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Every year it's the same. A group of highly paid people spend far
too long sitting in a room, eating the most bourgeois of takeaway
lunches - sandwiches from M&S's most expensive range, posh crisps
with flavours unidentifiable by taste alone, and those heartburn-inducing
smoothies made by multi-national companies passing themselves off
as communes of tree hugging hippies - trying to decide on one single
sentence - the tag line for this year's release. If everyone was
being honest, these get-togethers for annual sports franchises would
be over in five minutes, with the result being "Look, we were on
a quick turnaround so we just fiddled about with last year's game
and chucked in a few new features." That isn't the way marketing
works, however, and so, for Madden 10, all that expensive food has
given us the slogan "Fight for every yard"; and do you know what,
it's a pretty good choice, because with this new Madden it's very
much a case of one step forward, one step back.
The
most important addition to this year's Madden roster is the Online
Franchise mode. Once again EA's NCAA Football series has provided
a testing ground for new Madden content, and the success of the
Online Dynasty mode in NCAA 09 means that its' framework, with a
few modifications, has made it's way over to Madden 10. The reasons
Online Franchise is a success are firstly its' depth, and secondly
the way it has been built from the top down. Almost everything necessary
to envelop you in what feels like a real season is present from
injuries to trades. The unofficial beta test that took place in
NCAA has provided a well proportioned suite of options for use by
individual team owners, and the player also chosen to fulfil the
duties of League Commissioner. Putting on their best Roger Goodell
impression, and taking the law, and their popularity, in their own
hands, it's down to the Commissioner to police the 32 teams, each
of which can be under human or computer control; ensuring, if they
wish, that the odd loophole that the game allows, such the ability
to swap the detritus at the bottom of your depth chart for the star
players on CPU squads, aren't abused. It's a very good rookie outing
for Online Franchise, and hopefully one that will be built on, with
Madden 11 and its successors allowing you to transfer leagues and
data, as well as developing areas such as scouting and interactions
with the media for those who crave the minutia of both the front
and coach's offices at the same time.
Another
new feature, Online Co-op, is a huge disappointment. Allowing for
just two players to take on the computer, regularly providing unfriendly
camera angles, and only letting the first player call plays, it
should have been so much more, and smacks of having an insufficient
amount of development time devoted towards it. It's a similar story
with many of the returning features. Superstar mode, in which you
can create a player and then compete solely as them, has been watered
down to the point where its' very inclusion is now questionable,
(an odd decision when you consider the push similar options are
benefiting from in the NHL and FIFA games), and the Madden IQ test,
so vaunted in 09 that it greeted you before anything else, is now
buried under a pile of other options in a menu on the title screen.
It's a shame, because the way it helped personalise the game to
you individual abilities is worthy of more advertisement, especially
for newcomers.
The
satisfying Offline Franchise mode also makes a return, virtually
identical in terms of content to last year's outing, but with a
few tweaks in its presentation. EA have always prided themselves
in their efforts towards wrapping a TV quality package around games,
and their new Extra Point show should have been the next step in
this drive. Hosted by the NFL Network's Fran Charles and Alex Flanagan
from one of those virtual studios that are very much à la mode,
it's a perfect concept for the game, but one that's half baked in
its implementation. While the two anchors do their best to be warm
and welcoming, the production values plummet when they're off screen.
There's no commentary of any kind accompanying the highlights to
your matches, and the remainder of the show is just lists of stats
and disjointed voiceovers that covey no insight behind their numbers,
apart from emphasising the discrepancy that the figures from computer
simulated games don't scale. So if you're only playing five minute
quarters, you better forget about your players winning any of the
weekly awards.
On
the field, things are much better, with Madden 10 achieving a clarity
to both its visuals and gameplay that the series has never reached
before. From the pomp and ceremony of the national anthem before
kick off to the hugs and handshakes at the end of the forth quarter
there's a buzz to game time. Graphical flaws are reduced to incidental
items such as crowds looking atrocious in close-up, and players
without their helmets on appearing to be suffering from gigantism.
The beautifully detailed character models and new Pro-Tak branching
animation technology allow unmatched levels of authenticity for
Madden, consigning the canned movements performed by the mo-cap
mannequins of previous incarnations to the past. They've been replaced
by a randomness to player-on-player contact that breeds believability.
When a running back is contacted by one or more opponents their
relative body positions, inertias and physiques all appear to effect
whether he continues to drive forward or is cut down where he stands.
It makes the weighty, full-bore tussles between offensive and defensive
linemen realistic, and, as a by-product, gives a much more faithful
representation of the Quarterback position. The pocket is now a
more predictable environment for QB's, enabling you to carry out
your drops and reads with greater confidence, whilst scrambling
outside the security of its confines has become an extremely risky
decision. Thankfully, computer controlled defences have also lost
the telepathic powers they appeared to have in 09 and now bite on
play-action, and even the new fight-for-the-fumble, button-bashing,
mini-game manages to recreate some of the frenetic agony of such
potentially game-changing moments.
There
are still issues with the A.I. on both sides of the ball that will
have Vince Lombardi spinning in his grave, with the most conspicuous
amongst these the sometimes inexplicable failures at downfield blocking
by your team-mates. Their sudden reversions to Neanderthal levels
of intelligence mean you can never be sure they'll be successful
in even the most simple of assignments, and this can lead to more
tears and uncertainty than a summer with Brett Farve's pension broker.
In fact, on balance, you'd often prefer if they weren't there at
all, as evading solitary tacklers on your own is easier than it's
been before. These lapses aren't gamebreakers, however, and the
slight, but noticeable, reduction in speed and heavier weight to
players, create a genuine humanity to the action, with pads cracking
as heavy-set torsos collide at force.
If
only the commentary did it all justice, but sadly colour man Chris
Collinsworth is underused and not on quite the form he was last
year, while the family of play-by-play announcer Tom Hammond will
be shocked to hear that he seems to have been kidnapped and replaced
by a robot. In these days when MLB games are pushing the envelope
with dynamic commentary it's embarrassing for EA that here the stitching
is more obvious than that holding the old pig skin together.
EA
used to be the masters of all the fluff that went with the actual
sporting experience, so finding that they've dropped the ball with
this is more surprising than finding Josh McDaniel's garage full
of Jay Cutler jerseys. To be fair to them its not like they Plaxico
Burressed themselves, and it's tribute to the solid product Madden
has become over the years that 10 is held together by its depiction
of the nuts and bolts of real football and the Online Franchise
mode. If EA can do what they use to do better than anyone, and nail
the presentation next time around, they could well have a game that
will allow the marking folk to do nothing but eat fancy lunches
all year long.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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