperately needed. Because of this, I simply cannot recommend Carbon
to PS3 owners - it might be a great game and is certainly a worthwhile
purchase on other systems (particularly the Xbox 360), but on PS3
it just cannot cut it against the already impressive competition.
So swerve away from Carbon and go with MotorStorm
or Ridge Racer
7 to satisfy your need for speed, at least until the first dedicated
PS3 NFS title hits the starting grid.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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