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IO Interactive love violence. Just look at their CV - Hitman, Kane
& Lynch, Freedom Fighters; this is a company that clearly loves
to spill a bit of claret. So, with that in mind, I guess that developing
a videogame based on the deadly world of the ninja made perfect
sense; after all, what is Agent 47 if not a westernized take on
the traditional Japanese ninja.
But
wait - Mini Ninjas? That doesn't sound very violent, very, y'know,
IO Interactive. Well, that's because it isn't. In fact, Mini Ninjas
may well be the most downright adorable game of 2009.
Sure,
there are swords, there are shurikens, heck, there's even a giant
hammer, but one thing you won't find in Mini Ninjas is blood. Not
a single drop. And you know what; the game is all the better for
it. Mini Ninjas may well be aimed squarely at the kids, but just
like any animated movie worth its salt, Mini Ninjas has more than
enough up its sleeve to entertain even the most cynical of adult
gamers.
Although
many will likely approach Mini Ninjas with a fair degree of trepidation,
I can quite happily assure you that, while not ground breaking in
anyway, IO Interactive have managed to create a game that not only
serves as a fitting tribute to ninja culture, but also plays exceptionally
well in its own right.
While
the combat does get a little repetitive towards the end of the game
and the level of challenge may be a little on the low side, thanks
to near perfectly pitched gameplay mechanics, a beautifully coherent
world to explore and the kind of audio/visual package that makes
you plain happy to be a gamer, Mini Ninjas easily transcends its
minor issues.
Like
the best ninja tales out there, Mini Ninjas keeps things nice and
simple. As the fittingly named Hiro, you are tasked with embarking
on an adventure to rescue your four missing ninja brethren with
the portly, but extremely powerful Futo in tow.
On
your journey to rescue you friends and take down the diabolical
Evil Samurai Warlord, you will battle an array of evil samurai adversaries
in mortal combat.....wait, that almost sounds violent. That's ok
- turns out said evil samurai adversaries are actually just cute
as a button woodland critters, forced to do the bidding of the Evil
Samurai Warlord thanks to his evil Kuji magic - strike them down
and 'poof', you've got a violence free, Sonic the Hedgehog style
transformation to look forward to. Honestly, it really is quite
adorable.
As
you move through the adventure and rescue your ninja buddies, each
one will become an instantly playable character, meaning that, at
the height of the adventure, you are able to switch between any
of the 6 mini ninjas at the touch of a button. Although each ninja
has the same basic move-set of weak attack, strong attack and special
move, thanks to each ninja's unique aesthetic and animations, you
will definitely want to try out each ninja as you unlock them throughout
the game.
Sadly,
while it is pleasing to have the option to change between all 6
ninjas, Hiro is so much more powerful than his ninja counterparts
(thanks largely to his character specific use of Kuji) as to make
the others all but redundant. Regardless of whether you prefer one
of the other 5 ninjas, it's just too tempting to come back to Hiro,
especially given that at no part in the game are any of the other
ninjas called upon for specific skills. There are some enemies later
in the game that are more susceptible to the attacks of the other
ninjas, but these moments are a little too fleeting as to make Mini
Ninjas feel like a real team adventure.
Also,
and quite bizarrely I might add, IO Interactive have seen fit to
create delightfully crafted character introductions for each unlocked
ninja, only to hide them from the main adventure and tuck them away
in the menu. Strange.
While
these are no doubt odd design choices on the part of IO, Mini Ninjas
is still a hugely enjoyable adventure - even if you do stick with
Hiro for the entirety of the journey. Combat, while simple, is a
solid system that allows for multiple approaches thanks to the use
of projectile weapons and magical powers that are unlocked as you
progress through the game - the best of these being a spell that
allows your ninja to take control of the animals you save on your
journey, giving you the chance to turn them upon their captors.
Ok, so most battles can be won by mindlessly bashing on the weak
and strong attack buttons, but later in the game, when the number
of enemies starts to swell, those magic abilities become a lot more
than pleasing distractions.
Of
course, if combat isn't your thing, you can just as easily utilize
Mini Ninjas stealth mechanic. By ducking down in long grass or sneaking
through the shadows, you can choose to side-step many of the potential
enemy encounters. While the system does work well, due to the lack
of rewards for successful stealth manoeuvres, skipping battles can
be detrimental to your progress in the long run. You see, upon defeating
your enemies, you are rewarded with experience points that increase
your abilities, health and special-move usage and with no such rewards
for sneaking past enemies, you can end up with an underpowered ninja
when the going gets a little tougher towards the end of the game.
Still,
whether you're hiding from your enemies or going all out attack,
the controls are absolutely spot on. Be you running up walls, cutting
down enemies or sneaking through the shadows, the simple control
scheme always feels just about spot on; movement is smooth and actions
are pleasingly simple to pull off. The camera is a bit of a pain,
but a quick flick of the right stick usually sorts out any problems
you might be having.
Although
many would have expected Mini Ninjas to lean strongly towards combat
(don't worry, there's plenty of it), the game's strongest point
actually comes from its open level design and opportunities for
exploration. While the actual adventure is fairly linear, each level
has multiple paths and numerous hidden items to be found - something
that is made all the more enjoyable thanks to Mini Ninjas exemplary
level design. From shrines and Jizo statues to herbs and fruits
needed for potions, there is plenty to collect as you move from
one lovingly crafted locale to the next.
From
the snowy mountains to the bamboo forest, each location is expertly
complimented by the games excellent audio. Be it the simple flute
accompanying your lonely trek across the snowy mountains or the
more adventurous beats of combat, the games audio always seems to
hit the nail bang on the head.
While
some gamers may baulk at the childish visuals and lack of any discernable
challenge, for those willing to submit to the experience, Mini Ninjas
offers up an extremely pleasing change of scenery in today's climate
of muddy browns and gun metal greys. Be you 6 or 60, IO Interactive
have created a game that can be enjoyed by just about anyone, without
succumbing to the pitfalls of modern day 'casual game' design, and
in doing so have given this gamer hope for the future of family
gaming. If nothing else, Mini Ninjas goes to show that, by putting
a little faith in younger gamers, it is possible to appeal to the
casual and the hardcore, the young and the old and everyone in between,
and for that alone, IO Interactive should be applauded.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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