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As a rule, superheroes have been less than super in videogame form.
There are a few exceptions, but generally speaking, high quality
comic book/movie conversions are a rare commodity - which makes
Marvel: Ultimate Alliance all the more surprising, as it's not only
one of the best superhero games ever made, but it also does an excellent
job of bringing the neglected RPG genre to a range of consoles -
the latest of which is the PS3.
While
Marvel: Ultimate Alliance is old news to many gamers, it's still
well worth a look on PS3 if you're yet to play it on any other console
(and even if you have, unless you own the slightly superior Xbox
360 version then it's still worth considering). But wait - I'm getting
ahead of myself. The story begins with a superb CGI movie that shows
Thor, Spider-Man, Captain America and Wolverine laying waste to
an airborne fleet of Doctor Doom's robotic minions, who are attacking
General Nick Fury's S.H.I.E.L.D. Heli-Carrier. It's a shame that
the gameplay graphics are still a long way off the quality of these
mini movies, and that there are only a handful of CGI sequences
interspersed throughout the game, but that doesn't make them any
less impressive.
You're
quickly thrown into the game with a party of these four superheroes
and your battle begins, as you work your way around the Heli-Carrier,
beating up all the enemies, confronting a couple of boss super villains
and carrying out a couple of simple tasks along the way, all the
while smashing destructible objects to collect tokens that you use
to upgrade your superheroes' abilities. Ultimate Alliance falls
firmly into the Action RPG camp, so those of you who aren't into
the random, turn-based battles and exploration of games like Final
Fantasy XII needn't be concerned - the emphasis is on action
all the way, with the gameplay centred around Streets of Rage style
beat 'em up action, as you wade through wave after wave of bad guys.
You
might initially be disappointed by the graphics; although everything
is authentically recreated with a loving attention to detail, the
overhead view is somewhat distant and so you don't get to see all
the detail for most of the time. Sure, you can zoom in closer
to really appreciate lovely touches like The Thing's scaly skin,
The Human Torch's flame effects and Iceman's frosty exterior, but
in practice it's hard to see where you're going or locate nearby
enemies unless you're zoomed right out. Also, using the game engine
for most of the cut scenes is a big mistake, as it leaves the majority
of them looking basic and stilted for a PS2 game, let alone a PS3
title - it doesn't affect the gameplay, but it is disappointing
that these scenes couldn't at least have been graphically enhanced,
given that CGI for every scene is probably too much to ask.
However,
for an action RPG, the graphics are superb - every superhero and
enemy is beautifully animated and the range of unique attacks across
each hero is mind-boggling. Each hero uses the same basic attacks,
but they're carried out in a different way. For example, the square
button allows you to grapple enemies and either throw them, hold
them and punch them in the face half a dozen times or execute a
special attack. So, while Wolverine sinks his claws deep into his
foe and slams them to the ground, Thor uses his hammer to smack
them into the air and then send them flying with a follow up blow,
Dr. Strange turns them on their head and spins them all over the
place, resulting in the enemy being stunned for a few seconds afterwards,
and Mr. Fantastic does a very cool stretch attack, stretching his
arms and legs as he backflips a couple of times, repeatedly lifting
his hapless foe high into the air and then slamming him into the
ground.
There
are two main attack buttons - X for a regular attack and circle
for a more powerful attack that can be charged up for maximum damage.
There are various three button combos, like X, circle, X, which
trip an enemy or punch them high into the air, and while each of
these combos have the same effect regardless of who you're using,
they look different, incorporating each superhero's personality
and powers, keeping the action fresh while allowing you to quickly
and easily learn the combos. At first it seems like the combat is
pretty limited, and button mashing X will get you through the opening
levels. The challenge does increase though, and it's well worth
learning the combos, as they take bigger chunks out of your enemies'
health bars than regular attacks. A standard jump attack is also
available, while some superheroes can fly with a double jump, and
Spider-Man can swing his way around a level far quicker than he
can run. Probably the weakest part of your combat moves is the dodging
and blocking, which is carried out using the same button. You don't
always get the move you wanted, leading to frustration at times;
nevertheless, it's worth mastering these moves for the tougher boss
battles and for times when you're swamped by bad guys.
It's
at these times when you're up against overwhelming odds that your
special attacks come in particularly handy, and they're implemented
in a very easy to use manner. Each hero has a range of special attacks
that can be assigned to one of the four face buttons (triangle is
reserved for the super attack that can only be carried out now and
again). You have more than four attacks per character, and more
are unlocked as you level up, so it's very handy that you can switch
them on the fly. You hold down R2 to bring up the four available
attacks and then press a face button to activate the one you want,
or you can hit one of the d-pad directions to instantly assign an
alternate attack to the corresponding face button. These attacks
are extremely useful and spectacular to watch, being heavy on the
special effects. X and circle are assigned to attacks, while square
uses stat-enhancing effects that temporarily grant you extra speed,
strength, defence, health regeneration and so on, indicated by the
swirling colours that surround all four of your party members (most
of these abilities endow all of your party members with the temporary
power boost).
Of
course, you can't use these attacks indefinitely - each of them
takes a chunk out of your blue energy bar, while the red bar indicates
your health. There aren't any medikits to worry about; instead,
blue and red orbs fly out of some fallen enemies and various pots
and crates you can smash, drifting into the superhero who needs
them most, effectively auto-managing your health and energy. This
is very useful and makes for one less thing to worry about, although
you often fall short in a boss battle, causing you to have to go
back to the previous checkpoint and try again; it's at times like
these when medikits would have been handy, but the lack of them
just encourages you to use more strategy, switch between your heroes
and block and dodge more effectively during a boss battle. Switching
between party members couldn't be simpler - the four characters
are displayed, along with their energy bars, in the bottom right-hand
corner and you just hit the d-pad to select the corresponding hero.
You can command your heroes too, choosing from one of four modes
- normal, attack, defend and assist.
Triangle
is reserved for your super attack, which is powered by a white ring
that charges up gradually as you perform combos and finishing moves
on your enemies - once it's full, activating it performs a stunning
attack with a wide radius and high damage, and all heroes who have
a full ring execute their super attack for maximum impact; if all
four of your heroes are ready to go then you can virtually wipe
out a boss in one move with these attacks!
The
range of superheroes available is very impressive - over twenty
characters are available, including the Fantastic Four, Elektra,
Iron Man, Blade, Colossus, Ghost Rider, Daredevil and Storm, plus
lesser known heroes like Moon Knight, Luke Cage, Ms. Marvel, Spider
Woman, and Deadpool. Marvel fans will be in seventh heaven with
the number of playable superheroes and their accompanying superpowers,
as well as the very diverse range of supporting heroes and super
villains - over 140 in all! Led by Doctor Doom, the Masters of Evil
encompass the likes of Rhino, MODOK, Attuma, Tiger Shark, Gargoyle,
Ultimo, Shocker, Bullseye. Enchantress, Mephisto, Mandarin, Scorpion,
Loki and many more. You'll find yourself battling across an impressive
range of authentic comic book locations too, including S.H.I.E.L.D.'s
Omega Base, Mandarin's palace, Atlantis, Asgard, Mephisto's realm
of fire, brimstone and demons, and even Murderworld, the fairground-themed
deathtrap. Each environment is host to an admirable amount of fine
detail and variation that lends it real atmosphere, and each location
has enough different looking sections to prevent it from growing
repetitive before you move onto the next area.
Backing
up all this eye candy is a great range of sound effects for the
punches, kicks, smashes, crashes and special attacks. They're not
ground-shaking or anything, but they certainly fit the comic book
action very well, while there is a range of wonderfully orchestrated
and nicely varied themes to enhance the atmosphere that much more.
The voice acting is a mixed bag - some of the voices don't quite
seem to fit the characters, while with others the actor does a great
job but it doesn't sound right because it's hard to imagine anyone
other than Patrick Stewart playing Professor X, for example. The
dialogue is generally well written and the voice acting is well
delivered across the board, and while some of it is pretty cheesy,
this is comic book territory, so if you're not looking for
overblown megalomaniac villains and stereotyped whiter than white
heroes or darker, gruffer, moodier characters like Wolverine, then
you're in the wrong place.
The
levelling up system is a bit confusing at first and could have done
with being clearer, but once you've figured out how it works you'll
be upgrading your heroes with ease. There are three aspects to enhancing
your characters - Powers, Outfits and Gear. The powers are the most
important part - each time you level up, you gain a skill point
to upgrade one power by one level, although once you reach the higher
levels, multiple points are needed to upgrade. You can leave the
game to auto-upgrade your heroes, or you can do it manually and
focus on the powers you like while ignoring the ones you don't use
very often. Powers come with a range of effects - some stun enemies,
some damage all enemies in a wide area, some focus on a single foe,
some are close-range and others can be used from a distance, like
firing a projectile or whipping out Ghost Rider's chain. When you're
overwhelmed by superior numbers, attacks that knock all enemies
in range off their feet can make all the difference between surviving
and falling.
While
you can purchase upgrades to your powers, they're incredibly expensive,
so it's best to just keep using your favourite heroes and upgrading
their powers with the points gained from levelling up, so you can
focus the tokens you collect on upgrading their outfits. Each hero
has multiple outfits, each of which has three stat-enhancing powers
that you can upgrade on an increasing scale of cost. These include
things like enhanced attacks or defence, increased health regeneration,
increased experience gained when in combat, or even special abilities
like a chance of resurrecting an ally when they fall in battle.
It can be frustrating when you spend tens of thousands beefing up
one outfit, only to unlock another one with a better range of stat-enhancers,
but the differences between each are usually enough that you might
want to switch between them depending on the mission you're undertaking
and the bosses you face. Finally, the gear is very simple - each
hero can equip one piece of gear that you find or gain from a defeated
villain, and these again have a range of stat-enhancing abilities
that you can use to beef up your hero even more, or strengthen a
weak area.
When
it comes to lifespan, Ultimate Alliance is absolutely packed with
things to do. For starters, you won't come even close to maxing
out more than a handful of your heroes the first time around, and
it'll take you the whole game to really learn the ins and outs of
each hero and their powers, and discover your favourites, so playing
through again (carrying over all stats and powers) in any difficulty
from easy to hard is very enticing, particularly when the combination
of four heroes you use (which can be switched around at the various
save points in each level) has such a big impact on the gaming experience.
There are hidden items to find that unlock extra heroes, concept
art, comic book covers and more, plus items that enhance heroes'
stats permanently, gear to discover and endless pots to smash to
gain the maximum tokens.
There's
also a very long list of simulator discs to discover and play through,
featuring story missions for specific characters with a twenty-minute
time limit. Completing these can give you special rewards if you
get a high enough rating, and you earn loads of tokens to spend
as well. Also, you can create a specific team, then stick with them
to enhance their reputation and gain skill points to increase all
four team members' stats when you use them as your party. There's
even a trivia game for each of the game's five acts, and a story
to follow, as you can wander around each of the bases (which includes
Iron Man's Stark Tower, Dr. Strange's England home and Asgard itself)
and talk to characters, getting optional objectives to fulfil and
following a story by completing mini-tasks to figure out if one
of your allies is all that she seems, as you attempt to get to the
bottom of Doctor Doom's overall goal.
If
all that wasn't enough enticement, you can play through the entire
game with up to four players, either offline on the same screen
or online with friends from around the world. There are two modes
on offer too; Co-op is a simple case of teaming up with friends
to beat as much of the game as you like, whereas Arcade pits the
four of you against each other, competing to be the Most Valuable
Hero on each level, adding that extra incentive and bringing out
the rivalry - just like in the comic books when heroes team up and
friction inevitably arises! You can even jump in or out of any game
too, the competent computer AI taking over for the rest of the time.
Speaking of which, the AI for the enemies and allies is pretty convincing,
your fellow heroes giving a good pounding and the enemies being
varied enough in their attack types and patterns to keep the action
fresh. Load times are speedy and infrequent too, although there
is a brief load break for going into the upgrade screen, which can
be annoying.
While
not about to revolutionise the genre or show off the PS3's prowess
like some of the other games available, Marvel: Ultimate Alliance
is a real triumph, providing engaging and varied beat 'em up action
with a strong RPG flavour that will keep Marvel fans around the
world hooked for a long, long time. You don't need to be a fan to
appreciate what's here though - the fighting action makes the gameplay
exciting and accessible, while the range of interesting characters
and their interplay, the storyline and the hero upgrade system adds
the depth and variety needed to keep you hooked for multiple plays
through. This is a heroic effort indeed!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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