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It's hard to introduce somebody to Metal Gear these days. I've tried,
and if you're restrained to any time span under ten minutes then
you're going to struggle. Not many games date back to the NES, and
those that do rarely have an ongoing storyline that's more complex
than most films. Metal Gear Solid has always been, on the surface,
about saving the world without going in guns blazing. However, beneath
that exterior is an insanely complex and arguably convoluted plot
that twists and turns without mercy. If you can keep up with it
then on you're in for the greatest storyline in videogame history
to date, and if you fall off, well, you'll at least get to watch
some incredible choreography and experience some excellent gameplay.
Metal Gear Solid 4: Guns of the Patriots looks to end one of videogaming's
greatest sagas with a bang - and it delivers more than ever before.
Before
release, all that gamers were able to glimpse was an elderly Solid
Snake, now code-named Old Snake due to the rapid ageing caused by
his cloned genes, infiltrating the Middle East in the middle of
an all out warzone. Nine years after the original Metal Gear Solid
events in Alaska, where it was unveiled that Solid and Liquid Snake
were clones of a holy figure named Big Boss, and five years after
the Big Shell Incident of Metal
Gear Solid 2 that saw the death of the third, perfect, clone,
Solidus, the world of war has changed. Private military contractors
fight battles filled with nanochromes that monitor their entire
body. War is controlled, weapons are ID tagged and everything is
perfectly laid out. This is the basis of your adventure as you infiltrate
the dry terrain to take down Ocelot, who is completely controlled
by Liquid Snake at this point and no longer has any free will whatsoever.
During
MGS3,
the prequel to every previous Metal Gear title, we not only learned
a lot about Big Boss, but about the Patriots and Ocelot, who in
my opinion rose up to become the greatest videogame antagonist ever
created, with an insane amount of depth given to his character.
Picking up MGS4 after all the revealing events of that game is an
absolute treat; everything fits, it makes sense, and if you never
played an MGS game then you should be forbidden to play this fourth
and arguably final installment! The amount of throwbacks, references,
flashback scenes and plot twists that culminate from the events
of the previous titles is mind-boggling, making for an experience
that sends shivers down your spine on numerous occasions and could
very well bring a tear to your eye (especially if you played the
PSOne original, as this game has the greatest moment in sequel history
that will leave longtime fans in awe; just wait for Act 4.)
Unfortunately
I can't give any details about the story without spoiling it, but
trust me when I say that Hideo Kojima and crew have crafted the
greatest storyline in gaming, not only in terms of the story itself,
but in how it has all unfolded in front of us. One sentence can
be uttered in this game that will blow players of MGS1 and MGS3
away. It is a truly impressive achievement in game design and one
that I doubt will ever be topped.
The
storyline is only one part of this series, however, and in most
cases it isn't the part that has brought players back each time.
The stealth action in MGS has always progressed without drastically
straying from its roots, and this title is no exception. It will
instantly feel familiar to fans, and while a few new moves and gadgets
are featured, it's the environment in which you use everything that
has changed the most. Utilizing a third person view and completely
ditching the preset camera angles of the past (in this initial release,
at least), the game plays out more like modern shooters, albeit
with much more confusing controls!
Snake
can duck and crawl, as well as roll into different positions or
even play dead, fairly easily. Leaning on walls, shimmying on ledges,
and crawling through air ducts are all simple tasks to execute,
but the combat controls are a bit harder to grasp. Tapping L2 or
R2 equips your last selected item or weapon, respectively, and squeezing
them brings up the menus to select which one you'd like to equip.
You can only have so many options listed, so you'll have to go into
the start menu and set up the weapons and gadgets that you'd like
to use most frequently. Tapping R1unleashes a physical attack, while
squeezing it locks a foe into a chokehold. To fire you'll need to
hold L1 and go into the over the shoulder aiming mode, then squeeze
R1 to actually pull the trigger. A first person view can also be
activated, by pressing triangle while holding L1. Square activates
and deactivates the auto-aim assist, while circle reloads your weapon.
Finally, clicking the right thumbstick while aiming allows you to
switch which side Snake fires from, giving you better control of
every situation. This system takes a lot of adjustment as it is
drastically different from other shooters these days, but it works
really well once you get the hang of it, and it actually feels really
nice, with plenty of 'add-on' actions to complement the existing
ones, such as rolling onto your back from a prone position. It can
be a pain to fiddle with the controls and aim precisely in do-or-die
situations, but fortunately the game pauses when switching items
or weapons and a quick press of the select button always brings
up the control layout. MGS vets will have no problem with the system,
but newcomers will likely struggle pretty badly for a while.
The
AI has been beefed up, as expected, so you'll have to use your wits
to get around them - although they still miss some really dumb giveaways.
However, they also pick up the slightest sounds, footprints, or
trails you leave and they try harder than ever to make sure you
don't get away, even checking the small nooks and crannies where
you might be lurking. As always with the series, you can decide
if you'd rather go in and eliminate all the threats, simply knock
them out, or try to bypass them all together. The beauty of the
gameplay in MGS has always been the option to approach every situation
in your own way - and that's never been truer than it is in MGS4.
Another admirable trait is that while your foes may not always make
the best decisions, they are always fluid. I've never once seen
a foe glitch out or react to my actions in an unexpected or unrealistic
way. This is easily one of the most thoroughly play-tested games
I've experienced for a while and it always works exactly as it should.
With
the military contractors battling it out in the Middle East, Snake
has to infiltrate the warzone without picking sides. This means
that while you sneak around and watch two forces go at each other,
you can impact the tide of the battle through your own actions against
either side. Shoot a soldier while out of sight and he'll assume
he's being attacked by the opposing force and start firing back,
or you can decide which team would give you an advantage in regards
to reaching your destination and turn the tide of the battle in
their favor. The basic premise of sneaking through an all-out war
is a great idea, one that was shown briefly in Splinter Cell but
has been perfected here.
However,
that's all in Act 1. MGS has once again pulled a fast one on the
fans, and though not one as drastic as MGS2, it is a bit surprising.
Without spoiling much, I will say that the Middle East setting is
the backdrop of Act 1. Needless to say, the game features more than
one act, and for the first time in the Metal Gear Solid series (excluding
the Tanker section of MGS2), the series does not take place in one
giant setting but in a variety of locations that at some points
takes the series in completely new directions and other points takes
it back to its roots. This variety of locales is surprising, but
it keeps the game moving at such a pace that you'll easily blow
through it without even realizing (if you weren't doing that already
simply to watch the amazing cut scenes!)
As
usual, the cinematic cut scenes help pace the game very well. Just
when you finish a particularly challenging section and you feel
you need a break, a ten-minute cinematic is presented with such
brilliant cinematography and direction that you'll be tempted to
give up watching movies altogether! The action scenes are truly
epic and will keep you on the edge of your seat, and while the emotional
moments are a tad overdramatic, with the history of this game you
can't help but be swept along with it, especially given the superb
soundtrack that backs every moment. If you're playing MGS4 for the
gameplay and have no desire to watch the story (for shame) then
be prepared to get frustrated, as there is an insane number of cinematic
scenes that sometimes last as long as the levels themselves at times
- and I loved every second of them.
Digressing
yet again, the gameplay does have some great new features. Snake's
outfit now has an automatic detection system that instantly matches
the surface that his body is pressed against, eliminating the need
to stumble through the menu just to get a bit of extra coverage
in a bush. Another great improvement is the way in which you can
take out your foes. Utilizing the first person viewpoint that's
activated with a press of the L1 button, Snake can instantly take
out enemies after being knocked onto his back without becoming stuck
in a getting-up animation. You can lean over ledges and shoot unsuspecting
foes below, or you can just use the Metal Gear Mk. II to scout ahead
and electrocute a confused soldier. Snake's new suit brings some
other new tools to the fray as well; though the radar has been scrapped,
Snake's new toy - the Snake Eye - provides detailed information
about the enemies ahead, any items on the ground and the heat signatures
of everything around you. It's quite a bit of fun looking at the
dots on the heat sensor and trying to determine if it's a soldier
or simply a rat, something that really adds to the experience since
you can't simply play by watching the radar as you could in the
original MGS - especially when bombs are going off everywhere and
causing it to read temperatures off the charts!
With
Snake's increased age and weaker body comes a new meter to keep
an eye on, other than his health. Snake's mental state can easily
degrade if he's put under too much stress, causing his healing to
slow and his vision to blur. If Snake is too stressed then he loses
focus and you'll need to slow down and let him rest a bit, maybe
giving him a bit of food or moving into a shady, out of the way
area. It really is an ingenious concept that not many people considered
when they initially saw an older Snake; he is not the soldier he
once was and this is reflected in the gameplay, but not to an annoying
extent.
Someone
who is just the same as always however is Otacon, a fan favorite
since his debut in MGS, who returns to help Snake on his mission
in the form of a miniature Metal Gear mech that he controls from
a remote location. This device stays in stealth throughout the game
and follows Snake without being seen, giving him backup when needed
or just a bit of advice; however, you can take control of this device
to scout out the terrain ahead, deactivate switches, or just have
some stealth fun without endangering Snake (too much). You can easily
play the game without really using the mech at all, but we all know
that having extra options for added variety is what makes games
great.
With
that in mind, there are plenty of other abilities that are easy
to pass up, such as places to hide or different weapons and tools
that you can use if you so desire. Most of these gadgets and weapons
come from one of three places. The first is obviously collecting
them from the battlefield and your surroundings, but the second
is the MGS series' hidden gem of abilities. Pull a gun to a soldier
who is unaware of your presence and he will, hopefully, put his
arms up in surrender, giving up some nice swag into the bargain.
If he doesn't then you have plenty of options; you could choke him,
throw him to the ground, slit his throat, or walk around and pad
him down to search for more goodies. Other interactions exist that
aren't made apparent right away, such as the ability to quickly
disarm a soldier by double tapping the attack trigger when going
for a chokehold. I'll leave the rest to be discovered, but rest
assured there are enough ways to take out the opposition that playing
the same scene more than once is a joy instead of a chore. Luckily
MGS is balanced enough that the easy difficulty will be perfect
for players who are unfamiliar with the series, while the harder
ones will challenge the vets.
The
third way to obtain your weapons is through a new character who
acts as a black market arms dealer during a time when all guns are
ID tagged and only work for their owners. Available from the menu
and seemingly always right around the corner, this character can
unlock the ID-tagged guns you collect from soldiers, and will also
buy excess guns from you in exchange for credits, which can then
be used on new weapons from his store, ammunition, grenades or add-ons
for your existing weapons. Each gun can be equipped with a large
variety of extra gadgets, such as scopes, laser-sights, stability
grips and even shotgun and grenade launcher attachments. Not only
can you customize Snake to match your needs but now you can basically
stick with one gun throughout the entire game and build upon it
to match your needs instead of constantly swapping out to a different
weapon for a new situation. It's a logical step for the series and
a welcome one considering that the setting makes it impossible to
include many of Snake Eater's new features, such as the real-time
body healing and gathering food in the wild. They will be missed,
but they just don't have a place in the futuristic setting of MGS4.
However, one downside of the new weapon shop is that it's quite
easy to always have what you need, whereas in past games it was
a bit of a challenge to conserve certain ammo or weapons for big
battles. Sometimes it could be fun running out of ammo and suddenly
having to use your wits to come up with a new solution.
Perhaps
the only other downside of the title is the loading times. Not only
does the game require installation between each Act, but it's still
riddled with load times! None are too absurd, but just the idea
of loading new sections in one act seems a bit much when you have
a game like GTA
with a huge open world that's available at all times. Perhaps there
is too much going on behind the scenes that prevent seamless transitions,
but regardless it does start to interrupt the flow of the gameplay
in a few sections.
Outside
of this minor issue, the presentation and graphics elements of MGS4
are absolutely outstanding. The backdrops for each act vary drastically
and completely change the feel of the game, from the dusty, shattered
cities in the Middle East to an eerie downtown city in Eastern Europe
past curfew that's just seen a heavy downfall of rain, with mist
rising from the sewers and police vehicles patrolling the streets.
Past characters are beautifully recreated with the added power of
the PS3, some of them almost feeling brand new given that they've
not been seen since the PSOne days. The cut scene choreography and
overall presentation is flawless, matching up to any other game
and many films, while the ability to push context-sensitive buttons
and see quick memories from past games is a very cool feature that
helps make everything feel even more tied together. The game simply
looks and runs wonderfully, constantly mesmerizing you with its
locations, designs, animations and camera angles.
The
sound is on par with the graphics too, with all the familiar voices
of games past returning to reprise their roles (some a bit better
than others). David Hayter lends his familiar, gravelly voice to
Snake once again, though he at times sounds quite different due
to Snake's increased age. Some sections are a lot better sounding
than others, with a few questionable lines of dialogue here and
there, while others are full of great emotion and intensity. With
so much dialogue required for the game it's no surprise that some
feel a bit flat; overall everybody does a great job with an amazing
script.
Familiar
sound effects, such as the "!" alert from soldiers, the sound of
a tranquilizer dart or the slice of the makeshift ninja character's
sharp sword, make a return to keep up the continuity of the franchise,
but what absolutely blew me away was the score. The music in MGS4
is hands down the best soundtrack I've heard to a game (yes, that
does include the mighty Halo,
which is certainly no slouch in this regard). From booming orchestral
scores during high speed chases to eerie, electronic driven industrial
tracks during tense situations where something could happen at any
moment, and of course the epic, booming rock tracks during boss
fights, the music of MGS4 is so perfect for every situation that
many cut scenes sent shivers down my spine due to the music accompanying
them. The soundtrack is perfect in every way, responding to actions
during gameplay and never feeling old or tired, always enhancing
the moment and sending the cinematic scope of the game completely
off the chart. The entire cut scene in the middle of Act 3 will
surely go down as one of the best ever moments in gaming.
I
very rarely call games perfect, and though Metal Gear Solid 4: Guns
of the Patriots has room for gameplay tweaks here and there, when
you look at its grand scale of and all that it successfully achieves,
the game is, in my humble opinion, a one of a kind masterpiece.
I doubt that any game series will ever build up to such a culmination
as this one has, with so much thought, effort, and passion put into
it. Hideo Kojima set out to move and excite people, to truly make
a work of art, and not just a fun videogame. Metal Gear Solid 4
is an accomplishment like no other, but to truly appreciate it you
have to know the history and see what has led up to it. It's fantastic
as a standalone game, sure, but so much will go over people's heads
that it would be a damn shame to experience Metal Gear Solid in
anything less than its entirety - and especially without
the knowledge of the revelations from Metal Gear Solid 3. If you're
a fan then you're almost certainly ready to finish the saga, and
if not then you're probably wondering what all the fuss is about
and would do well to start at the beginning; trust me, it'll be
worth it! As for me, this is without doubt my new favorite game
of all-time, and I don't expect anything to knock it from its throne
for a long time to come.
Please
note that Metal Gear Solid 4 also has a multiplayer online mode
for up to sixteen players. Check back for an update on this in a
couple of weeks' time when I've had chance to fully experience it
if you want to find out just what it holds in store!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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