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Basketball isn't exactly the most popular sport on this side of
the Atlantic, yet year after year we are inundated with new releases
across the majority of major formats. Over the past few years, short
of the arcade styled NBA
Street franchise, the only two basketball titles really getting
a look in have been EA's NBA
Live series and 2K Sports' NBA
2K series - and with good reason. Much like in the case of the
ongoing battle between FIFA
and Pro
Evolution Soccer, both NBA Live and NBA 2K have built up strong
user bases thanks to their individual strengths and unique gameplay
styles; NBA Live, unsurprisingly taking the road much walked by
FIFA, is all licensing, razzmatazz and an incomparable sense of
atmosphere and TV style presentation, while NBA 2K is all about
fluid animation, pinpoint gameplay and a feature list that would
make the latest i-phone blush.
Well,
with all bases seemingly covered, it comes as quite a surprise to
see Sony's own NBA 08 making an appearance on these shores. Saying
that, with NBA Live's continuing inability to put together any kind
of credible gameplay to go with the series' staple of excellent
presentation and with the 2K series stuck in a bit of a repetitive
rut as of late, maybe NBA 08 can sneak in with a balance between
gameplay and atmosphere that is lacking from the other two titles.
Anyone
who had the misfortune of playing NBA 07 on PS3, a game mercifully
unreleased on these shores, will not have the highest expectations
when it comes to the release of Sony's latest baller; the game was
clearly rushed to make the PS3 launch in the US and was subsequently
full of bugs, also suffering from some pretty glaring omissions
that did little to justify the games pre-release hype on the part
of Sony. Well, before anyone starts panic, I can assure you that
NBA 08 is a much better game than its predecessors. Sadly however,
it's still far from good enough to worry the two big hitters currently
dominating the market; it doesn't match NBA Live for sheer good
looks or atmosphere and falls miserably short of NBA 2K in regards
to both gameplay mechanics and features. Needless to say after that
damning statement, NBA 08 is unlikely to be worth your time or your
money.
The
first thing you will notice upon starting up NBA 08 is the sheer
paucity of game modes and features on offer. There is no franchise
mode at all - an almost criminal offence when considering its competitors.
There is also no opportunity to manage your team's finances in any
way - no contracts, no salary cap and you can't even draft players
into your team. Okay, so you can trade players, but with no negotiations
at all you are free to swap your poorest players for some of the
best in the league with zero competition or consequence! This might
have been acceptable back in 1997, but basketball games have moved
on quite a bit since then and the Sony team don't have the excuse
of rushed development to fall back on this time around.
In
fairness, lack of franchise mode aside, NBA 08 does have some redeeming
features when it comes to game modes. Beyond the basic Quick Match
mode, Season mode does throw up some interesting ideas thanks to
its player progression and achievement points. By completing certain
challenges, be it your first double-double or scoring a set amount
of points from a certain position on court, you get to upgrade your
created character or - better yet - you can use the points to unlock
new jerseys or court patterns. You can also attain these achievement
points by completing or impressing at the mini-games available in
NBA 2008. Own the court is a timed shooting competition that is
reasonably fun and the three point shoot out is as fun as ever.
Sadly, the skills challenges are once again hugely disappointing;
although they may sound great on paper, with shooting, passing and
dribbling around an obstacle course sounding like all kinds of fun,
the reality is, for lack of a better word, pants.
Beyond
the Season mode and the hit-and-miss minigames, there is also the
now obligatory Online mode. Although it does cover the primary bases
(quick match, lobbies and leaderboards etc.) there has been little
effort to push the online modes beyond the most rudimentary of features.
The game does run smoothly and is largely lag free but, with the
competition so fierce, NBA 08 really needed to deliver something
a little more in the online department this time around.
Without
doubt NBA 08's most unique feature comes in the shape of NBA Replay
mode; if NBA 08 has a trump card then this is certainly it. The
game takes some of the highlights from last season and puts you
into that game, tasking you with replicating what happened on the
court. These include scoring a set amount of points within a time
limit to scoring from particular spots on the court to name but
a few. These scenarios do give a new dimension to the challenges
presented within the game, and with new scenarios available via
download in the not so distant future, suddenly NBA 08's feature
list starts to look a little rosier.
As
much as I would love to say that the rather compelling NBA Replay
mode saves the day for NBA 08, I just can't. As good a concept as
it is, NBA Replay grows tiresome long before all of the sixty-eight
currently available scenarios are finished, thus making the future
content downloads largely null and void. This isn't down to poor
structure or even from being overly repetitive - no, the problem,
I am sad to say, runs much deeper - it's all down to the gameplay.
NBA
Live may not have the best gameplay mechanics in the world, but
it has a heritage, built-in user-base and some truly amazing production
values to fall back on - NBA 08 does not. Similarly, to say that
NBA 08 falls short of NBA 2K's stellar gameplay mechanics might
well be one of the biggest understatements of the year and is testament
to just how greatly NBA 08 is likely to struggle in the UK market.
Although NBA 08 does come as an improvement over the 07 edition,
many of that game's flaws are still inherent in NBA 08's makeup.
The first thing you will notice is just how tightly defenders stick
to you. Seriously, it's like they have tied themselves to your players,
giving zero chance of escape! These close markers also make any
pass over ten feet almost suicidal; it really is amazing how often
the ball gets picked off. To make matters worse, thanks to these
superhuman defenders, the game always feels bunched up and overly
claustrophobic, thus loosing the free flowing style that is a staple
of the sport. If you are lucky enough to escape your markers, maybe
with a quick break, things are once again slowed down thanks to
the inability to take a pass on the run. All of these problems add
up to the same thing - stilted gameplay.
Even
defence becomes a chore, thanks to bugs in the game design - really,
how the hell are you supposed to defend when the ball can pass through
your body?! "With difficulty" is the answer. One positive about
being on defence is the fact that you rarely have to wait around
for the AI offence to get at you. Unlike the majority of other basketball
titles on the market, the AI doesn't waste time making unnecessary
passes - they want to get to the hoop and get there fast. This aggressive
AI comes as a pleasant surprise and is something that all other
basketball titles on the market could learn from. Just as I sing
the game's praise though, another aspect of the gameplay brings
me crashing back down. Although not unique of this title by any
means, the SIXAXIS control methods one again feel tacked on and
largely pointless - honestly, why would you want to spin or, God
forbid, raise and lower your hands on defence by tilting and shaking
the controller? It just doesn't work at all and once again proves
how a thumbstick can do the same job without feeling detached from
all other aspects of the control method.
One
aspect of the control method that works just fine is the shot meter
though; it gives a visual indicator of what kind of shot you are
attempting while also indicating the timing needed to pull off the
shot perfectly. This may sound obtrusive on paper, but it isn't
- in fact, it is probably the best shooting mechanic on the market
and serves as one of the few aspects in which NBA 08 successfully
betters its peers. Rebounding is also another of NBA 08's triumphs,
with an indicator of where the ball will drop, combined with tight
controls, making for some pretty fierce and very responsive battles
when the ball comes crashing off the boards.
As
you can see, there really are some positives to be found in NBA
08. It just seems that every time you find one, there are a handful
of negatives to accompany it. This is the case once again when it
comes to player momentum. While the game detects a player's momentum
as they come together, be it when challenging a rebound or driving
to the hole, this feeling of weight and momentum (surely something
that will be expanded on in all future NBA titles), is largely ruined
by amateurish clipping and some downright poor animations and transitions.
These
poor animations and transitions also have a huge knock on effect
when it comes to NBA 08's visuals. It may move as smoothly as the
Fonz on roller blades at 60 frames per second in 1080p, but the
lack of finesse and believability in player movement brings the
whole visual experience down. The screenshots of NBA 08 look a far
sight prettier than the most recent outing in the NBA 2K series,
but when the two games are up and running side by side there is
only one winner, thanks to NBA 2K8's almost flawless transitional
animations and fluid motion. This really is a shame, as NBA 08 is
an undeniably pretty game; from the way the uniforms move to the
detailed player models and beautifully rendered courts, NBA 08 is
a looker. Sadly, when the game starts moving, everything just falls
to pieces thanks to those poor animations.
When
it comes to audio, those who have followed the series will be happy
to hear that NBA 08 does have commentary (yes, believe it or not,
NBA 07 had no commentary whatsoever beyond the bland PA announcer).
This year sees Kevin Calabro and Mark Jackson brought on board and
they do a pretty good job for the most part. Like the majority of
sports title though, they do tend to miss the big plays and get
a touch repetitive after a while. Beyond the passable commentary
though, the audio in NBA 08 is just bland; from the quiet crowds
to the general lack of that all-important NBA atmosphere, NBA 08
just never pulls you into the game in the same way as NBA Live does.
The
release of NBA 08 won't worry either EA or the 2K Sports team in
any way. It may have a few tricks up its sleeve, but this is a series
that has a long way to go before it can contend with the big boys.
For every positive there is a smattering of negatives and for every
innovation there is a collection of glaring omissions. You can see
what Sony are trying to do - they are trying to fill that middle
ground between NBA Live and NBA 2K. For the time being however,
they simply aren't anywhere near achieving their aim. There may
well be a very solid game of basketball somewhere in NBA 08 but,
for the time being, searching for it is a little too much like hard
work.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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