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In the UK, the launch of PS3 was held together by two games - Resistance:
Fall of Man and Motorstorm.
Now, nearly two years since these games first graced the shelves,
both sequels are set for release. With the former still to come,
MotorStorm: Pacific Rift is one of the first sequels to a major
PS3 exclusive and so there are a lot of expectations for it live
up to, especially given the quality of the original. MotorStorm
was great from a technical standpoint but lacked the amount of options
that the racing genre needs to work, which were added through an
extensive patch a few months later. In this respect, Pacific Rift
is an improvement over the original - but is this all that the game
brings to the table.
The
first thing to establish about Pacific Rift is that it plays very
similarly to the first game, and not just in the control department
either. You take control of an off-road vehicle and fight your way
to the front of the sixteen racers currently on the course, avoiding
any debris or scenery as you go. Every vehicle has a boost reserve
too, so using this effectively is sometimes more important than
being in front throughout a race. Once again, MotorStorm is a blast
to play and little can match it when you're speeding past the sixteen-strong
opponent line-up in an attempt to find those ever-elusive shortcuts.
Every second counts and, as was the case with the first game, even
a tiny slip up can mean the difference between victory and defeat,
ensuing that you're always at the edge of your seat. Boosting off
of a ramp at top speed was always great fun in the first game and
the experience is just as thrilling this time around. The gameplay
of Pacific Rift is near identical to that of the original, but the
same can't be said about the modes on offer; thankfully, they are
much more substantial.
The
most important of these modes is the MotorStorm Festival, where
you take on a series of progressively more difficult races and challenges
in an attempt to increase your rank in the overall festival standings.
The event is split into four areas of expertise - Fire, Water, Air
and Ground - and takes place upon the four tracks are featured for
each area. This may not seem like a lot, but thanks to excellent
track design, which I'll discuss later, this is more than enough.
Furthermore, instead of only giving you four challenges in each
location type, the developer mixes things up by restricting you
to certain vehicle types or asking you to fulfil a secondary objective.
The vehicle restriction is annoying at first, as it means that you
can't use your vehicle of choice to complete certain races; however,
after a few hours it makes racing across the same tracks over and
over enjoyable, rather than a bore. For each trophy position you
secure you increase your festival point tally by a tiered amount,
making even a bronze medal finish vital in the long run, as the
task of increasing your rank to the next level is always looming
as you progress. The Festival is the best way to play Pacific Rift
by yourself, thanks to the healthy progression that the game implores
you to make.
Along
with the Festival, the other modes all come under the banner of
Wreckreation, a surprisingly ironic name in a game where crashing
isn't ever endorsed, and in this section of the game you can find
both single player and multiplayer modes. There is the obligatory
Time Trial mode, and Split Screen multiplayer, but the real fun
comes from the online options. You don't have much control over
which track you race on, but racing online in MotorStorm is great
fun. Without the rubber band AI of the single player game (where
AI drivers magically catch up if you get too far into the lead),
it becomes a completely different game, based purely on skill and
not just how you react to a situation. This can become a problem
for players who lack the necessary skills to succeed though, which
leads to a large amount of last places on the already tough MotorStorm
servers. This is only a small problem though and while some will
find the online multiplayer too difficult, most will find it to
be a worthy accompaniment to the great single player game.
One
of the defining aspects of the first MotorStorm was not only the
varied vehicle types, but how they interact with each other on the
track. The same is true of Pacific Rift, largely due to the lack
of many brand new vehicle types this time round. Only the Monster
Trucks have been added; the other seven available rides are the
same as last time, which is mildly disappointing. Unfortunately,
the Monster Trucks are the weakest of the vehicles on offer, due
to the lack of control you feel when driving them, and the fact
that the next ride down, the Big Rig, handles excellently. You will
find your favourite, whether it's the ATV, Buggy, or Racing Truck,
but there is just enough variety between each type that players
who want to try it all out won't become bored. They do look better
this time around, with excellent rendering, the mud splattering
across your chassis as you skid through a slippery patch, and they
shine with a crisp but not overt sheen. The vehicle selection is
like most things in Pacific Rift - near identical to the original;
not even the Monster Trucks make it feel fresh. At least the cars
look better than ever though, so as the vehicles aren't the highlight,
it's down to the tracks you drive them around to really shine -
and luckily they're better than ever.
The
first game had great tracks but all of them were basically the same,
with some small changes thrown in for good measure. That isn't the
case here, however, as each track style - the elements mentioned
before - makes for a completely different experience. The Fire tracks
for example, see you avoiding flowing lava, which increases the
amount of boost you burn when next to it. These sort of subtle differences
between the tracks make for a wholly different experience and even
though you may have a favourite track type, the variety is always
refreshing. The tracks do a great job of allowing for any type of
vehicle. Unlike Pure
and its ATV-centric tracks, albeit with lots of options for you
to take, here there are even more paths to choose from, each of
which works best with a certain type of vehicle. Deciding which
path to take becomes vital to winning races, as the smaller vehicles
can't make it through large depths of water, which is solved by
riding in a Big Rig or Mudplugger, which can. This is what makes
the festival mode so great, because even when you have learned the
perfect route for a bike, you're only given Big Rig as an option
the next time round. This adds to the longevity of the game considerably,
as you always have more things to experiment with and new routes
to learn, making this the one aspect of MotorStorm: Pacific Rift
that pushes it beyond its predecessor.
When
the original MotorStorm was released, the reason to own it was the
graphical prowess it held over other titles of the time. Then the
developers released footage that was obviously their target for
the sequel rather than what they had achieved, and in this respect
the game is a disappointment. To be fair though, it still looks
amazing, the big change this time round being the fact that the
design team seems to have located the colour button, allowing for
a wider palette than last time. The tracks that take place in the
jungle are breathtakingly good, with lighting effects that only
the best looking games can hold a candle to. The trees are stunningly
detailed, moving in accordance of the g-forces as your ride breezes
past them, really pushing the visual effects of the PS3 to the next
level. The lighting especially makes the atmosphere even more electric
in Pacific Rift, because while you're still playing a game, anyone
unacquainted with it might wonder whether or not they were watching
live footage upon a cursory glance. It's not as high grade as the
track design themselves, but Pacific Rift wouldn't be the same without
some of the best graphics that the PS3 has offered off so far.
The
audio is up to the same high standard too; the Big Rigs sound a
lot more menacing than the Bikes, for example, with a punchier revving
up that makes you really feel like you're controlling of a brute
of a truck. The crashes don't have as much impact as Burnout
Paradise, but they do the job, as is the case with most of the
sound design in Pacific Rift. Accompanying these visceral effects
is a great driving soundtrack that features a surprisingly diverse
selection of tunes, a mixture of heavy metal and some more dance-orientated
numbers. And even if you're not partial to what's on offer then
there is an alternative, thanks to Pacific Rift being the first
to utilise XMB music playback. It works even better than it does
on 360; with just a press of the home button you can play whatever
music you have stored on the PS3's hard drive. It's as slick as
it should be and if every game contained this feature then maybe
bad soundtracks choices would be a thing of the past. It just feels
right when you're boosting across an open section of a track with
your favourite tunes blasting out; MotorStorm excels in every respect
when it comes to presentation, with the versatile custom music options
providing the virtual icing on the digital cake.
MotorStorm:
Pacific Rift feels more like a refinement than a revolution, although
given the success and quality of the original, this is hardly a
bad thing. Transplanting the core of MotorStorm into a Pacific setting
makes for a much better and more varied gameplay experience, and
the environments, track design and vehicles are all much improved.
What it lacks though is innovation, and although I'd rather not
resort to an overused phrase, Pacific Rift is Motorstorm 1.5, rather
than a true sequel. It's a great game and both fans of the original
and newcomers to the series will find something to enjoy, but let's
hope that next time there are a few more changes and innovations.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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